1 / 41

Animal Research

Animal Research. Problem of Variability of human participants Use Animals to increase control Rearing - littermates Genetics – littermates, inbred strains Experience- what they were exposed to Environmental conditions – food, water, lighting, temperature, cage size, etc. Use of animals.

Download Presentation

Animal Research

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Animal Research • Problem of Variability of human participants • Use Animals to increase control • Rearing - littermates • Genetics – littermates, inbred strains • Experience- what they were exposed to • Environmental conditions – food, water, lighting, temperature, cage size, etc.

  2. Use of animals • To reduce variability • To study basic processes • To study special variables that can’t be tested in humans – e.g. brain function • To learn more about animals

  3. Research Designs • Random Groups • Split litter (Matched groups) • Within subjects • Mixed designs • Small N design (ABA design) • Classical Conditioning • Instrumental Conditioning • Ethological methods

  4. Classical Conditioning • Pavlov • Digestion • Salivation • Dogs • Inappropriate salivation • Psychic secretions • UCS, UCR, CS, CR, contiguity

  5. Classical Conditioning of drug related stimuli • UCS = morphine • UCR = Heart rate decrease • CS = drug stimuli • CR = ??

  6. CR = heart rate up! • Compensatory response

  7. Drug Overdose • CS is different • UCS = same as before • CR = no compensatory response • Heart rate too low – person dies

  8. Contiguity Theory • Pavlov’s explanation • Two events that occur closely together will become associated • Temporal contiguity • Spatial contiguity

  9. Methods in Classical Conditioning • Tests of Contiguity theory • CS – UCS temporal relationships • Square wave diagram • Simultaneous conditioning • results • Delayed conditioning • Short – delay • Long - delay • Trace conditioning • Short – delay • Long - delay • Backward conditioning

  10. Inhibitory Classical Conditioning • Excitatory classical Conditioning • A CR is produced • Inhibitory classical conditioning • A CR is inhibited • Must first have excitatory to demonstrate inhibitory • Pop quiz example

  11. Higher – Order conditioning • Diagram • Sequence of CSs • Waterfall example

  12. Sensory Preconditioning • Pair two stimuli for several trials • Use one as a CS until you get CRs • Test other stimulus • Do you get a CR to second stimulus?

  13. Yes • Pairing stimuli before training in some way makes them equivalent • Evidence for S – S association in classical conditioning • CS – UCS association produces conditioning

  14. Other methods: Preexposure • CS pre-exposure • Present CS alone for several trials (16-20trials) • Pair CS with UCS in excitatory conditoning • Test for CR • UCS pre-exposure • Present UCS alone for several trials • Pair UCS with a CS • Test for CR

  15. Measuring the CR • Determining if CR occurs • Omit the UCS • See if CR occurs • Problem: Extinction occurs • Probe trials • See if CR occurs on probe trial only (e.g. 1/15) • Measuring Strength of CR • Frequency –e.g. 7/10 probe trials • Latency – e.g. number second to produce CR • Magnitude – e.g. number of drops of saliva

  16. Discrimination • A tool to measure other behaviors • Pavlov – discrimination of shape by dogs • CS+ paired with ucs = CR • CS- not paired with ucs = no CR • Experimental neurosis • CS+ = circle • CS- = ellipse (9:1) • Dogs became neurotic

  17. Generalization • A tool to study other behaviors • Train on one CS (e.g. cs = red) • Test on new CS’s (orange, bluish red, etc) • The more similar the new CS’s the more generalization that occurs • Generalizaton gradient • Training one stimulus trains a whole host of stimuli

  18. Extinction • As a tool to measure the strength of CR • Present CS without UCS • CR dies out or extinguishes • Pavlov – extinction involves the active withholding of the CR • Spontaneous recovery • Faster relearning

  19. Instrumental Conditioning • Instrumental/Operant =The consequences of a response change the future probability of the response • Classical vs Instrumental • Subject passive subject active • Stimuli imposed stimuli unknown • Behavior elicited Behavior emitted • S – S; S – R R – S • Autonomic mainly skeletal mainly

  20. Pre-training Procedures • Deprivation • 85-90% body weight • Weigh dailey • Calculate food amounts • Handling • Sampling the reinforcer • Adaptation to apparatus • Magazine training

  21. Pre-training (Cont.) • Measure operant level • Shaping • Autoshaping • Successive approximation • Now ready to start experiment

  22. Instrumental Designs • Free Operant (Skinner) • Operant chamber • Animal free to make response at any time • DV = rate of responding (responses/unit time) • Cumulative responses • Cumulative recorder • Interpret graphs of data • Small-n design

  23. Discrete Trial • Response can only occur at a time specified by the researcher (Thorndike and others) • Many possible DVs • Latency – straight alley, Morris water maze • Speed of response – straight alley • Choice – T-maze • Percent correct – Stone maze, WGTA • Errors – complex maze

  24. Reinforcement • A reinforcer is any thing (stimulus) that increases the probability of the response that it follows. • Must make sure that a stimulus actually is a reinforcer first before using it to change behavior • E.g “gold stars”

  25. Types of Reinforcement • Positive Reinforcement • A response, followed by the presentation of a reinforcing stimulus, increases the future probability of the response. • A hungry rat presses a lever to get food • Mom gives junior a cookie for picking up his toys

  26. Negative Reinforcement • Also called “escape training” • A response, followed by the withdrawal of the reinforcing stimulus, increases the future probability of the response • A rat jumps a low hurdle and a loud noise is turned off • A person, stopped at a red light, rolls up the car window to decrease the sound of a jack hammer working on the concrete curb

  27. Punishment • A punisher is any thing (stimulus) that decreases the probability of the response that it follows. • Must check to see that a stimulus is a punisher • E.g. tantrums

  28. Types of Punishment • Punishment by presentation • A response, followed by the presentation of a punishing stimulus, becomes less probable in the future • A rat, steps off a pedestle and gets shocked • Johnny hits his sister and gets spanked by dad • (What’s Johnny learning here?)

  29. Punishment by withdrawal • Also called “ omission training” • A response, followed by the withdrawal of a positive reinforcer, decreases the future probability of the response • A rat, presses a lever, and as a result, loses access to food for 60 seconds • Johnny hits his sister, and as a result, doesn’t get to watch his favorite violent cartoon show

  30. Categories of Reinforcement • Primary • Unlearned • Physiological • Food • Water • Sex • Pain

  31. Categories of Reinforcement • Secondary/Conditioned • Learned • Neutral initially • Paired with a primary reinforcer • Tokens/token economies • Chimps • Strip mines

  32. Categories of Reinforcement Social Attention Affection Praise Trans-situational Paired with several reinforcers Money

  33. Schedules of Reinforcement • Simple Schedules (only one requirement for reinforcement) • Ratio Schedules (responses) • Fixed Ratio • Variable Ratio • Interval Schedules (time) • Fixed Interval • Variable Interval

  34. Ratio Schedules • Fixed Ratio (e.g. FR10) • Number of responses per reinforcement is fixed and unchanging • No reinforcement for responses until the ratio is completed: last response produces reinforcer • In well trained subjects: • Ratio is run off all at once • Post-reinforcement pause • E.g. piece work

  35. Variable Ratio • Variable Ratio (VR10) • Number of responses required is constantly changing from one reinforcement to the next • Unpredictable • Best strategy: • Work fast • Work consistently • E.g. gambling

  36. Interval Schedules • Fixed Interval (FI60) • Amount of time that must pass between reinforcements is fixed. • Predictable • Best strategy: • Wait until appropriate amount of time has passed • Scallop shaped records • E.g. test dates

  37. Variable Interval • Variable Interval (VI60) • Amount of time that must pass between reinforcements is constantly changing • Unpredictable • Best strategy: • Work consistently • E.g. pop quizzes • A tool for studying other behaviors

  38. Complex Schedules • More than one requirement must be met • Often used as tools to study other aspects of research • DRL • Progressive ratio

  39. Discrimination • Differential responding to stimuli • Sd – sets occasion for reinforcement • S-delta – sets occasion for non-reinforcement • As in classical conditioning, discrimination can be used as a tool to study other behaviors • E.g. recognition memory in monkeys using DNMS

  40. Generalization • Same as in classical conditioning • Can be used to study other behaviors • Reinforce behavior in presence of one stimulus, look at how the behavior generalizes to other similar stimuli • E.g. taking notes in biology class – taking notes in psychology class.

  41. Extinction • Also like classical conditioning • Used to study other behaviors • E.g. preference for a reinforced location in the Morris water maze. • Study annulus crossings during extinction

More Related