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Technology Integration in the Classroom

Technology Integration in the Classroom. Aaron Jones & Ericka Welch. EDTL 2300, WF 11:30. Educational Technology. To understand technology integration, technology must be understood.

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Technology Integration in the Classroom

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  1. Technology Integration in the Classroom Aaron Jones & Ericka Welch EDTL 2300, WF 11:30

  2. Educational Technology • To understand technology integration, technology must be understood. • “Educational technology [...] includes any media that can be used in instruction. […] Educational technology might include printed media, models, projected and non-projected visuals, as well as audio, video, and digital media.” • Not only computer technology, but also things like chairs, pens, staplers… (Lever-Duffy & McDonald, 2008)

  3. Technology Integration • Technology Integration: the use of computers, software, and other technologies in general content areas in education to help promote learning. • Technology is curriculum driven, not vice versa. • (Harper 2009)

  4. Older Technologies and their integration in the classroom • Quills • Wall Charts • Globes • Blackboards • Film • Radio • Personal Computers

  5. Newer Technologies and Their integration in the classroom • Smart Boards • The internet • Curriculum Bits • Word processors • E-books/e-book readers • Flash drives • Wikis • Elmos

  6. Technology Integration in the k-6 Classroom • Many of the same things as in a high school classroom, but utilized in different ways. • Shorter attention span leads to a need for quick, engaging activities • Bright colors/animation • Educational software • Kid Pix • Zoombinis • Kid-friendly portable devices • iPads • Leapsters • (Burns 2006)

  7. Technology Integration in the Higher Education Classroom • “Clickers” • PowerPoint • Projectors and Elmos • Podcasts • Blackboard/e-mail • Tablet & Chairs • Portable Technology

  8. Technology Integration Activity • We will divide you into teams. • The first team will use a computer to help them solve their challenge. • The second team will have only their hands to help them solve the challenge. • Whichever team finishes each challenge first gets a point. • We will also keep track of computer wins versus wins by hand. • Teams will switch back and forth (using computers and using their hands) every other turn so everyone gets a chance. • The team with the most points wins.

  9. Spongebob Squarepants Online Sketch Pad

  10. Activity Results • Which team won? • Were there more wins for computers or by hand? • Why? • Were computers better in one area than manually completing a challenge, and vice versa? • Where would you be without the use of computer technology like online dictionaries, calculators, drawing programs, and cameras? • Would you rather use a computer to complete these tasks or your own ingenuity, given the results? • What do these results say about technology in the classroom?

  11. The effectiveness of technology integration in the classroom • Increased student engagement • Increased student motivation • Modest achievement improvement (Bebell & O’Dwyer 2010)

  12. Challenges of Technology integration • Expensive • Training instructors • Training students • Obsolete technology and short product cycles • Limitations because of state standards for education

  13. Benefits of Technology Integration in the Classroom • Increases student engagement and focus • Novelty encourages participation • Convenience • Speed • (Harper 2009)

  14. Future Classroom Technologies • Distance and hybrid learning will become more prevalent. • Tables and chairs will be more advanced, ergonomical. • Handheld devices will become more standard.

  15. References • Bebell, D., & O'Dwyer, L. M. (2010). Educational outcomes and research from 1:1 computing settings. Journal of Technology, Learning, and Assessment, 9(1), Retrieved from EBSCOhost. • Burns, A. (2006). Integrating technology into your elementary music classroom. General Music Today, 20 (1), 6-10. Retrieved from EBSCOhost. • Glazer, E., Hannafin, M., Polly, D., & Rich, P. (2009). Factors and interactions influencing technology integration during situated professional development in an elementary school. Computers in the Schools, 26 (1), 21-39. Doi:10.1080/07380560802688257 • Harper, B. E. (2009). I've never seen or heard it this way! Increasing student engagement through the use of technology-enhanced feedback. Teaching Educational Psychology, 3(3), Retrieved from EBSCOhost. • Lever-Duffy, J., McDonald, J. (2008). Teaching and Learning with Technology. Boston, MA: Pearson Education, Inc.

  16. Our wiki page

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