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Intr o duction of participants – ice breaking and get ting to know each other

Intr o duction of participants – ice breaking and get ting to know each other. FOXPOPULI.

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Intr o duction of participants – ice breaking and get ting to know each other

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  1. Introductionof participants– ice breaking and getting to know each other FOXPOPULI “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  2. Establishing an environment conducive to learning is a critical aspect of starting a training session off on the right foot.  Your students should feel free and comfortable during the whole training and ice breakers are the best way to help your students get to know each other; to break the ice on the first day of training. If your students are adults, it's even more important to choose an ice breaker that won't backfire on you. Most adults don't want to play silly games. Remember that ice breakers are also a great way to energize your training course participants. Be creative and make it in a funny way! “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  3. “Name game” Duration: 15 minutes Learningobjectives: icebraking and learningthenames of participants Exercise/gamedescription: Each participant will say his name associated with a specific move that will become his greet. Standing in a circle, each of the participants will repeat the names and greets of those that preceded them and also their names and moves. Theend of thegameisthemomentinwhichthelastparticipantwillrepeatallthepreviousnames and movements. “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  4. „Make a date” Duration: 45-60 minutes Learningobjectives: icebraking and learningthenames of participants Exercise/gamedescription: Eachparticipantreceives a sheet of A4 paper and a pen. The facilitator/trainer explains that participants should draw a clock with 12 hours. “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  5. „Make a date” Then everyone must make a date in each hour [to find the other participant who would like to meet in the fictive date, suggested hour and after the agreement to write the name of the person with whom participant will meet. After all participants “havemadetheirdates” for the12 hours,the facilitator tellseveryone to invite and meet the people theyhave a date with on the suggested hour and gives them a task [suggestion]. For each task participants have 3 min during which both should make the task. “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  6. „Make a date” “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  7. “Statements” Duration: 15-30 minutes Learningobjectives: icebraking and learningthenames of participants Exercise/gamedescription: Each participant get a few minutes to think about 4 personalstatements – 3 of themareright and 1 false. Inthenext step one of participant tells her/his statement and group need to guess which onesare right or false. “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

  8. Usefull resources for more exercises: http://www.wilderdom.com/games/Icebreakers.html http://www.salto-youth.net/tools/toolbox/ “ Social entrepreneurship for social change”, Nordplus adult Project ID AD-2012_1a-30159

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