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Video Games

Video Games. Today & Tomorrow Steven Rechtschaffner. Today. More people are playing video games than ever before Mobile gaming continues to grow Current Gen console gaming is stagnant Next Gen console value not yet established Consoles are becoming entertainment portals. Today.

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Video Games

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  1. Video Games Today & Tomorrow Steven Rechtschaffner

  2. Today • More people are playing video games than ever before • Mobile gaming continues to grow • Current Gen console gaming is stagnant • Next Gen console value not yet established • Consoles are becoming entertainment portals

  3. Today • Recent Console Disruptions:

  4. Industry Pillars • Games • Platforms • Distribution Models • Business Models • Experience Models

  5. Mobile • Platforms • IOS • Android • Windows 8/Blackberry • Distribution • App Stores • Business Models • Paid • Free to Play • Micro transaction • Advertising supported • Gated or Premium

  6. Current Trends • Netflix • iPad consumption & second screen • Smartphones • YouTube • Free to Play (micro-transaction) • Everything everywhere (authentication) • Premium Cable Channels • KICKSTARTER

  7. The Future?

  8. The Future • New Games • New Platforms • New Distribution Models • New Business Models • New Experience Models

  9. The Future? • What’s the Netflix of Gaming? • Games everywhere? • Episodic Games? • FTP/MT on consoles? • Connected Digital Events? • Is there a YouTube of Games? • New devices?

  10. Opportunities For Disruption?

  11. Opportunities For Disruption?

  12. Opportunities For Disruption?

  13. Opportunities For Disruption?

  14. Worth Remembering • Business models can migrate • Today’s big companies were once small companies • Trends tends to be cyclical • People want to feel connected • New platforms create new opportunities • Old platforms create new opportunities • Lower bars to entry create more innovation

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