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Teaching with Video Games

Teaching with Video Games. Jennelle Kesteloot (Richie) Madonna University RDG 5410. NYU Child Study Center. http://www.aboutourkids.org/articles/video_games_cons_pros#.

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Teaching with Video Games

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  1. Teaching withVideo Games Jennelle Kesteloot (Richie) Madonna University RDG 5410

  2. NYU Child Study Center http://www.aboutourkids.org/articles/video_games_cons_pros# “the typical American child watches 28 hours of television a week and by the age of 18 will have seen 16,000 simulated murders and 200,000 acts of violence” WOW! That’s a huge number!

  3. PROS “first-person” shooter games (military training) High level of quick gratification Enhance motor coordination and ability to think quickly Stress relief Relate to one another via healthy competition CONS Violence in the games “first-person” shooter games (violence) Takes away from school work Excessive play Over stimulated Likely to behave in aggressive or harmful ways According to the NYCChild Study Center http://www.aboutourkids.org/articles/video_games_cons_pros# http://www.aboutourkids.org/articles/video_games_cons_pros# PROS • “first-person” shooter games (military training) • High level of quick gratification • Enhance motor coordination and ability to think quickly • Stress relief • Relate to one another via healthy competition PROS • “first-person” shooter games (military training) • High level of quick gratification • Enhance motor coordination and ability to think quickly • Stress relief • Relate to one another via healthy competition CONS • Violence in the games • “first-person” shooter games (violence) • Takes away from school work • Excessive play • Over stimulated • Likely to behave in aggressive or harmful ways

  4. PROS Visual acuity Social activity Teach more about life (virtual games) Problem solving and logic skills Assist in education Increase attention span Fun Reasonable workout (Wii) CONS Addiction Does not constitute a proper physical workout Desensitized to violence False expectations of real life According to Want to Know It… http://wanttoknowit.com/pros-and-cons-of-video-games/

  5. Evolution of Video Games My how technology has changed…

  6. NYU and Want to Know It… • Have valid arguments in regards to video games • There are many positive and negative aspects of them My opinion: Playing video games at home can be ok (I do it sometimes). However, parents need to be involved and aware of what their child is playing (each game has an age level rating on it) and not use it as a babysitter.

  7. Educational Learning Games Your Baby Can Read! Leap Frog Tag Reader

  8. Educational Learning • There are many educational learning games out there • They are rated highly by teachers • Children can learn while playing (without realizing they are) • Children as young as a few months can use these programs

  9. Each system costs money (plus additional fees for books, etc.) Used in moderation, can be successful Educational Learning • With batteries, they can go anywhere • Teaches children letters, sounds, colors, shapes, etc. My Opinion: These are great extensions for parents to use to help their child learn. However, I have seen these used as a babysitter where the child is just pressing random buttons instead of following the directions (age wise, they would have been able to follow along). In my eyes, it takes the place of one-on-one interaction with the parents when used this way.

  10. Four Ways to Teachwith Video Games http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Games that Teach Content • Align with existing school curriculum • Students naturally learn better while using technology • There are too few games built around school-appropriate content* • “creating a good game is hard enough; creating one based on educational content is even harder” (legendary game designer Will Wright) *1971 – three student teachers created the classic educational game The Oregon Trail for use in a U.S. History course (Max Lieberman)

  11. Four Ways to Teachwith Video Games http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Games as Text • Complex narrative game involves exploring, learning rules, taking risks, developing and testing hypotheses, and reading words, sounds, and images • Sociolinguist James Paul Gee • “…games not only build literacy skills, they teach players new ways to learn and to think about learning” • World of Warcraft (five literacy skills) • Critical analysis, multicultural communication, collaborative writing, and reflection

  12. Four Ways to Teachwith Video Games http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Students Making Games • Students enjoy and benefit from the experience • There is a variety of software available for developing games • Mini-game development • Reach the same goals as teaching with content-aligned games

  13. Four Ways to Teachwith Video Games http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Game-Like Motivational System • Deep familiarity with video game design conventions • Willingness to rethink pedagogy from the ground up • Least explored in academic literature • Same lines of Vygotsky’s theory of scaffolding and the zone of proximal development • Social constructivism • Setting clear goals, allowing for healthy competition, and providing immediate feedback

  14. Video Games are aNew Teaching Tool http://www.youtube.com/watch?v=nCaZrnstw8g

  15. School Uses Video Gamesto Teach Thinking Skills http://www.npr.org/templates/story/story.php?storyId=128081896 • Quest to Learn School • Learn in game-like environments • Game-based learning is integral to 21st century literacy • Most students do not need any instructions about video games • Video games are key to a new kind of literacy

  16. School Uses Video Gamesto Teach Thinking Skills http://www.npr.org/templates/story/story.php?storyId=128081896 • Creepytown • Imaginary city • Learning math (economics) and literacy skills • Students at Quest to Learn take the same standardized tests • around 500 applicants for 80 slots in next year's class

  17. Ms. Jennelle’sPreschool Classroom • Would I use video games to teach? • Not in a preschool classroom • If I were in a higher grade, I would highly consider it. They would be teacher-monitored and appropriate in both age and content area. • Preschool is just the beginning…the children are having their first experience at school. We explore using manipulatives the way older grades explore using technology.

  18. References • Chaplin, H. (2010). School Uses Video Games to Teach Thinking Skills. NPR. Retrieved from http://www.npr.org/templates/story/story.php?storyId=128081896 • Gallagher, R. Video Games: Cons and Pros. NYU Child Study Center. Retrieved from http://www.aboutourkids.org/articles/video_games_cons_pros# • Lieberman, M. (2010). Four Ways to Teach with Video Games. Currents in Electronic Literacy. Retreived from http://currents.cwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Want to Know it (2012). Pros and Cons of Video Games. Retrieved from http://wanttoknowit.com/pros-and-cons-of-video-games/ • http://www.youtube.com/watch?v=nCaZrnstw8g

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