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Stage Properties

Stage Properties. Section 1. On the question of props, the first question is, what IS a prop?. Basically properties is everything that is not a permanent part of the set, the lighting, or the actor’s costume Changes from show to show.

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Stage Properties

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  1. Stage Properties Section 1

  2. On the question of props, the first question is, what IS a prop? • Basically properties is everything that is not a permanent part of the set, the lighting, or the actor’s costume • Changes from show to show.

  3. What is the difference between a set prop, a hand prop, a costume prop, and set dressing • Set Prop • A large movable object, often a piece of furniture, which is used by an actor -- a sofa, table, chair, floor lamp... •  Hand prop, • A small object which is used by an actor -- a book, wine bottle, glass... • Costume Prop • Items worn by the actor or attached to the actors’ costume (helmets, crowns, masks (non latex prosthetics) and purses, handbags, etc) •   Set dressing? • Any object which is mounted on the set but is not used by an actor -- the draperies over the window, the painting on the wall, the books in the bookcase...

  4. Other types of props • Greens: • Plants live or fake. • Mechanical special effects • Any special effect that is not plugged in to operate. If a pull pin or a string operate a trick, it is a prop • Trick props, • breakaways, & gags. • Atmosperic effects: • Rain, snow, fogs & smokes generally props.

  5. Props vs. Real • Part of the problem with props, Must be suitable to the production, light enough (or heavy enough) for the actor to handle, durable enough to survive the production. • It is an old joke that an actor, given a stage weight for a prop, will break it. Unfortunately often more truth than exaggeration.

  6. Propping the Play • The first step: generate a prop list. Generally combined effort the director, the scene designer, the stage manager and Props manager • The stage manager and the director will both make lists of needed props before and during rehearsals, but a good props manager usually generate a list from the script as well. • Many scripts have props list in back, and are a good place to start, but realize that this list is usually just the production list from the first time it was done professionally. • Your list WILL differ, sometimes a little, sometime a lot.

  7. Research • Once the list is begun (it won't stop changing until the production is over), it is time to do research. • Sources • You can check libraries, museums, period paintings, movies, and production photos of other shows. The Internet can be useful, but it is overrated as a source. Info is only as good as who posted it. On other hand, museum sites & gov history sites have lots of good stuff!

  8. Picture Morgue • Develop a picture morgue of usual & unusual items. • Good picture morgues take years to assemble, so start now.

  9. Assignment • Your focus will be on COSTUME PROPS and HAND PROPS • Masks, Crowns, Sword Belts and Holders, etc. • Look at the pictures in the following slides and think about how you would communicate the image of an animal with costume props • Begin collecting a “Picture Morgue” for your PROPS project by sketching the props (including color) as part of your proposal • We will begin working on your props projects Tomorrow • Whatever Prop you choose to build you will have to propose to ME for approval

  10. Assignment • A costume prop morgue consisting of a minimum of 35 images associated with your animal • Your morgue should be pasted or taped in your three ring binder • It will be checked Friday

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