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Chapter 2

Chapter 2. Sketching. Objectives. Explain the importance of sketching in the engineering design process Make simple sketches of basic shapes such as lines, circles, and ellipses Use 3-D coordinate systems, particularly right-handed systems Draw simple isometric sketches from coded plans.

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Chapter 2

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  1. Chapter 2 Sketching

  2. Objectives • Explain the importance of sketching in the engineering design process • Make simple sketches of basic shapes such as lines, circles, and ellipses • Use 3-D coordinate systems, particularly right-handed systems • Draw simple isometric sketches from coded plans

  3. Objectives (cont’d.) • Make simple oblique pictorial sketches • Use advanced sketching skills for complex objects

  4. Introduction • Sketching • One of the primary modes of communication in initial stages of design process • Means to creative thinking

  5. Introduction (cont’d.) • Sketching techniques • Portraying 3-D coordinate systems on 2-D paper • Shading • Cartooning

  6. Sketching in the Engineering Design Process • Sketch: any drawing made without using drawing instruments (such as triangles) • All you need for sketching • Pencil, paper, eraser, imagination • Initial sketches based on rough ideas • Refine sketches as you refine your ideas

  7. Sketching Lines FIGURE 2.02. Techniques for sketching straight lines.

  8. Sketching Lines (cont’d.) FIGURE 2.02. Techniques for sketching straight lines. (cont’d.)

  9. Sketching Lines (cont’d.) FIGURE 2.03. Rotating the paper to draw an angled line. FIGURE 2.04. Sketching long lines in segments.

  10. Sketching Curved Entities FIGURE 2.05. Sketching a circle using a bounding box.

  11. Sketching Curved Entities (cont’d.) FIGURE 2.07. Using intermediate radial tick marks for large circles. FIGURE 2.08. Using boundary boxes to sketch arcs and ellipses.

  12. Construction Lines FIGURE 2.09. The front view of an object to sketch. FIGURE 2.10. Construction lines used to create a sketch. FIGURE 2.11. Completed sketch using construction lines as a guide.

  13. Construction Lines (cont’d.) FIGURE 2.14. Using diagonal construction lines to locate centers.

  14. Coordinate Systems FIGURE 2.15. The x-, y-, and z- coordinate axes.

  15. Coordinate Systems (cont’d.) FIGURE 2.17. An alternative method to check for a right-handed coordinate system. FIGURE 2.19. Left-handed coordinate systems.

  16. Coordinate Systems (cont’d.) FIGURE 2.23. Isometric grid and dot paper. FIGURE 2.21. An isometric representation of a right-handed coordinate system.

  17. Isometric Sketches of Simple Objects • More than one orientation exists from which a block can be sketched • Choose orientation based on needs or preferences • Lines shown in sketch only where surfaces intersect • Hidden edges not shown in sketch

  18. Isometric Sketches of Simple Objects (cont’d.) FIGURE 2.28. Four coded plans and the resulting isometric sketches.

  19. Circles in Isometric Sketches FIGURE 2.30. A cube with the circle center and bounding box on the side. FIGURE 2.32. Sketching an ellipse on the top surface of a cube.

  20. Circular Holes in Isometric Sketches FIGURE 2.34. Blocks with circular holes in them. FIGURE 2.36. Determining visibility of back circles.

  21. Oblique Pictorials • Height and width of object shown in plane of paper • Depth recedes off at an angle • Advantage over isometric pictorials • When face of object shown in plane of paper, it will be undistorted • Length of receding dimension not too important

  22. Oblique Pictorials (cont’d.) FIGURE 2.37. A comparison of isometric and oblique pictorials.

  23. Circular Holes in Oblique Pictorial Sketches FIGURE 2.41. Oblique pictorials with circular holes in objects. FIGURE 2.42. Determining visible back arcs in a hole.

  24. Shading and Other Special Effects • Shading makes surfaces stand out or shows curvature FIGURE 2.44. A simple object with two possible types of progressive shading used to emphasize the curvature of surfaces.

  25. Shading and Other Special Effects (cont’d.) FIGURE 2.45. The addition of surface treatments to convey smooth surfaces (a) and rough surfaces (b). FIGURE 2.47. Action lines used to convey the motion of linkages.

  26. Sketching Complex Objects FIGURE 2.50. A sketch of a camera. FIGURE 2.48. A sketch of a cell telephone. FIGURE 2.49. A sketch of a set of headphones.

  27. Sketching Complex Objects (cont’d.) FIGURE 2.51. A sketch of a computer monitor using the method of “foundation (a), frame (b), finish (c).”

  28. Strategies for Simple Pictorial Sketches • Simple isometric sketches • Object grows up from the base • Start sketch by drawing the visible V FIGURE 2.60. A completed isometric sketch.

  29. Oblique Sketches • Begin by determining which surface is closest to viewer • Sketch closest surface in true shape and size • Decide whether receding dimension should be to left or right

  30. Oblique Sketches (cont’d.) FIGURE 2.61. An isometric pictorial of an object and a viewing direction for an oblique sketch.

  31. Oblique Sketches (cont’d.) FIGURE 2.62. Surface A with receding dimensions sketched. FIGURE 2.63. Surface B included in pictorial. FIGURE 2.64. A completed oblique pictorial sketch.

  32. Summary • Learned about importance of sketching and the link between creativity and freehand sketching • Developed techniques for sketching basic shapes such as lines, arcs, circles, and ellipses

  33. Summary (cont’d.) • Learned about the right-hand rule and the way it is used to define 3-D coordinate systems in space • Discovered how to make basic isometric sketches of objects from coded plans and rules that govern these sketches • Developed techniques for creating oblique pictorials

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