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Pio's Rotten Bananas: A Crazy Monkey's Rampage

Join Pio the Religious Monkey in a first-person shooting gallery style game as he rides a mine cart and throws rotten bananas at evil creatures. Progress through levels and defeat demons, criminals, and more!

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Pio's Rotten Bananas: A Crazy Monkey's Rampage

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  1. Fall 2011 3D Game Design Project Rotten Bananas! By James Kelly Josh Lovatt Mike Papo Anthony Walker

  2. 1. Overview • Appearance • Cartoon Style developed with Torque 3D Tools • Will resemble a game like structure that would be played by children (ages 8+) but will be themed for teens (13+) • Story Abstract • Stars an ape-gone-mad... well, chimpanzee, named Pio the Religious Monkey. (Although we all know monkeys aren't chimps – but for the purpose of this story – who cares.) • Pio hates sin and evil doers. Which follows into the gameplay...

  3. Gameplay • Style: First-Person Shooting Gallery • The player will be in the seat of Pio the Religious Monkey riding in a mine cart that follows a road-path. (We know that mine carts travel on a rail-track, but again, for the purpose of this story I don't care, you don't care, no one cares. He's a mad-crazy chimp who stole a mine cart and goes on a rampage – what do you expect?) • While automatically traveling around a set path, the player will throw rotten bananas targeting at evil things: demons, criminals/law breakers, pedophiles, crooked preachers, satanists, (birds? birds are evil, right?), etc., while accumulating points towards the levels goal score. • A new level begins after every loop around the path, with progressing harder and faster game elements. • If time permits, an added challenge to the game will be Pio’s enemies being able to hit him with objects (possibly balls of fire) causing damage to his health.

  4. 2. Game Summary • User Interface Description Start at main menu with play button. Then displays high score board. Once user starts the level they have no control over movement other than aiming. This continues until the level is complete at which time the high score board is displayed again. • Use Cases To play, the player will use the mouse to aim. Clicking the left mouse button will fire.

  5. Game Summary Level Summary Start out in a town, consisting of mainly “human” enemies. Eventually work way into Hell where enemies become demons and the likes. Gets faster the further into the level you get.

  6. 3. User Interface Design • Key Screen Images • 2-Dimensional • Score Board • Current Score • Level Goal Score • Current Level • 3-Dimensional • Mine Cart • Road • Viewing Obstacles • Trees • Buildings • Hills/Mountains

  7. Control Summary • Mouse • Look Around/Aim • Left click • Fire Rotten Banana

  8. State Transition Diagrams • START – Mine cart on road at starting line • GAMEPLAY – Loop around track • END GAME – Mine cart stops

  9. Design Rules Buttons must be easy to spot and their function must be clear. During gameplay, the crosshair must be plainly visible at all times. Targets must also be easily seen.

  10. 4. Artificial Intelligence • Opponent AI • Good-Enough AI • Non-Playable Characters • None, Just Targets • Reactive Items Power-Ups:Power-Ups: 2x and 3x score multipliers. Player has to hit them with bananas to gain the multiplier.

  11. 5. Story Overview • Plot Summary Pio is a born again Christian out on a mission to stop the evils created by Satan. He throws his holy brown bananas at the demons to eliminate them from the Devils army.

  12. Character Bible • Pio the Religious Monkey • Main Character • Ape-Gone-Mad • Loves Religion, Hates Evil • Throws Rotten Bananas • Evil Doers • Demons • Winged-beasts from the underworld • Crooked Preachers • Priests with bad attitudes

  13. 6. Game Progression • Flow Chart

  14. Level and Scene Details A mine cart ride through hell. Hell is going to be depicted in a cartoon like style. Start out outside of hell, work way into hell and finally back out. When outside of hell, targets would be mostly crooked preachers and turn to demons once player has entered hell.

  15. 8. Lessons Learned Dead Run Communication is KEY • Code assignment • Level design • Structural layout of code

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