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Decentralized Dynamics for Finite Opinion Games

Decentralized Dynamics for Finite Opinion Games. Diodato Ferraioli , LAMSADE Paul Goldberg, University of Liverpool Carmine Ventre , Teesside University. Opinion Formation in SAGT12 social network*. …. …. ….

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Decentralized Dynamics for Finite Opinion Games

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  1. Decentralized Dynamics for Finite Opinion Games DiodatoFerraioli, LAMSADE Paul Goldberg, University of Liverpool Carmine Ventre, Teesside University

  2. Opinion Formation in SAGT12 social network* … … … * All characters appearing in this talk are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.

  3. Should carbonara have cream? Y Y N … … … N Y N Y Y (Aside note: The right answer is NO!)

  4. Previous work

  5. Repeated averaging: De Groot’s model 1 0 .46 .5 … … … .3 .45 .36 1 0 .23 Econ question: Under what conditions repeated averaging leads to consensus?

  6. Friedkin and Johnsen’s variation of De Groot’s model [Bindel, Kleinberg & Oren, FOCS 2011 ] … … … 0 1 .5 .46 .3 .45 1 .5 0 .23 Note: It is (0.23+0.3+0.46+1)/4 ≈ 0.5 (≠ 0.36)

  7. Cost of disagreement [BKO11] • “Selfish world viewpoint”: Consensus not reached because people will not compromise when this diminishes their utility • To quantify the cost of absence of consensus they study the PoA of this game, where players have a continuum of actions available (i.e., numbers in [0,1]) bi 1 0 xi xj

  8. Our contribution

  9. Finite opinion games 0 1 1 0 Our assumption: bi in [0,1], xi in {0,1}

  10. Convergence rate of best-response dynamics • Potential game with a polynomial potential function • Convergence of best-response dynamics to pure Nash equilibria is polynomial: at each step the potential decreases by a constant xi xj xi ≠ xj 0 1 .25 .5 .75

  11. Noisy best-responses • Utilities hard to determine exactly in real life! • … or otherwise, elections would be less uncertain • Introducing noise no noise: selection of strategy which maximizes the utility noise: probability distribution over strategies player’s strategy set player’s strategy set

  12. Logitdynamics [Blume, GEB93], [Auletta, Ferraioli, Pasquale, (Penna) & Persiano , 2010-ongoing] • At each time step, from profile x • Select a player uniformly at random, call him i • Update his strategy to siwith probability proportional to • β is the “rationality level” (inverse of the noise) • β = 0: strategy selected u.a.r. (no rationality) • β ∞: best response selected (full rationality) • β > 0: strategies promising higher utility have higher chance of being used

  13. Convergence of logit dynamics • Nash equilibria are not the right solution concept for Logit dynamics • Logit dynamics defines an ergodic Markov chain • unique stationary distribution exists • Better than (P)NE! • this distribution is the fixed point of the dynamics (logit equilibrium) • How fast do we converge to the logit equilibrium as a function of β? • The answer requires to bound the mixing time of the Markov chain defined by logit dynamics

  14. Upper bound for every β: (1+β) poly(n) eβΘ(CW(G)) Upper bound for “small” β: O(n log n) Lower bound for everyβ: (n eβ(CW(G)+f(beliefs)))/|R| Technicalities: certain subset of profiles R, whose size is important to understand how close the bounds are f function of players’ beliefs, annulled for dubious players (bi=1/2, for all i) “Tightness” for dubious players: big β (|R| becomes insignificant) Special social network graphs G for which we can relate |R| and CW(G) complete bipartite graphs cliques Results Given an ordering o of the vertices of a graph G, cut(o) is defined as: Cutwidthof G is the minimum cut(o) overall the possible orderings o 2 1 2 cut(o)=3 3 2 CW(G) = 2 (ordering 3,4,1,2) 3 4

  15. Hypothesis: Social network graph G connected More than 2 players β ≤ 1/max degree of G Proof technique: Coupling of probability distributions Result determines a border value for β, for which logit dynamics “looks like” a random walk on an hypercube Upper bound for “small” β: some details

  16. Upper bound for every β: intuition φ • Stationary distribution will visit both 0 and 1 • The chain will need to get from 0 to 1 • the harder (ie, more time needed) the higher the potential will get in this path (especially forβ “big”) • No matter the order in which players will switch from 0 to 1, at some point in this path we will have CW(G) “discording” edges in G • The potential change for a “discording” edge is constant • Convergence takes time proportional to eβΘ(CW(G)) 1 profiles 0

  17. Lower bound: intuition T= profiles with potential at most CW(G)+f(b) (1,1, …,0) (1,0, …,0) (0,1, …,1) (0,1, …,0) (1,0, …,1) … (0,0, …,0) (1,1, …,1) … … … … (0,0, …,1) (1, …,1,0) (0, …,1,1) R = border of T Bottleneck ratio of this set of profiles (measuring how hard it is for the chain to leave it) is at most |R| e-β(CW(G)+f(b)) Mixing time of the chain at least the inverse of the b.r.

  18. For complete bipartite graphs and cliques, we express the cutwidth as a function of number of players We bound the size of R We can then relate |R| and CW(G) and obtain a lower bound which shows that the factor eβCW(G) in the upper bound is necessary Lower bound for specific social networks

  19. Conclusions & open problems • We consider a class of finite games motivated by sociology, psychology and economics • We prove convergence rate bounds for best-response dynamics and logit dynamics • Open questions: • Close the gap on the mixing time for all β/network topologies • Consider weighted graphs? • More than two strategies? • Metastable distributions? • [Auletta, Ferraioli, Pasquale& Persiano, SODA12]

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