1 / 21

Designing e-learning: Instructional Design Essentials

Learn the essential components of instructional design for e-learning. Explore goals, teaching strategies, content, and technology choices, and discover how to create effective learning objectives and learning activities.

griffie
Download Presentation

Designing e-learning: Instructional Design Essentials

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 1 Designing e-learning

  2. What is instructional design? includes • Goals • Teaching strategies • Content • Technology choices

  3. 1- Identify your main goals A broad learning outcome students will acquire at the end of the course. The goal aims at providing a good overview about the course. However, the goal must be realistic and achievable , but is not usually measurable. ETEC 551 goals • Locate and evaluate online tools for educators • Use online tools to teach and communicate • Evaluate online courses using e-learning principles

  4. 2-Analyze learners’ need • Motivation for learning • Psychomotor skills • Attitude and mindset (dispositions) • Mental discipline (logical thinking) • Communication skills • Social skills • Talents and intelligences • Media preferences • Background knowledge and experience • Learning conditions • Locus of control (they can control events affecting them) • Style of prior education • Digital fluency

  5. 3-Identify what to teach • Identify essentials (curriculum and standards) • Analyze the gap between real and ideal performance (what they need for their future job) - [Design for how People Learn] • Analyze How people learn (learning theories) Telling Ain't Training • Ask “those who should know” (best practices – online resources BUT don’t blindly copy) • Analyze critical incidents (academic failures) • Don’t let the “content committee” decide (don’t blindly follow them. Rely on your own experience and abilities)

  6. 4- Set learning objectives Very important (from objectives we identify prerequisites, learning activities, and tests) • Poor = The student will understand the concept of the Derivative. • Excellent= Given 4 theorems that he/she has never seen, the student will formulate a proof for each theorem by drawing on elements from previous sources and will rate them together to form a pattern proof—with 80% accuracy.

  7. Primary and secondary objectives Primary • Do (performing a procedure without having to make decisions, procedures could be mental or physical) • Decide (Accept/Reject- How many- How much- which one - going beyond following procedures / making judgment) • Create(has to be original; not from scratch; could be an object, a concept, a plan) Secondary • Know (recall, knowing how to find, knowing how things work) • Believe (the learner is convinced that…) • Feel (how students will feel about…)

  8. Compare with Bloom’s • Remember = Know • Understand = Know • Apply = Do , Believe • Analyze = Decide • Evaluate = Decide • Create = Create • Affective Domain = Feel

  9. 6- Pick the approach to meet each objectivechapters 2-4 • Standalone e-learning • Games and simulations • Virtual-classroom e-learning • Physical-classroom learning • Coaching (mentoring-tutoring) • Referring to learning resources • Searching online resources • Interacting with a social network • Letting learners find the solution on their own • Changing external factors (what do we need to do to make it work) • Blending if necessary

  10. 7- Decide the teaching sequence of your objectives • Bottom up (teach basics first then show the whole picture) • Top down (show the whole picture first, then teach details) • Sideways (learners choose how to start and continue)

  11. 8- Create objects to accomplish objectives A learning object is a chunk of electronic content that can be accessed individually and that completely accomplishes a single learning objective and can prove it.

  12. A- Create Tests • Tests clarify the objectives • You can use tests to pre-test learners • Test is the best guide to designing learning activities • Tests can serve as learning activity • Tests can guide you in the development of content

  13. B- Select learning activities

  14. Select learning activities To accomplish learning objectives, we typically require 3 types of learning activities: • Absorb • Do • Connect

  15. “Absorb” activities • Reading text • Watching video • Listening to narration Learner is physically passive but mentally active

  16. Examples of Absorb • Presentations • Readings • Stories by the teacher • Field trips

  17. “Do” activities • Practice a procedure • Play a game • Answer questions • Group Discussions The learner practices, explores, and discovers

  18. “Connect” activities Connect what they are learning to their work, their lives, and their prior knowledge

  19. Examples of Connect • Ponder (stop and think about the subject more broadly and deeply) • Questioning (let learners ask questions and obtain answers to their individual questions) • Stories told by students (requires learners to share their experiences) • Job aids (checklists, manuals, glossaries, calculators, templates, models) • Research (identify learning resources on their own)

  20. Choose Media • Each object may require a different mix of text, graphics, sound, voice, music, animation, and video. • What medium is essential to accomplish my objective? • What medium could you not do without?

  21. General Steps • Identify your main goals (Goals of the course- based on standards, curriculum- ) • Analyze learners’ need (what type of students?) • Identify what to teach (based on your experience and #1) • Set learning objectives (Goals of the lesson- more specific than goals) • Identify prerequisites • Pick the approach to meet each objective (general approach for each objective (e,g,. Group/individual Written/practical active/passive ) • Decide the teaching sequence of your objectives • Create objects to accomplish objectives • Create tests • Select learning activities • Choose media

More Related