1 / 29

Pertemuan 2 PROBLEMS, PROBLEM SPACES, AND SEARCH

Pertemuan 2 PROBLEMS, PROBLEM SPACES, AND SEARCH. Matakuliah : T0264/Inteligensia Semu Tahun : Juli 2006 Versi : 2/1. Learning Outcomes. Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : << TIK-99 >> << TIK-99>>. Outline Materi. Materi 1 Materi 2 Materi 3 Materi 4

euphemia
Download Presentation

Pertemuan 2 PROBLEMS, PROBLEM SPACES, AND SEARCH

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Pertemuan 2PROBLEMS, PROBLEM SPACES, AND SEARCH Matakuliah : T0264/Inteligensia Semu Tahun : Juli 2006 Versi : 2/1

  2. Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • << TIK-99 >> • << TIK-99>>

  3. Outline Materi • Materi 1 • Materi 2 • Materi 3 • Materi 4 • Materi 5

  4. Building a Problem-Solving Program To build a system to solve a particular problem, needed four things : • Define the problem precisely • Analyze the problem • Represent the task knowledge • Choose and apply representation and reasoning technique

  5. 2.1 Defining the Problem as a State Space Search One Legal Chess Move

  6. Another Way to Describe Chess Moves White pawn at Square(file e, rank 2) AND Square(file e, rank 3) is empty AND Square(file e, rank 4) is empty Move pawn from Square(file e, rank 2) TO Square(file e, rank 4)

  7. A Water Jug Problem You are given two jugs, a 4-galon one and a 3-galon one. Neither has any measuring marker on it. There is pump that can be used to fill the jugs with water. How can you get exactly 2 gallons of water into the 4-galon jug ?

  8. A Water Jug Problem

  9. Production Rules for the Water Jug Problem

  10. Production Rules for the Water Jug Problem

  11. One Solution to the Water Jug Problem

  12. To Specify a Problem To provide a formal description of problem, do the following : • Define the state space that contain all possible configurations of the relevan objects • Specify one or more the initial states • Specify one or more the goal states • Specify a set of rules that describe the actions (operator) available

  13. Contoh Kasus • Seorang Petani akan menyeberangkan seekor Kambing, seekor Harimau dan Sayuran dengan sebuah rakit keseberang sungai. Rakit hanya muat petani dengan satu penumpang lainya. Jika ditinggal petani maka kambing dimakan harimau dan sayuran dimakan kambing. Buatlah representasi ruang keadaan agar keempat obyek sampai diseberang sungai masih lengkap.

  14. 2.2 Production Systems • A set of rules • Knowledge / database • A control strategy • A rule applier

  15. Search Techniques Termasuk dalam Blind Search Breadth First Search : semua node dikunjungi sehingga jika ada solusi pasti diketemukan atau tidak terjebak jalan buntu. Tetapi membutuhkan memori besar dan waktu pencarian relatif lama. Dept First Search : node dikunjungi dari ranting paling kiri. Jika ada solusi bisa diketemukan lebih cepat, membutuhkan memori kecil dan waktu pencarian lebih singkat. Tetapi bisa terjebak dalam jalan buntu.

  16. 2.2.1 Control Strategies Algorithm : Breadth – First Search • Set Node-List to the initial state • Until a goal is found or Node-List is empty do : • Remove the first element of Node-List and call it E.If Node-List was empty,quit • For each rule match againtst E do : • Apply the rule to generate a new state • If the nem state is a goal, quit and return it • Else,add the new state to the end of Node-List

  17. Two level of a Breadth-First Search Tree

  18. Algorithm : Dept-First Search 1.If the initial state is a goal state, quit and return succes 2.Otherwise,do the following until succes or failure is signaled : • Generate a successors,E,of the initial state.If there are no more successors,signal failure • Call Depth-First Search with E as the initial state • If succes is returned,signal success. Otherwise continue in this loop

  19. A Depth-First Search Tree

  20. 2.2.2 Heuristic Search Some Simple Heuristic Functions

  21. Heuristic Search • Heuristic Search is a technique that improves the efficiency of a search process, possibly by sacrificing claims of completeness. Heuristic like tour guides. • Some heuristics help to guide a search process without sacrificing any claims to completeness that the process might previously have had.

  22. 2.3 Problem Characteristics • Is the problem decomposable ? • Can solution steps be ignored or undone ? • Is the problem’s universe predictable? • Is a good solution absolute or relative ? • Is the desired solution a state of the world or a path to a state ? • Is a large amount of knowledge absolutely required to solve the problem, or is it important only to constrain the search ? • Must problem-solving be interactive?

  23. Decomposable Problem

  24. 2.4 Production System Characteristics • A monotonic production system is a production system in which the application of rule never prevents the later application of another rule that could also have been applied at the time the first rule was selected. • A nonmonotonic production system is one in which this is not true. • A partially commutative production system is production system with the property that if the application of a particular sequence of rules transform state x into state y, then any permutation of those rules that is allowable also transform state x into state y. • A commutative productions system is production system that is both monotonic and partially commutative.

  25. Production System Characteristics The four Categories of Production Systems

  26. 2.5 Design of Search Programs • Some important issues that arise in all of them : • The direction in which to conduct the search (forward vs backward reasoning) • How to select applicable rules (matching) • How to represent each node of the search process (the knowledge representation problem and frame problem)

  27. (0,0) (4,0) (0,3) (1,3) (4,3) (3,0) Design of Search Programs A Search Graph for the Water Jug Problem

  28. 2.6 Additional Problems • The Missionarries and Cannibals • The Tower of Hanoi • The Monkey and Bananas • Cryptarithmetic

  29. << CLOSING>> End of Pertemuan 2 Good luck

More Related