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Track Sphere Steering

Track Sphere Steering.

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Track Sphere Steering

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  1. Track Sphere Steering Drive-by-wire typically removes the mechanical linkages between the controls of a car and the devices that do the work.   For the AirShip, the driver does not operate the track spheres and brakes manually, but electronic controls send commands from a central computer, which instructs the vehicle on what to do.  The advantage here is that the computer is able to make the track spheres and hubs, regenerative drive, regenerative braking, and air bearings work as one to give the car better handling.  This is especially important with bad road conditions in order to give efficient power consumption and to react to emergencies faster than a human driver. 

  2. Levitate (Balance) Forward/Aft Drive Push Down (Repel) Track Sphere and Hub with Electromagnetic Coordinates Pull Up (Attract) Click… Alignment of steering wheel degrees calculates which electromagnets to turn on for all spherical wheel drive.

  3. Levitate (Balance) Right/Left Drive Push Down (Repel) Track Sphere and Hub with Electromagnetic Coordinates Pull Up (Attract) Alignment of steering wheel degrees calculates which electromagnets to turn on for front spherical wheel turns.

  4. Levitate (Balance) Lateral Drive Track Sphere and Hub with Electromagnetic Coordinates Pull Up (Attract) Push Down (Repel) Alignment of steering wheel degrees calculates which electromagnets to turn on for lateral parking.

  5. Levitate (Balance) 360-Degree Turn Push Down (Repel) Track Sphere and Hub with Electromagnetic Coordinates Pull Up (Attract) Alignment of steering wheel degrees calculates which electromagnets to turn on for 360-degree turn.

  6. Track Sphere and Hub with Electromagnets Track Sphere and Hub with Electromagnetic Coordinates Quadrant Quadrant A D B Level L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14 D C AL5-6 AL5-5 AL5-4 A AL5-3 AL5-2 Electromagnetic Coordinates AL5-1

  7. Track Sphere and Hub separate for servicing.

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