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Touch Everywhere

背景校正. 切出平面. 濾雜訊. 分辨單點多點觸控. 多. 單. 找出個別位置. 沿用分辨時所取得的重心. 同心圓. 同心圓. OS. Kinect 輔助觸控投影系統. Advisor: Damon Shing -Min Liu 組員:高仲毅、林義嵐、林澤宏、萬怡恩. Department of Computer Science and Information Engineering, National Chung Cheng University, Taiwan. Introduction

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Touch Everywhere

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  1. 背景校正 切出平面 濾雜訊 分辨單點多點觸控 多 單 找出個別位置 沿用分辨時所取得的重心 同心圓 同心圓 OS Kinect輔助觸控投影系統 • Advisor: Damon Shing-Min Liu • 組員:高仲毅、林義嵐、林澤宏、萬怡恩 Department of Computer Science and Information Engineering, National Chung Cheng University, Taiwan • Introduction 我們利用了現有的設備:Kinect、投影機和角鋼架,去組裝完成一項新的投影指向裝置,可以將畫面投射在桌面上,並直接在桌面上完成觸控,就如同觸控桌一般。事實上,只要是在不動的平面上,就能用這項技術實現觸控的功能,也就是嘗試讓任一個平面都可以是一台平板觸控電腦,讓使用者可以享受到不受限制的畫面大小和維持直覺的手勢操作,而不用去考慮主機、螢幕等實體的裝置,因此不再有硬體無法因地制宜調整畫面大小的顧慮。 Design Point • 濾雜訊 • 若和矩陣G經過運算後,h(i,j)==1就將其留下。 • 處理前 處理後 • 分出兩點 • 在使用者接觸時即時判斷該動作是單或多點命令。將所有藍點位置儲存至一陣列,計算藍色群的重心做為中心點。若通過中心點的垂直線和水平線「皆」通過藍色群,為單點;若非,即為多點 Touch Everywhere Flowchart • Environment • Kinect for Xbox 360 • Visual Studio 2012 • Projector • PC • OS:Windows 8 • Visual Studio 2012 分出兩點之示意圖 Result Methodology 在Kinect所取得的深度資訊上切出一個空間範圍,作為我們的感應平面,當使用者的手指進入此感測區,系統將發出相對應的訊號。 下投式使用環境 Award • 獲 201217屆 • 全國大專院校資訊應用服務創新競賽 佳作 感應平面與屏幕相對位置之示意圖

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