1 / 6

Adam Pletcher Volition, Inc. / THQ

Shader Pipeline – Volition, Inc. Adam Pletcher Volition, Inc. / THQ. Shader Pipeline – Volition, Inc. Initial Goals. Awesome effects Artist-driven Familiar interface, ease of use Easy to manage, update. Shader Pipeline – Volition, Inc. Step 1: Shader Creation.

dorcas
Download Presentation

Adam Pletcher Volition, Inc. / THQ

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Shader Pipeline – Volition, Inc. Adam Pletcher Volition, Inc. / THQ

  2. Shader Pipeline – Volition, Inc. Initial Goals • Awesome effects • Artist-driven • Familiar interface, ease of use • Easy to manage, update

  3. Shader Pipeline – Volition, Inc. Step 1: Shader Creation • Volition’s shaders created by Tech Artists • Initial authoring tool: RT/Shader Ginza Other examples: FX Composer, RenderMonkey, and 3ds Max • 5% hand-coded, 95% visual • Output result is .FX file, HLSL language

  4. Shader Pipeline – Volition, Inc. Step 2: .FX Parsing/Compiling • Automatic process • Divides .FX into lighting passes for game • Register compacting • Fixes various “quirks” • Output is one new .FX file per target platform, plus one for 3ds Max

  5. Shader Pipeline – Volition, Inc. Step 3: Content Creation – 3ds Max • MaxScript Material – extends DX9 Shader material. This allows: - Tailored interface - Error checking, validation - Extended features - Updating • Artists use Material Editor like usual • Viewport is exactly like game

  6. Shader Pipeline – Volition, Inc. Step 4: Export to Game • One-click for artists • Export process integrates shader parameters into game-side shaders • Output is some pretty stuff Examples in 3ds Max

More Related