1 / 29

Ubiquitous Computing

Ubiquitous Computing. Computers everywhere. Agenda. Old future videos http://www.asktog.com/starfire/starfireHome.html http://weblog.infoworld.com/udell/2003/10/23.html Project Presentation Ubicomp New concept video http://www.nttdocomo.com/vision2010/. Part 4 Presentation.

reecel
Download Presentation

Ubiquitous Computing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Ubiquitous Computing Computers everywhere

  2. Agenda • Old future videos • http://www.asktog.com/starfire/starfireHome.html • http://weblog.infoworld.com/udell/2003/10/23.html • Project Presentation • Ubicomp • New concept video • http://www.nttdocomo.com/vision2010/

  3. Part 4 Presentation • 20 minutes each (including questions) • Load slides onto swiki • Motivation • Requirements • learning from users • Design • learning from prototyping • possible demo • Evaluation • Conclusions • Q&A

  4. Ubiquitous Computing (Ubicomp) • Move beyond desktop machine • Computing is embedded everywhere in the environment • A new paradigm?? • “off the desktop”, “out of the box”, pervasive, invisible, wearable, calm, anytime/anywhere/any place, …

  5. Ubicomp Notions • Computing capabilities, any time, any place • “Invisible” resources • Machines sense users’ presence and act accordingly

  6. Marc Weiser: The father of ubicomp • Chief Technologist Xerox PARC • Began Ubiquitous Computing Project in 1988 • 1991 Scientific American article got the ball rolling http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html

  7. Not an interface problem? “The most profound technologies are those that disappear” • HCI: new focus on unobtrusiveness, invisibility • How do we make technology “vanish”?

  8. What makes technology disappear? • Psychological effect of learning • Distribution of technology • Physical invisibility • Location and scale • Context awareness/automated functions

  9. Ubicomp is ... • Related to: • mobile computing • wearable computing • augmented reality • In contrast with: • virtual reality (augmented virtuality)

  10. HCI Themes in Ubicomp Some of the themes: • Natural interaction • Context-aware computing • Automated capture and access • Everyday computing

  11. Natural Interaction • How do input and output change? • Different form factors, more devices • Input • Towards implicit information • Feeds context-aware computing (later) • Output • Towards distributed, peripheral and ambient displays

  12. Natural / implicit input • Integrate into human life Pen input Gesture Speech Perceptual UI Tangible UI http://tangible.media.mit.edu/

  13. Device scales • Inch • PDAs • Blackberry • Voice Recorders • smart phones

  14. Device scales • Foot • notebooks • tablets • digital paper

  15. Device scales • Yard • electronic whiteboards • plasma displays • smart bulletin boards

  16. Another take on scales • Based on ownership and location • body • desk • room • building

  17. Distributed in Environment • The Everywhere Display Project at IBM Dynamic Shader Lamps – virtual painting on real objects http://www.cs.unc.edu/~raskar/Shaderlamps/

  18. Ambient Displays • The Information Percolator • http://www-2.cs.cmu.edu/~hudson/bubbles/ • Ambient Orb • http://www.ambientdevices.com/

  19. Peripheral Displays Kimura Digital Family Portrait

  20. What is Context? • Any information that can be used to characterize the situation of an entity • Who, what, where, when • Why is it important? • information, usually implicit, that applications do not have access to • It’s input that you don’t get in a GUI

  21. Example: Location services • Outdoor • Global Positioning Satellites (GPS) • wireless/cellular networks • Indoor • active badges, electronic tags • vision • motion detectors, keyboard activity

  22. How to Use Context • To present relevant information to someone • Mobile tour guide • To perform an action automatically • Print to nearest printer • To show an action that use can choose • Want to phone the number in this email?

  23. Automated capture and access • Use of computers to preserve records of the live experience for future use (Abowd & Mynatt 2000) • Points of consideration: • capture needs to be natural • user access is important • details of an experience is recorded as streams of information

  24. Capture & access applications • Compelling applications • Design records • Elephant box • Everyday communication • Annotations • Fusion, indexing, summarization

  25. Example: Personal Audio Loop

  26. Designing for Everyday Activities • No clear beginning or end • Closure vs. flexibility and simplicity • Interruption is expected • Design for resumption • Concurrent activities • Monitoring for opportunity • Time is important discriminator • Interpret events • Associative models needed • Reacquire information from multiple pts of view

  27. Challenge of Evaluation • Bleeding edge technology • Novelty • Unanticipated uses • Quantitative metrics • Variety of social implications/issues

  28. Social issues • Privacy – who has access to data? • How do we make users aware of what technology is present? • Differing perspectives and opinions • Jane likes that the environment is aware she is present, but John doesn’t…

  29. Conclusions • Just scratched the surface • Scale … hard to imagine • Real life interaction … noisy, erroneous • Continuous interaction … time sensitive • Evaluation

More Related