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Ubiquitous Computing for Future Computing Environments

Ubiquitous Computing for Future Computing Environments. Gregory D. Abowd College of Computing & GVU Center. About me. B.S., Notre Dame Mathematics and Physics, 1986 M.Sc./D.Phil., University of Oxford Computation 1987/1991 (SE formal methods) Postdoc University of York 1989-1992

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Ubiquitous Computing for Future Computing Environments

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  1. Ubiquitous Computing for Future Computing Environments Gregory D. Abowd College of Computing & GVU Center

  2. About me B.S., Notre Dame Mathematics and Physics, 1986 M.Sc./D.Phil., University of Oxford Computation 1987/1991 (SE formal methods) Postdoc University of York 1989-1992 Carnegie Mellon 1992-1994 Faculty GaTech CoC 1994-present Tenure/promotion 2000

  3. Teaching Undergrad and Grad HCI (and SE) This year Fall: 4470/6456 Principles of UI Software Spring: 6750 Introduction to HCI Next year Sabbatical!

  4. Current PhD Students • Bob Waters (SE) • Khai Truong • Heather Richter • Lonnie Harvel • Kris Nagel • Rod Peters • Jay Summet (joint with Jim Rehg) • Xuehai Bian (joint with Jim Rehg) • Giovanni Iachello (joint with Colin Potts) • Gillian Hayes • Heather Mahaney (joint with Jeff Pierce) • Shwetak Patel (first year)

  5. Former PhD Students Kurt Stirewalt, 1997 Michigan State Anind Dey, 2000 Intel, UC Berkeley Jennifer Mankoff, 2001 UC Berkeley Jason Brotherton 2001 Ball State

  6. Other Students (typical) 3-5 masters students (CS, HCI, InfoSec) ~ 20 ugrad in project teams/semester

  7. What Does This Mean? Yes, I am a busy person, and that can be an issue. Ask others about this. I am not looking to take on more students this year. But I am always interested in good students with similar interests.

  8. Student Philosophy • I like students who are: • independent • team players • An advisee is a child, a friend, a colleague. • I give students lots of freedom, but that does not always work out. • I don’t have to be advisor to give advice

  9. Research Area Human-Computer Interaction Design, development and evaluation of interactive systems Focus on real applications and the tools to build them Ubiquitous Computing The latest paradigm in interaction, “off the desktop” and into our everyday lives.

  10. Research Distinction: Ubicomp in Living Laboratories • It is not sufficient to achieve technological breakthroughs; the work must be situated. • Important contribution lies in the understanding of impact on everyday life. Otherwise, who cares what we do?

  11. Research method Build applications that are motivated by a human need in a real environment • eClass, Cyberguide, smart intercom, PAL, Living Memory Box, Finding Lost Objects, Family Video Archive Build infrastructure/toolkits to enable others to investigate • Context Toolkit, OOPS, INCA

  12. Example Living Laboratories Classroom (eClass, Classroom 2000) Home (Aware Home @ the Res. Lab) Body (Wearable Computing) Office (Augmented Office) Car (someday?)

  13. Research themes • Automated capture • eClass, meetings, home • Near, medium and long-term • My biggest push these days • Context-aware computing • Cyberguide, CyberDesk, Context Toolkit • popular in ubicomp research • related to automated capture • Natural interaction • OOPS error-correction toolkit • Large/small interaction surfaces

  14. Automated Capture Automated capture and access for live experiences can benefit or otherwise enhance everyday activities. • Can we observe and understand the impact in everyday use? • Are there reusable solutions across applications?

  15. Context-Awareness Effective use of implicit situational information is one key to the killer existence. Services just do the right thing.

  16. Scalable Interaction There are many relevant scales of interaction technology Weiser: inch, foot, yard Others: MEMS, building, campus What facilitates “naturalness” Perception/recognition Smooth integration of virtual/physical

  17. Where Is This Leading? Toward a more generalized model of interaction • implicit input as first class entity • content + context • ambiguity: requiring human intervention • Persistent: infer higher level activity • Ambient & directed output Programming for physical environments

  18. Current Principal Laboratory The Aware Home • interesting human needs • others: aging in place • family communication • children: tracking developmental goals • context-aware computing testbed • low-level sensing to human activity • capture on different timescales • Many surfaces for interaction

  19. How can you get involved? • 8903 next semester • mailman mailing lists • future@cc • ubicomp-group@cc (feeds fce-lab@cc) • ahri@cc • Meetings • Ubicomp Group: Mon. 11:00am CRB 381 • HCI Seminar: Thurs 1:30pm CRB 303 • AHRI: Wed. 3:30pm, Friday informal lunch

  20. Early Announcement GVU Brown Bag on October 9 on the Family Video Archive

  21. Research in Ubicomp Technology Building blocks for ubicomp Emphasis: sensing/perception and large interactive surfaces Essa, Bobick, Rehg, Starner Applications are not essential for progress, just used as motivation.

  22. Research in Ubicomp The human experience Emphasis: successful aging, families, informal activities Abowd, MacIntyre, Mynatt, Pierce, Stasko, Potts, Guzdial Running systems often not needed to inspire good design ideas. Technology Design/Eval

  23. Research in Ubicomp composing existing technology handle imperfections evolving over a long life Reusable solutions (architectures, toolkits) Technology Construction Necessary bridge and critical research endeavor Abowd, MacIntyre, Pierce, Guzdial, Stasko Design

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