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DWI Lecture, January 31, 2012

Simulation-based training in the medical field Benjamin Lok , Ph.D. Computer and Information Sciences and Engineering University of Florida. DWI Lecture, January 31, 2012. Overview of talk. Two parts: Simulation in medicine Existing approaches New approaches Virtual humans Goals:

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DWI Lecture, January 31, 2012

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  1. Simulation-based training in the medical fieldBenjamin Lok, Ph.D.Computer and Information Sciences and EngineeringUniversity of Florida DWI Lecture, January 31, 2012

  2. Overview of talk • Two parts: • Simulation in medicine • Existing approaches • New approaches • Virtual humans • Goals: • Identifying how you can benefit from simulation today • Identifying your part in shaping the future of education

  3. Current Simulation Efforts • Humans • Lecture • Role-playing • Standardized patients – “gold standard” • Pros • Empathy • Emotion • Rapport

  4. Current Computer Simulation Efforts • Computer-based learning case studies • Passive – multimedia presentation of information • https://research.bidmc.harvard.edu/vptutorials/cases/mental.htm • “Choose your own adventure” • http://www.virtualpatients.eu/referatory/ Image from Harvard Medical School

  5. Current state of simulation • Simulation wings • UF-Jacksonville has dedicated 24,000 sq. ft. • UF-Jacksonville 55 simulators • Basic understanding of integration into curriculums • [Huang 2007] Virtual patients • Ad-hoc (26 of 108 schools building cases) • Still images and video (83% of virtual patients) • Expensive (each case $10,000-$50,000, 1-2 years to develop) • Known education potential • Compliments classrooms Human Patient Simulator – image from Samsun Lampotang

  6. Current approaches have difficulty providing: • Sufficient opportunities for practice • Exposure to infrequent – yet critical – scenarios • Tailoring for each student • Standardization • Patient variability • Team-based learning • Cultural competency • Feedback

  7. Serious Games • Interactive training exercises • Using computer game engines and the Internet • http://www.breakawaygames.com/serious-games/solutions/healthcare/pulse.html Image from Breakaway Ltd.

  8. Virtual Environment Fidelity Ford Vehicle Simulator

  9. Virtual Environment Fidelity Flatworlds, USC, ICT

  10. Goal of Talk • Virtual environments have high fidelity Virtual Iraq, USC, ICT Flatworlds, USC, ICT Ford Vehicle Simulator

  11. Goal of Talk • I propose the next area of VR and computer graphics research will focus on virtual humans • How virtual humans affect people • How people are using virtual humans • Research directions of virtual humans • Motivate you to explore virtual humans in your own research Image courtesy of Skip Rizzo, University of Southern California

  12. Example Virtual Human Interaction • Video courtesy of Skip Rizzo, University of Southern California

  13. Can interacting with a virtual human make you a better person? Dr. Gregory House Good with medical knowledge Not so good with interacting with people Dr. Derek Shepherd Good with medical knowledge Good with interacting with people Dr. Doug Ross Good with medical knowledge Good with interacting with people

  14. This talk will focus on • Virtual humans as interaction partners • How can they affect us? • Teach us? • Change us?

  15. Deployment - Continuum of Experiences Immersive Interaction Virtual Worlds Video Conference Chat Immersion Web Browser Instant Message Mobile Deployment Fidelity, Learning efficacy Images from www.virtualpatientsgroup.com

  16. Commercial Virtual Humans Up – Pixar

  17. Commercial Virtual Humans L. A. Noire – Rockstar Games

  18. Affect: Bias • Would health profession students treat these virtual human patients differently? Images from the Virtual Patients project at verg.cise.ufl.edu

  19. Affect: Phobia treatment • Fear of public speaking (Pertaub 2002, Virtually Better)

  20. Affect: Emotions and Ethics

  21. Affect: Social norms • What would you do if she sneezed?

  22. Pixels mean different things • What do you see?

  23. Training • Think of tasks that everyone does almost everyday… • Interact with another person • Yet training for this is very limited. • Humans are social creatures!

  24. Training with a VH • Impacts • Education (teachers with students) • Military (leadership training) • Law Enforcement (police officers and suspects) Justine Cassell – Carnegie Mellon University, USC ICT

  25. Real change in behavior

  26. Benefits of Virtual Humans? • Providing experiences is logistically complex • Frequency • Standardization • Diversity • Feedback • Resources Military Version Sexual Assault Patient Prototype Image courtesy of Skip Rizzo, University of Southern California

  27. Benefits of Virtual Humans? • Abnormal findings

  28. New research areas • Visual realism • Haptics • Cognition • Personality • What would it take to make people care • VR notions of presence and immersion do not directly apply Image courtesy of Justine Cassell, Carnegie Mellon University

  29. Future Implications • Revolutionize interpersonal training • Culture • Communication Skills • Help people with communication skills deficiencies • Fear of public speaking • Social phobias (e.g. paranoia) • Autism • Bias Images courtesy of Sabarish Babu – Clemson University

  30. So Can Virtual Humans Make You a Better Person? • If you want them to, we know they can • Affect you • You can learn from interacting them • Change your behavior

  31. Virtual People Factory • www.virtualpeoplefactory.com • Web-based interface to virtual humans • Deployed Early 2008 • 56 active developers • 2700 users • 105,000 utterances • Demo

  32. Mobile Distribution of Simulation • Deploy simulations via mobile platforms • Android app, released December 2010, over 4600 downloads • In Android Market, search for “Virtual Patient” Image from www.virtualpatientsgroup.com

  33. Museum of Science and Industry • Science museum in Tampa, FL • Integrate a VH interaction • Public health literacy • Research • About 4000 people per year enter our exhibit • About n=~400 per year are usable datapoints for studies

  34. Repositories • MedEdPORTAL • Peer reviewed medical education resource • 400 institutions downloads in 10 months

  35. Thank You! Build your own virtual patients: www.virtualpatientsgroup.com Contact: lok@cise.ufl.edu Support: National Science Foundation and National Institutes of Health

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