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Technology in High Schools

Technology in High Schools. Kenyon Walker & Fawzia Rashid. Our Goal. Introduce and define high tech high schools Discuss the learning theory and learning strategies that support high tech schools Discuss exemplary models Discuss challenges of high tech high schools. Our Approach.

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Technology in High Schools

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  1. Technology in High Schools Kenyon Walker & Fawzia Rashid

  2. Our Goal Introduce and define high tech high schools Discuss the learning theory and learning strategies that support high tech schools Discuss exemplary models Discuss challenges of high tech high schools

  3. Our Approach • Literature Reviews • Scholarly Research Articles • Books & Journals • Multimedia Presentations • Site visit to Forest Park High School

  4. Common Attributes of High Tech High Schools

  5. Technology Applications • Computer-Based Instruction • Simulations and Games • Programming • Multimedia • Networking and Distance Learning • E-Learning • Virtual Reality Dale H. Schunk, Learning Theories: An Educational Perspective

  6. Benefits of high tech high schools • Strengthens academic and career skills • Increases technical skills • Facilitates professional development for faculty and staff • Helps students relate to real world • Improves higher order thinking skills in reading, writing and mathematics Gene Bottoms, High Schools That Work

  7. Distributed Cognition • Learning must be embedded in an activity so the learner would draw upon his/her social and physical contexts • Curriculum must be meaningful in order for the learner to apply to the real world John Seely et al

  8. Principles of Distributed Cognition • Activity, culture and concept are interdependent • Social interaction and collaboration between learners is fundamental to building knowledge • Learner’s negotiate meaning and construct knowledge to understand the world around them • Authentic activity provides experience, which is important to subsequent action later on life

  9. Cognitive Apprenticeship Peer Apprenticeship • Learners generate their own solution paths through • authentic practices and social interaction • Problem-based learning • Exploration David Hung & Maish R. Nichani

  10. Constructivism Theory that is based on: • Learners constructing knowledge for themselves • Learning bringing forth their own understanding of the world • Learners search for symbolic representations to relate to their world Priscilla Norton & Karin Wiburg

  11. Traditional LearningConstructivist Priscilla Norton & Karin Wiburg

  12. Multi-dimensional Learning Community

  13. Implementation ModelHigh Tech High School • Located in CA, Aprox. 400 students • School is Based on Three Principles • Personalization • Adult-world connection • Common intellectual mission • Technology in use • Multimedia tools • Graphics software • Access to the Internet for project-related inquiry • Advanced networking and system engineering • Cisco Networking Academy • Program Emphasizes • Team teaching • Integrated curriculum • Project-based learning • Community-based internships • Presentation and exhibition

  14. Implementation ModelQuaker Valley High School • Located in Sewickley, PA • Technology that are in use • laptop computer, equipped with software and wireless Internet connectivity. • Enabling the students to use the Internet in any classroom • Projects • Refurbishing and distributing • "Guide on the Side" • "Ace in the Hole“ • Future Goals • Credit for community service learning hrs. • Collaborating with the (PHENND) • Organizing an annual Pennsylvania Youth and Technology Service Learning Conference.

  15. Implementation ModelForest Park High School • Located in Woodbridge, VA • IT Program include • Multimedia Certificates • College credits • Serve and learn • Technology in use • Multimedia tools • Graphics software • A+ Curriculum • Cisco Networking • Program Emphasizes • Team teaching • Integrated curriculum • Project-based learning • Community-based internships • Presentation and exhibition

  16. Implementation ModelMountLake Terrace High School • Located in WA • Technology in use • Multimedia tools • Graphics software • Access to Professionals • Program Emphasizes • Integrated curriculum • Problem-solving learning environment • Presentation and exhibition • Collaboration, and communication • “Hands-on” real world application

  17. Challenges to technology use • Professional Development • Disconnect between administrators and teachers • Pressure for teachers to meet or exceed expectations on high-stakes tests • Technology access • Cultural integration

  18. WWSF PROJECT Vision: to enhance the experience of teachers and students through the integration of technology. Mission: to conduct research to determine the best practices of technology in high school, with special attention to communities of practice and after-school programs.

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