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DAY 3 – MAP LEGEND

Spark Mining Company Billy P Mine No. 3 I.D. No. 26-02010 Reno, Nevada. Map Legend :. Power Center. Pager Phone. C. Check Curtain. Permanent Stopping. R. Stopping with Door. D. PC. Airlock. P. D. D. Regulator. Ventilation Fan. Conveyor Crossover. Airflow & Direction.

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DAY 3 – MAP LEGEND

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  1. Spark Mining Company Billy P Mine No. 3 I.D. No. 26-02010 Reno, Nevada MapLegend: Power Center Pager Phone C Check Curtain Permanent Stopping R Stopping with Door D PC Airlock P D D Regulator Ventilation Fan Conveyor Crossover Airflow & Direction Updated July 16, 2010 Approx. Scale 1 in . = 10 ft. DAY 3 – MAP LEGEND

  2. N W E S D D D D PC R R P P D D DAY 3 – TEAM MAP (100’ Level) Upcast #3 Shaft Fuel Bay CX3 CX1 CX1 Shop Ore Pass to 200’ Level Ladderway to 200’ Level D D shifter’s office Downcast #1 Shaft Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  3. N W E S D D PC P P D D D D D D D DAY 3 – TEAM MAP (200’ Level) Upcast #3 Shaft Fuel Bay CX3 CX1 CX1 Ore Pass from 100’ Level Ladderway from 100’ Level Ladderway to 300’ Level Ore Pass to 300’ Level D D shifter’s office Downcast #1 Shaft Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  4. N W E S D D D PC PC R R P P P D D D DAY 3 – TEAM MAP (300’ Level) CX4 CX3 CX2 CX1 Storage Area D Refuge Chamber Ladderway from 200’ Level Ore Pass from 200’ Level Main Fan 200,000 cfm D D Shifter’s Office Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  5. N W E S D D D PC PC R R P P P D D D DAY 3 – FRESH AIR BASE MAP (300’ Level) CX4 CX3 CX2 CX1 Storage Area D Refuge Chamber Ladderway from 200’ Level Ore Pass from 200’ Level Main Fan 200,000 cfm D D Shifter’s Office Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  6. A N W E S D D D PC PC B B R R P P P D D D A DAY 3 – TEAM MAP (300’ Level) Storage Area D Refuge Chamber Ladderway from 200’ Level Ore Pass from 200’ Level Main Fan 200,000 cfm D D Shifter’s Office Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB

  7. South North SECTION A - A Surface #3 Shaft Vent Upcast #2 Shaft Ore Hoist Downcast (#1 Shaft directly behind) 100’ Ore Pass (Ladderway directly behind) 200’ Ore Pass (Ladderway directly behind) Main Fan 300’ Ore Pass to #2 Shaft Skip Loading Pocket

  8. West East SECTION B - B Surface #2 Shaft Ore Hoist Downcast #1 Shaft Cage Downcast (#3 Shaft directly behind) 100’ Ore Pass Ladderway 200’ Ladderway Ore Pass 300’ Ore Pass to #2 Shaft Skip Loading Pocket

  9. South North SECTION A – A VENTILATION Surface #3 Shaft Vent Upcast #2 Shaft Ore Hoist Downcast (#1 Shaft directly behind) 100’ Ore Pass (Ladderway directly behind) 200’ Ore Pass (Ladderway directly behind) Main Fan 300’ Ore Pass to #2 Shaft Skip Loading Pocket

  10. West East SECTION B – B VENTILATION Surface #2 Shaft Ore Hoist Downcast #1 Shaft Downcast (#3 Shaft directly behind) Exhaust Air Upcasting through #3 Shaft 100’ Ore Pass Ladderway 200’ Ladderway Ore Pass 300’ Ore Pass to #2 Shaft Skip Loading Pocket

  11. Gas Placards: N C B A Heavy Smoke CO = 6,000 ppm O2 = 13.0 % Light Smoke CO = 1,400 ppm O2 = 16.0 % Clear Air W E Missing Miners: S Barney Miller (ID - 7171) Nick Yemana (ID - 1499) Philip Fish (ID – 8903) 1 2 D 3 D PC PC R R P P P DAY 3 – PROBLEM MAP (300’ Level) Face Drill Face Face Face Face CX4 CX3 CX2 CX1 C C C C Regulator Open Mine Phone (inoperable) Regulator Open Storage Area D Face C C Load-Haul-Dump (LHD) 2 3 Conscious Miner Unconscious Miner Caved Tight B C C Brattice Material (3 sets) Ladderway from 200’ Level Main Fan (off) Ore Pass from 200’ Level (full) Door (closed) B B B C Brattice Material (3 sets) D D GB Shifter’s Office 19.5 % O2 500 ppm CO C 1 Load-Haul-Dump (LHD) Conscious Miner C C Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB B A Entry 1 Entry 2 Entry 3 Entry 4

  12. Gas Placards: N C B A Heavy Smoke CO = 6,000 ppm O2 = 13.0 % Light Smoke CO = 1,400 ppm O2 = 16.0 % Clear Air W E Missing Miners: S Barney Miller (ID - 7171) Nick Yemana (ID - 1499) Philip Fish (ID – 8903) 1 2 D 3 D PC PC R R P P P DAY 3 – PROBLEM MAP (300’ Level) Face Drill Face Face Face Face CX4 CX3 CX2 CX1 C C C C Regulator Open Mine Phone (inoperable) Regulator Open Storage Area D Face C C Load-Haul-Dump (LHD) 2 3 Conscious Miner Unconscious Miner Caved Tight B C C Brattice Material (3 sets) Ladderway from 200’ Level Main Fan (off) Ore Pass from 200’ Level (full) Door (closed) B B B C Brattice Material (3 sets) D D Shifter’s Office C 1 Load-Haul-Dump (LHD) Conscious Miner C C Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB B A Entry 1 Entry 2 Entry 3 Entry 4

  13. West East SECTION B – B PROBLEM MAP Surface #2 Shaft Ore Hoist Downcast #1 Shaft Cage Downcast (#3 Shaft directly behind) 100’ Ladderway Ore Pass (full) 200’ Ladderway Ore Pass (full) 300’ Ore Pass to #2 Shaft Skip Loading Pocket

  14. Gas Placards: N C B A Heavy Smoke CO = 6,000 ppm O2 = 13.0 % Light Smoke CO = 1,400 ppm O2 = 16.0 % Clear Air W E Missing Miners: S Barney Miller (ID - 7171) Nick Yemana (ID - 1499) Philip Fish (ID – 8903) 1 2 D 3 D PC PC R R P P P = Team Stop 1 DAY 3 – SOLUTION MAP 1 (300’ Level) Face Face Drill Face Face Face CX4 CX3 CX2 CX1 C C C C Regulator Open Mine Phone (inoperable) Regulator Open Storage Area D Face C C Load-Haul-Dump (LHD) 2 3 Conscious Miner Unconscious Miner Caved Tight B C C Brattice Material (3 sets) Ladderway from 200’ Level Main Fan (off) Ore Pass from 200’ Level (full) Door (closed) B C 2 1 B 7 B 8 Brattice Material (3 sets) C D D Shifter’s Office 6 3 1 Load-Haul-Dump (LHD) Conscious Miner Build (1) C C 4 5 9 Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft Build (2 & 3) FAB B A Entry 1 Entry 2 Entry 3 Entry 4

  15. Gas Placards: N C B A Heavy Smoke CO = 6,000 ppm O2 = 13.0 % Light Smoke CO = 1,400 ppm O2 = 16.0 % Clear Air W E S D D PC PC R R P P P = Team Stop 1 DAY 3 – SOLUTION MAP 2 (300’ Level) Face Drill 18 19 C CX4 CX3 CX2 CX1 C 16 12 17 13 C C Regulator Open Mine Phone (inoperable) Regulator Open Storage Area D C C Load-Haul-Dump (LHD) Conscious Miner Unconscious Miner C Caved Tight C 15 10 11 B Brattice Material (3 sets) Ladderway from 200’ Level 14 Main Fan (off) Ore Pass from 200’ Level (full) Door (closed) B B B C Brattice Material (3 sets) D D Shifter’s Office C Load-Haul-Dump (LHD) Conscious Miner C C Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB B A Entry 1 Entry 2 Entry 3 Entry 4

  16. N W E S D D D PC PC R R P P P D = Team Stop 1 DAY 3 – SOLUTION MAP 3 (300’ Level) Face Drill CX4 CX3 CX2 CX1 Regulator Open Mine Phone (inoperable) Close (1) Storage Area D C Load-Haul-Dump (LHD) Close (2) Conscious Miner Unconscious Miner Caved Tight C Ore Pass from 200’ Level (full) Turn On Fan (7) Close (3) 20 Build (4) Build (5) D D Shifter’s Office Load-Haul-Dump (LHD) Conscious Miner Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB Close Regulator in Each Fire Seal (6) Entry 1 Entry 2 Entry 3 Entry 4

  17. N W E S D D D PC PC R R P P P D = Team Stop 1 DAY 3 – SOLUTION MAP 4 (300’ Level) Face Drill CX4 CX3 CX2 CX1 Regulator Open Mine Phone (inoperable) Storage Area D C Load-Haul-Dump (LHD) Conscious Miner Unconscious Miner Caved Tight C Ore Pass from 200’ Level (full) D 21 Shifter’s Office Load-Haul-Dump (LHD) Open Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB 22 Entry 1 Entry 2 Entry 3 Entry 4

  18. N W E S D D D PC PC R R P P P D = Team Stop 1 DAY 3 – SOLUTION MAP 5 (300’ Level) Face Drill CX4 CX3 CX2 CX1 Regulator Open Open Mine Phone (inoperable) Storage Area 23 C Load-Haul-Dump (LHD) Unconscious Miner Caved Tight C Ore Pass from 200’ Level (full) D Shifter’s Office Load-Haul-Dump (LHD) Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB 24 Entry 1 Entry 2 Entry 3 Entry 4

  19. N W E S D D D PC PC R R P P P D = Team Stop 1 DAY 3 – SOLUTION MAP 6 (300’ Level) Face Drill Build (2) CX4 CX3 CX2 CX1 Regulator Open Mine Phone (inoperable) Storage Area Load-Haul-Dump (LHD) 25 Open (1) Unconscious Miner Caved Tight C Ore Pass from 200’ Level (full) D Shifter’s Office Load-Haul-Dump (LHD) Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  20. N W E S D D D PC PC R R P P D = Team Stop 1 DAY 3 – SOLUTION MAP 7 (300’ Level) Face Drill Open (1) CX4 CX3 CX2 CX1 Rebuild (3) Close (2) Refuge Chamber Storage Area Load-Haul-Dump (LHD) 26 Unconscious Miner Caved Tight Ore Pass from 200’ Level (full) D Shifter’s Office Load-Haul-Dump (LHD) Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB Entry 1 Entry 2 Entry 3 Entry 4

  21. N W E S D D PC PC R R P P D = Team Stop 1 DAY 3 – SOLUTION MAP 8 (300’ Level) Face Drill CX4 CX3 CX2 CX1 Refuge Chamber Storage Area 27 Load-Haul-Dump (LHD) Open Caved Tight Ore Pass from 200’ Level (full) D Shifter’s Office Load-Haul-Dump (LHD) Downcast #1 Shaft Ore Pass to #2 Shaft Skip Loading Pocket Downcast #2 Shaft FAB 28 Entry 1 Entry 2 Entry 3 Entry 4

  22. N Key: - Rope Gates W E - Duct Tape S 4’ x 8’ 4’ x 8’ 4’ x 8’ P P P Day 3 - Construction Map 1’ from faceand rib CX 4 CX 3 3’ x 5’ 5’ 5’ BM (3 sets) 4’ x 4’ CX 2 BM (3 sets) 3’ x 5’ CX 1 5’ x 10’ Downcast #1 Shaft Downcast #2 Shaft Entry 4 Entry 3 Entry 2 Entry 1

  23. N Key: W E - Double-sided Gas Placard 43 S - Rope Gates - Duct Tape 4’ x 8’ 4’ x 8’ 4’ x 8’ Day 3 - Placard Map 66 60 58 62 65 57 61 59 64 CX 4 56 63 51 55 54 49 46 47 50 52 48 53 36 41 CX 3 40 33 35 45 44 34 38 39 42 5’ 5’ BM (3 sets) 31 32 4’ x 4’ 43 37 29 30 6 8 28 CX 2 26 9 5 27 7 BM (3 sets) 10 19 20 15 16 17 18 CX 1 11 14 21 4 5’ x 10’ 12 13 22 23 Downcast #1 Shaft Downcast #2 Shaft 1 24 25 2 3 Entry 4 Entry 3 Entry 2 Entry 1

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