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CS 2200. Presentation 21 Networking. Questions?. Our Road Map. Processor. Memory Hierarchy. I/O Subsystem. Parallel Systems. Networking. Overview. Today A Brief History Basic Concepts Network Hardware Ethernet Network Protocols Distributed Systems Remote Procedure Calls (RPC).

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Cs 2200 l.jpg

CS 2200

Presentation 21

Networking



Our road map l.jpg
Our Road Map

Processor

Memory Hierarchy

I/O Subsystem

Parallel Systems

Networking


Overview l.jpg
Overview

  • Today

    • A Brief History

    • Basic Concepts

    • Network Hardware

    • Ethernet

  • Network Protocols

  • Distributed Systems

  • Remote Procedure Calls (RPC)


A brief history l.jpg
A Brief History

  • 1876 Telephone Invented

    (Analog technology)

  • 1942 Mainframes Developed

    Use continues today

    Initially batch oriented environment

    Evolution to Timesharing

    i.e. Data terminals connected to mainframes

  • Early 60's Voice telephony switches to digital


A brief history7 l.jpg
A Brief History

  • 1960 AT&T Introduced Dataphone

    • First commercial modem

    • Modem: Modulator/Demodulator

    • Convert between digital and analog signals

    • (Essentially same technology used today)


A brief history8 l.jpg
A Brief History

  • 1965 DoD Advanced Research Projects Association begins work on ARPANET

  • 1968/9 Carterphone decision allowed devices which were beneficial and not harmful to the network to be connected to the Public Switched Telephone Network (PSTN).

    Paved the way for computers to communicate using the telephone switching infrastructure.


A brief history9 l.jpg
A Brief History

  • 1969 ARPANET connects 4 computers

    Stanford Research Institute, UCLA, UC Santa Barbara, and the University of Utah

  • 1971 The ARPANET grows to 23 hosts connecting universities and government research centers around the country.

  • 1971 Intel introduces the first microprocessor - the Intel 4004.


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A Brief History

  • 1971 The Kenbak-1, the first microcomputer, is introduced in Scientific American, selling a total of 40 units in 2 years.

    Used 130 IC's with a 256 byte memory and 8-bit words, processed 1000 instructions per second, and cost $750.


A brief history11 l.jpg
A Brief History

  • 1972 Intel launches the 8-bit 8008 - the first microprocessor which could handle both upper and lowercase characters.

  • 1972 Xerox develops the Xerox Alto - the first computer to use a Graphic User Interface.

The Alto consists of four major parts: the graphics display, the keyboard, the graphics mouse, and the disk storage/processor box. Each Alto is housed in a beautifully formed, textured beige metal cabinet that hints at its $32,000 price tag (1979US money). With the exception of the disk storage/processor box, everything is designed to sit on a desk or tabletop


A brief history12 l.jpg
A Brief History

  • 1973 Robert Metcalfe invents the Ethernet networking system at the Xerox Palo Alto Research Center.


A brief history13 l.jpg
A Brief History

  • 1973 The ARPANET goes international

  • 1974 Intel introduces the 8080 microprocessor

    • 5 times faster than the 8008.

    • And the heart of the future Altair 8800.


A brief history14 l.jpg
A Brief History

  • 1975 MITS markets the Altair 8800 - the first mass-market microcomputer, launching the Personal Computer Revolution.

  • 1975 Internet operations transferred to the Defense Communications Agency

  • 1975 Bill Gates and Paul Allen form the Microsoft company to create software for the new Altair 8800.


A brief history15 l.jpg
A Brief History

  • 1976 Apple Computer is formed by Steve Jobs, Steve Wozniak, and Ron Wayne, and launches the Apple Computer.

  • 1977 Tandy Radio Shack ships its first personal computer - the TRS-80. It sells over 10,000 units, tripling expectations.

  • 1977 Apple Computer launches the Apple II, which sets new standards for sophisticated personal computer systems.


A brief history16 l.jpg
A Brief History

  • 1978 The C programming language is completed at AT&T Bell Laboratories, offering a new level of programming.

  • 1978 Apple and Tandy ship PCs with 5.25" floppy disks, replacing cassette tape as the standard storage medium for PCs.

  • 1978 Hayes Microcomputer Products releases the first mass-market modem, transmitting at 300 bps (0.3K).


A brief history17 l.jpg
A Brief History

  • 1978 Intel ships the Intel 8086 microprocessor, with 29,000 transistors, and running at 4.77 megahertz.

  • 1979 Personal Software creates VisiCalc for the Apple II, the first electronic spreadsheet program, selling over 100,000 copies.

  • 1979 Intel develops the 8088 microprocessor, which would later become the heart of the IBM PC.


A brief history18 l.jpg
A Brief History

  • 1979 Motorola develops the Motorola 68000 microprocessor, offering a new level of processing power.

  • 1980 Seagate Technology introduces the first microcomputer hard disk, capable of holding 5 megabytes of data.

  • 1980 Philips introduces the first optical laser disk, with many times the storage capacity of floppy or hard disks.


A brief history19 l.jpg
A Brief History

  • 1980 Xerox creates Smalltalk - the first object-oriented programming language.

  • 1980 John Shoch at Xerox creates the first “worm” program, with the capacity to travel through networks.

  • 1981 Ungermann-Bass ships the first commercial Ethernet network interface card.


A brief history20 l.jpg
A Brief History

  • 1981 Xerox introduces the Xerox Star 8010, the first commercial Graphic User Interface computer, for $16,000-$17,000.

  • 1981 Microsoft supplies IBM with PC-DOS (which it would also sell as MS-DOS), the OS that would power the IBM PC.

  • 1981 IBM brings to market the IBM PC, immediately establishing a new standard for the world of personal computers.


A brief history21 l.jpg
A Brief History

  • 1981 ARPANET has 213 hosts. A new host is added approximately once every 20 days.

  • 1982 The term 'Internet' is used for the first time.

  • 1983 TCP/IP becomes the universal language of the Internet



Question l.jpg
Question

  • That last group of slides was swell

  • Strongly agree

  • Agree

  • Neutral

  • Disagree

  • Strongly Disagree


Types of interconnections l.jpg
Types of Interconnections

  • Massively Parallel Processors (MPP)

    • Thousands of nodes

    • Short distances

  • Local Area Networks (LAN)

    • Hundreds of computers

    • Several kilometers

    • Traffic many to one (clients to servers)

  • Wide Area Network (WAN)

    • Thousands of computers

    • Thousands of kilometers

    • Scalable


Types of interconnections26 l.jpg
Types of Interconnections

  • Massively Parallel Processors (MPP)

    • Tightly coupled

    • Share memory and sometimes clock

  • Local Area Networks (LAN)

  • Wide Area Network (WAN)

    • Loosely coupled

    • Do not share memory and clock

    • Each processor has its own local memory

    • Communication via networks


Basic concepts l.jpg
Basic Concepts

Machine A

Machine B

Each machine has the ability to send a message to the other

a.) Please send me the contents of address x

b.) Here is the contents of address x

Thus, messages must contain an extra bit.


Basic concepts28 l.jpg
Basic Concepts

  • Messages are divided into parts

    • Payload or actual data to be transferred

    • Header (or trailer) data used to control the message passing scheme

  • System must be designed to work well with operating system.

    • Multiple Processes

    • Error Handling

Header (1 bit)

Payload (32 bits)

0-Request

1-Reply

0

Address

1

Data


Software steps to send l.jpg
Software Steps to Send

  • Application copies data into O.S. buffer

  • Operating System

    • Calculates checksum

    • Includes checksum in header and/or trailer

    • Starts timer

    • Sends data to network interface hardware and tells it to send message

  • Wait...


Reception l.jpg
Reception

  • Copy data from network hardware into operating system buffer

  • Calculate checksum from data

  • If calculated checksum matches included checksum

    • Send acknowledgement

    • Copy data into application space

  • Else

    • Discard message

    • Wait for resend


Sender l.jpg
Sender...

  • If acknowledgement arrives

    • Discard copy of message in buffer

  • If timer times out first

    • Resend data

    • Restart timer

Header

(2 bits)

00=Request

01=Reply

10=Acknowledge Request

11=Acknowledge Reply

Payload

Data

(32 bits)

Checksum

(4 bits)


Protocols l.jpg
Protocols

  • Sequence of steps performed by software to send and receive messages.

  • Issues

    • Endianess

    • Duplicate messages

    • Queue full

    • etc.

  • More next time...


David clark mit l.jpg

There is an old network saying: Bandwidth problems can be cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

David Clark, MIT


Vocabulary fun l.jpg
Vocabulary Fun cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Bandwidth

  • Time of Flight

  • Transmission Time

  • Transport Latency

  • Sender Overhead

  • Receiver Overhead


Diagramatically l.jpg
Diagramatically cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

Sender

Overhead

Transmission

Time

Sender

Time of

Flight

Transmission

Time

Receiver

Overhead

Receiver

Transport Latency

Total Latency

TIME


Questions36 l.jpg

Questions? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.


Questions37 l.jpg
Questions? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Where do you connect the network to the computer?

  • Which media are available to connect computers together?

  • What issues arise when connecting more than two computers

  • Additional practical issues?


Connecting the computer l.jpg
Connecting the Computer cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Connection Point

    • Memory Bus

    • I/O Bus

  • Control

    • Polling

    • Interrupts

  • Operating System Involvement


Connecting the computer39 l.jpg
Connecting the Computer cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Connection Point

    • Memory Bus MPP

    • I/O Bus LAN/WAN

  • Control

    • Polling Hybrid

    • Interrupts Approaches

  • Operating System Involvement

    • Avoid invoking O.S. in common case


Hierarchy of media l.jpg
Hierarchy of Media cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Twisted Pair

  • Coaxial Cable

  • Fiber Optics


Question41 l.jpg
Question cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Why is twisted pair twisted?

  • Keeps cable from kinking i.e. adds strength

  • Avoids electromagnetic interference

  • Keeps matching pairs grouped together in large bundle cables

  • Invented by Dee Snyder


Media l.jpg
Media cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Twisted Pair

    • 1 Mb/Sec 2 km $0.23/m + $15

    • 20 Mb/sec 0.1 km $0.23/m

  • Coaxial Cable

    • 10 Mb/sec 1 km $1.64 + $460

  • Multimode Fiber

    • 600 Mb/sec 2 km $1.03 + $2000

  • Single-Mode Fiber

    • 2000 Mb/sec 100 km $1.64 + $2000


Questions43 l.jpg

Questions? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

So far how many computers have we connected?


Connecting 2 l.jpg
Connecting > 2 cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Shared Media

    • Bus

    • Ethernet (Vampire Taps)

    • Coordination Mechanism

    • Carrier Sensing and Collision Detection

    • Broadcast

  • Switched Media

    • Better utilization of bandwidth

    • Point to point

Node

Node

Node

Node

Node

Node

Switch

Node

Node


More about rings l.jpg
More About Rings cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Token Ring

    • Nodes pass token from one to another

    • When you have token you can send


Comparison l.jpg

Ethernet cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

CSMA/CD allows any node to talk at any time unless two talk at the same time

Efficient at low loads

As the number of hosts increases performance degrades

Token Ring

Token being passed around ring only allows node holding token to talk

Less efficient than Ethernet at low loads

As number of nodes increases performance slows but performance is predictable

Comparison


Connection vs connectionless l.jpg
Connection vs. Connectionless cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Phone System

    • To make call a connection or circuit was connected (might be multiplexed).

    • Not a bad idea for voice

    • Connection exists whether or not anyone is talking.

    • Limit is number of conversations NOT amount of data

  • Postal System

    • Each piece of information is routed according to its address

    • Long messages can be broken up into pieces or packets (or frames).


Routing l.jpg
Routing cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Shared Media

    • Message goes to all nodes. Each looks at address to determine if they are recipient

  • Switched Media

    • Source-based routing

      • Message specifies path to destination

    • Virtual circuits

      • Temporary or permanent

    • Destination-based routing

      • Deterministic

      • Adaptive

      • Random


Routing policies l.jpg
Routing Policies cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Store and Forward

  • Wormhole

  • http://www.johnlockhart.com/research/janet/


Congestion control l.jpg
Congestion Control cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Circuit switched

    • “All circuits are busy”

  • Packet switched

    • Deadlock

    • Reducing Congestion

      • Packet discarding!

      • Flow control (Window used by TCP)

      • Choke packets


Questions51 l.jpg

Questions? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.


The ethernet l.jpg
The Ethernet cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

A drawing of the first Ethernet system by Bob Metcalfe.


Ethernet evolution l.jpg
Ethernet Evolution cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • X_Base_Y

    • X stands for the available media bandwidth

    • Base stands for base band signaling on the medium

    • Y stands for the maximum distance a station can be from the vampire tap (i.e. Length of Attach Unit Interface)


Ethernet evolution54 l.jpg
Ethernet Evolution cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • 10_base_5 (1979-1985)

    • 10 Mbits/Sec with base band signaling with a maximum station distance of 500 meters

    • Thick shielded copper conductor used as the medium

MAU-Medium Access Unit


Slide55 l.jpg

  • 10_base_2 (1985-1993) cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

    • “Thin net”, “cheaper net”

    • Distance to the “station” shrinks to 200 meters

    • No more vampire taps

    • BNC* connector to connect the stations to the Attach Unit Interface (AUI) cables, the AUI cables to the medium

    • The medium is daisy-chained via the stations using the BNC connectors

*Bayonet Neil-Concelman, or

sometimes British Naval Connector


Slide56 l.jpg

  • 10_base_T (1993-1995) cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

    • Attach Unit Interface (AUI) is a twisted pair of copper wires

    • AUIs from the stations come to a “hub” which is a multiplexor/transceiver

    • Did away with the BNC connectors which were a source of “connector” problems

    • Use phone jack technology (RJ45 connectors) to connect AUI cables to the hub

    • Hubs are connected to other hubs using the same connectors (RJ45)


Slide57 l.jpg

  • 10_base_T (1993-1995) continued cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

    • All the hubs together form the entire medium

    • All the stations in the “same” collision domain

    • Hub is also usually called a repeater


More ethernet l.jpg
More Ethernet cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • 10BROAD36 - 10BROAD36 is a seldom used Ethernet specification which uses a physical medium similar to cable television, with CATV-type cables, taps, connectors, and amplifiers.

  • 1BASE5 - 1BASE5 is a specification of Ethernet that runs at 1 Mb/s over twisted pair wiring. This physical topology uses centralized hubs to connect the network devices.

  • FOIRL - Fiber Optic Inter-Repeater Link - This specification of the 802.3 standard defines a standard means of connecting Ethernet repeaters via optical fiber.


More ethernet59 l.jpg
More Ethernet cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • 10BASE-F - 10BASE-F is a set of optical fiber medium specifications which define connectivity between devices.

  • 100BASE-T - 100BASE-T is a series of specifications that provides 100 megabit speeds over copper or fiber. These topologies are often referred to as Fast Ethernet.

  • Gigabit Ethernet - Gigabit Ethernet provides speeds of 1000 Mb/s over copper and fiber.


Where will it end l.jpg
Where will it end??? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.


Broadband vs baseband l.jpg
Broadband vs. Baseband cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • A baseband network has a single channel that is used for communication between stations. Ethernet specifications which use BASE in the name refer to baseband networks.

  • A broadband network is much like cable television, where different services communicate across different frequencies on the same cable.

  • Broadband communications would allow a Ethernet network to share the same physical cable as voice or video services. 10BROAD36 is an example of broadband networking.


Current technology l.jpg
Current Technology cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Most modern Ethernet networks use twisted pair copper cabling or fiber to attach devices to the network. The 10BASE-T, 100BASE-T, and Gigabit Ethernet topologies are well suited for the modern cabling and fiber infrastructures.


Still hungry l.jpg

Still Hungry? cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

http://www.faqs.org/faqs/LANs/ethernet-faq/


Ethernet l.jpg
Ethernet cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • The various Ethernet specifications include a maximum distance

  • What do we do if we want to go further?

  • Repeater

    • Hardware device used to extend a LAN

    • Amplifies all signals on one segment of a LAN and transmits them to another

    • Passes on whatever it receives (GIGO)

      • Knows nothing of packets, addresses

    • Any limit?


Repeaters l.jpg
Repeaters cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

R1

R2

R3


Repeaters66 l.jpg
Repeaters cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

R1

R2

R3


Bridges l.jpg
Bridges cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • We want to improve performance over that provided by a simple repeater

  • Add functionality (i.e. more hardware)

    • Bridge can detect if a frame is valid and then (and only then) pass it to next segment

    • Bridge does not forward interference or other problems

  • Computers connected over a bridged LAN don't know that they are communicating over a bridge


Bridges68 l.jpg
Bridges cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • Typical bridge consists of conventional CPU, memory and two NIC's.

  • Does more than just pass information from one segment to another

  • A bridge can be constructed to

    • Only pass valid frame if necessary

    • Learn what is connected to network "on the fly"


Bridges69 l.jpg

X cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

Y

Z

U

V

W

BRIDGE

Bridges

Event Segment 1 List Segment 2 List

Bridge boots - -

U send to V U -

V sends to U U, V -

Z broadcasts U, V Z

Y sends to V U, V Z, Y

Y sends to X U, V Z, Y

X sends to W U, V Z, Y, X

W sends to Z U, V, W Z, Y, X


Bridges70 l.jpg
Bridges cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

  • A bridge will connect to distinct segments (usually referring to a physical length of wire) and transmit traffic between them.

  • This allows you to extend the maximum size of the network while still not breaking the maximum wire length, attached device count, or number of repeaters for a network segment.


Switch l.jpg
Switch cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

A

B

C

D


Virtual lans l.jpg

5 cured with money. Latency problems are harder because the speed of light is fixed--you can’t bribe God.

1

Bridge

Bridge

6

2

8

7

4

3

Virtual LANs

  • VLANs may span bridges

    • Nodes 1 and 5 same VLAN; 2, 6, 7 same VLAN

    • All nodes on the same VLAN hear broadcasts from any node on that VLAN

    • VLAN limits the traffic flow among bridges

    • A hierarchical network with only bridges results in a switched ethernet with no collisions!


Slide73 l.jpg

http://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htmhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm


Network interface card l.jpg
Network Interface Cardhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • NIC

    • Sits on the host station

    • Allows a host to connect to a hub or a bridge

    • If connected to a hub, then NIC has to use half-duplex mode of communication (i.e. it can only send or receive at a time)

    • If connected to a bridge, then NIC (if it is smart) can use either half/full duplex mode

    • Bridges learn Media Access Control (MAC) address and the speed of the NIC it is talking to.


Routers l.jpg
Routershttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Work much like bridges

  • Pay attention to the upper network layer protocols

    • (OSI layer 3) rather than physical layer (OSI layer 1) protocols.

  • Will decide whether to forward a packet by looking at the protocol level addresses (for instance, TCP/IP addresses) rather than the MAC address.


Routers76 l.jpg
Routershttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Because routers work at layer 3 of the OSI stack, it is possible for them to transfer packets between different media types (i.e., leased lines, Ethernet, token ring, X.25, Frame Relay and FDDI). Many routers can also function as bridges.


Routers77 l.jpg
Routershttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Repeaters and Bridges understand only Media Access Control (MAC) addresses

    • Traffic flow between nodes entirely based on MAC addresses

      • Packet from a host station: <mac-addr, payload>

  • Routers understand IP addresses

    • Special board that sits inside a bridge

    • IP layer on all nodes send packets destined outside the LAN to the router

    • Router sees a packet as: <ip-hdr, payload>

      • uses the ip-hdr to route the packet on to internet


Question78 l.jpg
Questionhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Learns the network topology and does not forward messages that don't need to be forwarded

  • Repeater

  • Bridge

  • Switch

  • Router


Question79 l.jpg
Questionhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Amplifies and reconditions signals to extend network segment

  • Repeater

  • Bridge

  • Switch

  • Router


Question80 l.jpg
Questionhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Allows multiple computers to communicate with one another at the same time

  • Repeater

  • Bridge

  • Switch

  • Router

Node

Node

?

Node

Node


Question81 l.jpg
Questionhttp://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm

  • Smartest of the bunch (i.e understands ip addresses)

  • Repeater

  • Bridge

  • Switch

  • Router


Questions82 l.jpg

Questions?http://www.cisco.com/univercd/cc/td/doc/product/software/ios113ed/113ed_cr/switch_c/xcvlan.htm


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