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The Minimal Instruction Set Computer (MISC) in Java

The Minimal Instruction Set Computer (MISC) in Java. MISC is a Java simulation of a simple CPU The architecture makes use of 4 byte words

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The Minimal Instruction Set Computer (MISC) in Java

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  1. The Minimal Instruction Set Computer (MISC) in Java

  2. MISC is a Java simulation of a simple CPU • The architecture makes use of 4 byte words • In the simulation the contents of a register as well as the contents of a byte in memory are modeled by an object containing a character array of 8 bytes

  3. Each bit is then modeled by the presence of either the character ‘1’ or the character ‘0’ in a particular position in one of these 8 byte arrays. • The registers are packaged together in an array named “reg”. The index of the array identifies the particular register.

  4. Registers: • register name decimal index binary code • identification in reg array of index • unusedreg[0] "00000000" • general purpose • Areg[1] "00000001" • Breg[2] "00000010" • Creg[3] "00000011" • Dreg[4] "00000100"

  5. Registers, cont’d.: • register name decimal index binary code • identification in reg array of index • memory offsets • codeoffsetreg[5] "00000101" • dataoffsetreg[6] "00000110" • unused1reg[7] "00000111" • unused2reg[8] "00001000" • unused3reg[9] "00001001" • flagreg[10] "00001010"

  6. Registers, cont’d.: • register name decimal index binary code • identification in reg array of index • control unit registers • instructionreg[11] "00001011" • operand1reg[12] "00001100" • operand2reg[13] "00001101" • extrareg[14] "00001110" • ALU registers • aluinreg1reg[15] "00001111" • aluinreg2reg[16] "00010000" • aluoutregreg[17] "00010001"

  7. The memory is also implemented in the simulation as an array • Each element of the array is a machine word • The index of the array represents the offset into the memory, counting by 4 byte words. • Memory: array name memory[]

  8. General Remarks on Machine Instruction Execution • The general rules for both move and arithmetic instructions are these: • A register or a memory variable can be a destination. • A constant, a register, or a memory variable can be a source. • Memory to memory operations are not allowed.

  9. After a program is loaded the machine takes control of execution (by means of the takeControl() method called from the Osystem) • The machine steps through the contents of the code segment until it encounters an empty (“00000000”) instruction byte

  10. Execution starts with the value 0 in the code offset register and takes the contents of 4 contiguous bytes of code memory and puts them into the instruction, operand1, operand2, and extra registers, reg[11], reg[12], reg[13], and reg[14], respectively • After the retrieval of each instruction and before its execution, the code offset is incremented for the next retrieval.

  11. The Machine Instruction Set • The MOVE Instruction • assembly instruction method in simulation machine instruction • MOVE register, registervoid moveDestRegSrcReg() “10000001” • MOVE memory, register void moveToMemFromReg() “10000010” • MOVE register, memory void movetoregfrommem() “10000011” • MOVE memory, constant void movetomemfromconst() “10000100” • MOVE register, constant void movetoregfromconst() “10000101”

  12. The ADD Instruction • assembly instruction method in simulation machine instruction • ADD register, register void addDestRegSrcReg() “10000110” • ADD memory, register void addToMemFromReg() “10000111” • ADD register, memory void addToRegFromMem() “10001000” • ADD memory, constant void addToMemFromConst() “10001001” • ADD register, constant void addToRegFromConst() “10001010”

  13. The SUB Instruction • assembly instruction method in simulation machine instruction • SUB register, register void subDestRegSrcReg() “10001011” • SUB memory, register void subFromMemSrcReg() “10001100” • SUB register, memory void subFromRegSrcMem() “10001101” • SUB memory, constant void subFromMemSrcConst() “10001110” • SUB register, constant void subFromRegSrcConst() “10001111”

  14. The JUMP Instruction • assembly instruction method in simulation machine instruction • JMP unsigned integer void jumpUnconditional() “10010000” • JPOS unsigned integer void jumpOnPositive() “10010001” • JNEG unsigned integer void jumpOnNegative() “10010010” • JZERO unsigned integer void jumpOnZero() “10010011” • JOVER unsigned integer void jumpOnOverflow() “10010100” • The unsigned integer parameter in operand1 is to be interpreted as an offset into code memory • It has to be treated as unsigned, and in order to work correctly it has to fall on a 4 byte instruction boundary

  15. General Remarks on the Form of Machine Language • In a line of machine language code the instruction comes first, followed by the destination operand, followed by the source operand • This is followed by an extra space which does not yet have a designated use • If the line of code contains a data declaration rather than an instruction, the first item will be the initial value, and the remaining three spaces will be unused

  16. The data portion of the program file comes first and then the program code itself • The program will be loaded at offset 0, data first, code second • Words 0-7 are reserved for data variables and will be filled with 0’s if there are not that many variables

  17. That means that a single program can have a maximum of 8 memory variables • The code segment of a machine language program begins at offset 8 • Jump instructions in the code will have to be written with operands incremented by 8.

  18. There is also an upper limit on the total size of a program • No program, including data, can be longer than 31 lines • The source file signals termination with a row of asterisks

  19. Inside the machine, the takeControl() method stops if it encounters an instruction which is all zeros • In memory, a program has to be followed by at least one word where the first byte is zeros • If need be, this will be the 32nd line, meaning a maximum of 31 lines for a program, or up to 8 variables and up to 23 lines of code

  20. An Example Machine Language Program • The example is a machine language program that sums the first 10 integers • The machine language alone with artificial line breaks and segment labels follows • The *’s are used on input to detect the end of the program.

  21. data segment • 00001011000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000 • 00000000000000000000000000000000

  22. code segment • 10000101000001000000000100000000 • 10000111000000010000010000000000 • 10001010000001000000000100000000 • 10000011000000110000000000000000 • 10001011000000110000010000000000 • 10010001000010010000000000000000 • ********************************

  23. The Example Program Data Segment with Assembly Language Guide • /.DATA/// • 00001011 00000000 00000000 00000000 • /LOOPLIM/X0B// • loop limit offset 0, value 11 • 00000000 00000000 00000000 00000000 • /ACCUM/X00// • accumulator offset 1, value 0

  24. Registers can only contain 8 bits, so memory variables are limited to 8 bits • Memory variables have to occur on word boundaries in order to be addressable • Therefore, 3 bytes are wasted for every variable • Only the live code is shown below. • The 6 additional lines of 4 groups of 8 zeros which are part of the source file are not repeated.

  25. The Example Program Code Segment with Assembly Language Guide • /.CODE/// • 10000101 00000100 00000001 00000000 • /MOVE/D/X01/ • move reg D, const 1 • movetoregfromconst 4, 1 • /.LABEL/LOOPTOP// • 10000111 00000001 00000100 00000000 • /ADD/ACCUM/D/ • (LABEL) add data offset 1, reg D • addtomemfromreg 1, 4

  26. 10001010 00000100 00000001 00000000 • /ADD/D/X01/ • add reg D, 1 • addtoregfromconst 4, 1 • 10000011 00000011 00000000 00000000 • /MOVE/C/LOOPLIM/ • move reg C, data offset 0 • movetoregfrommem 3, 0

  27. 10001011 00000011 00000100 00000000 • /SUB/C/D/ • sub reg C, reg D • subtractdestregsrcreg 3, 4 • 10010001 00001001 00000000 00000000 • /JPOS/LOOPTOP// • Since space is reserved for 8 variables, the first instruction comes at word 8. • jump on positive to “LABEL” • jumponpositive 9 • ******** ******** ******** ******** • /.END///

  28. Running the Simulation and Using the Operating System Commands • The simulation consists of 4 java files: MachineWord.java, Machine.java, Osystem.java, and MachineOSProgram.java • Assuming all of the files are in the same directory, compiling and running MachineOSProgram.java will set MISC in motion • When it is running, it presents a simple command line prompt in a DOS window. The operating system has only 3 commands, rpf, dmc, and exit

  29. rpf • = run program file • Upon entering this command the user is prompted for the name of the program (machine language) file to run. • Note that machine language files have to be simple text files and that when prompted for the file the O/S expects a name with the .txt extension • It will seemingly “accept” files without the extension, but it will not work correctly

  30. dmc • = dump machine contents • Upon entering this command the user is prompted for the name of the output file to create • In this file the system will put the contents of the machine after a program run • Notice that this operating system in effect has no I/O capabilities. You only know what the program did by looking at the hardware contents afterwards. • Note that the output file specified should also be a text file with a .txt extension.

  31. exit • = quit the simulation. (Technically this isn’t even really a command…) • Note that a text file named “showfile” may show up in the directory where you run the simulation. This is simply a debugging tool • It shows the contents of the machine at a certain point in a run • This is caused by a call to the showStuff() method • The call can be placed at various locations in the simulation code to capture the machine’s contents at that point.

  32. A Summary of the Structure of the Java Simulation by Class, Constructor, and Method • Listed below are the component classes that make up the simulation • Complete html documentation for the simulation code is available • In this summary, important information is emphasized without exhaustively commenting on all aspects of the classes or mentioning all instance variables, constructors, or methods of the classes.

  33. MachineByte • This is a container for an array of 8 characters • Each character is either a 1 or a 0, so this represents a byte in the machine simulation

  34. MachineWord • This is a container for an array of 4 MachineByteobjects • In the machine architecture 1 addressable word equals 4 bytes

  35. Machine • This is the heart of the simulation and its contents can be broken down into several categories • As explained in greater detail above, the hardware of the machine, its registers and memory, are simulated by elements of arrays of the necessary type • These are declared and constructed in Machine

  36. Machine has a general purpose method that may be useful for debugging, showStuff() • This shows the complete contents of the machine, including the registers • This method exists “on the side” and can be used to figure out what is going on with the simulation • It is not intended for use as part of your solution to a programming assignment, except as a debugging tool

  37. Machine has some special purpose methods, which do not support general machine language instructions • Instead, they can be used by the Osystem to do I/O. They are: • loadWordToOffset() • getWordFromOffset()

  38. Machine has some methods which contain the logic for executing a machine language program. These are: • totalReset() • resetOffsets() • takeControl()

  39. takeControl() is the most fundamental of the execution methods • It is called by the Osystem after a program is loaded

  40. This method contains the built-in logic of • incrementing the codeoffset register • checking the contents of that location in memory • and executing the method that implements the machine language instruction corresponding to the binary code found there

  41. Machine has methods that implement the machine language move, add, subtract, and jump instructions • It also has some helper methods that support arithmetic • One helps with integer arithmetic when the machine contents are in binary form • Another sets the flag register to agree with the outcome of an arithmetic operation

  42. Osystem • This has a constructor in which a copy of the Machine is constructed • It also contains two methods: • runProgramFile() • dumpMemoryContents() • runProgramFile() loads a program from an external file and turns execution over to the machine • dumpMemoryContents() stores the current contents of the machine’s memory into an external file

  43. MachineOSProgram • This is a program containing a main() method • It is the simulation driver • In it a copy of the Osystem is constructed • The rest of the program is basically a loop which prompts and checks to see whether the user is entering Osystem commands and file names to go with them • It also supports an exit command, which is not an Osystem command, but the input which causes the MachineOSProgram to stop looping.

  44. MyTerminalIO • This is just my implementation of a simple class that supports input to a program running in a command prompt.

  45. The End

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