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CSE 690: GPGPU Lecture 11: Projects, Papers

CSE 690: GPGPU Lecture 11: Projects, Papers. Klaus Mueller Computer Science, Stony Brook University. General Graphics. Raytracing. Pioneering paper on this topic (2002) “Ray Tracing on Programmable Graphics Hardware” by Purcell et al.

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CSE 690: GPGPU Lecture 11: Projects, Papers

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  1. CSE 690: GPGPULecture 11: Projects, Papers Klaus Mueller Computer Science, Stony Brook University

  2. General Graphics

  3. Raytracing • Pioneering paper on this topic (2002) • “Ray Tracing on Programmable Graphics Hardware” by Purcell et al. • “Raytracing on a Stream Processor”, Purcell’s PhD dissertation at Stanford

  4. Raytracing • “GPU-Based Non-Linear Raytracing” by Weiskopf et al. • should also present the original paper by Groeller and the paper by Pharr “Rendering Complex Scenes with Memory-Coherent Ray Tracing” • simulates rays undergoing forces in dynamical systems, astrophysics, black holes

  5. Sub-Surface Scattering • “GPU Algorithms for Radiosity and Subsurface Scattering” by Carr et al. • also present original paper “A practical model for subsurface light transport” by Jensen at al. • compare with CPU approach in “Interactive Subsurface Scattering for Translucent Meshes” by Hao et al.

  6. Radiosity • “Radiosity on Graphics Hardware” by Coombe et al. • should also present Keller’s “Instant Radiosity” paper • and “The Ray-Engine” by Carr and Hart • and “Real-Time Global Illumination on GPU” by Nijasure et al.

  7. Photon Mapping • A technique to achieve global illumination • “Photon Mapping on Programmable Graphics Hardware” by Purcell et al. • new paper: “Simulating Photon Mapping for Real-time Applications” by Larsen et al. • should also present the original photon mapping paper by Jensen et al.

  8. Volume Rendering

  9. Standard Volume Rendering • “Acceleration Techniques for GPU-based Volume Rendering” by Krueger and Westermann • present background on volume rendering • earlier paper “High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading” by Engel et al.

  10. Advanced Volume Rendering • “High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware” by Hadwiger et al. • should also present the original paper on two-level volume rendering by Hauser et al. • and “Hardware-accelerated high-quality filtering on PC hardware” by Hadwiger et al.

  11. Unstructured Grids • “A Fast High Accuracy Volume Renderer for Unstructured Data” by Moreland and Angel • present background on unstructured grid rendering and summarize the highlights of these papers: • “Hardware-based view-independent cell projection” by Weiler et al. • “High-quality unstructured volume rendering on the PC platform” by Guthe et al. • “Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering” by Callahan et al.

  12. Signal and Image Processing

  13. Transforms • "The FFT on a GPU” by Moreland and Angel • “GPU-based Frequency Domain Volume Rendering” by Viola et al. • also overview the original paper of “Frequency domain volume” rendering by Totsuka and Levoy • “The Discrete Wavelet Transform on a GPU” by Wang et al.

  14. Images, Textures, and Sound • “Fast and Accurate Color Image Processing Using 3D Graphics Cards” by Colantoni et al. • “GPU Image Inpainting via Texture Synthesis” by Chong • “Tile-Based Texture Mapping on Graphics Hardware” by Wei • “Computation of room acoustics using programmable video hardware” by Jedrzejewski

  15. Image-Based Flow Visualization • “3D IBFV: Hardware-Accelerated 3D Flow Visualization” by Telea and van Wijk • the first paper: “Image Based Flow Visualization” by van Wijk • “GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields” by Weiskopf and Ertl

  16. Segmentation and Computer Vision

  17. Segmentation with Level Sets • “Interactive Deformation and Visualization of Level Set Surfaces using Graphics Hardware” by Lefohn • earlier segmentation paper: • “Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware” by Sherbondy • medical application paper: “GIST: An Interactive, GPU-Based Level-Set Segmentation Tool for 3D Medical Images” by Lefohn

  18. System and API Issues • “A Streaming Narrow Band Algorithm: Interactive Computation and Visualization of Level Sets” by Lefohn • touches on CPU-GPU load balancing and memory management • Other papers: • “Brook for GPUs: Stream Computing on Graphics Hardware” by Buch et al. • “Shader Algebra” by McCool et al. • “Scout: A Hardware-Accelerated System for Quantitatively Driven Visualization and Analysis” by McCormick et al.

  19. Image Analysis • “Generalized Distance Transforms and Skeletons in Graphics Hardware” by Strzodka and Telea • also summarize the Siggraph paper by Hoff • “A graphics hardware implementation of the Generalized Hough Transform for fast object recognition, scale, and 3D pose detection” by Strzodka et al.

  20. Computer Vision • “Computer Vision Signal Processing on Graphics Processing Units” by Fung and Mann • Mediated Reality Using Computer Graphics Hardware for Computer Vision by Fung et al. • “Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision” by Fung and Mann • The OpenVIDIA project: Parallel GPU Computer Vision

  21. Computer Vision (cont’d)

  22. General Purpose Computing

  23. General Scientific Computing • “SIMD Optimization of Linear Expressions for Programmable Graphics Hardware” by Bajaj et al. • “General Mathematics in Graphics Hardware” by Trendall and Steward • “Using Modern Graphics Architectures for General-Purpose Computing: A Framework and Analysis” by Thompson et al. • “GPU Cluster for High Performance Computing” by Fan et al. • “Parallel Computing with Multiple GPUs on a Single Machine to Achieve Performance Gains” by Gulde at al.

  24. Visual Simulations • “Visual Simulation of Ice Crystal Growth” by Kim and Lin • “Simulation of cloth” (see nVidia demo) • “Benchmarking and Implementation ofProbability-Based Simulations on Programmable Graphics Cards” by Tomov et al.

  25. Medical Applications • “Accelerating Popular Tomographic Reconstruction Algorithms On Commodity PC Graphics Hardware” by Xu and Mueller • “Ultra-Fast 3D Filtered Backprojection on Commodity Graphics Hardware” by Xu and Mueller

  26. Databases • “Fast Database Operations using Graphics Processors” Govindaraju et al.

  27. …or suggest your own topic

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