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English Class Week 7

English Class Week 7. Section 1:Part 2 Talk about teaching. Schedule . Welcome/housekeeping English warm up Book report interviews / Battleship game Go fish. Schedule. English Proverbs . When Rome, do as the Romans do. The squeaky wheel gets the grease.

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English Class Week 7

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  1. English Class Week 7 Section 1:Part 2 Talk about teaching

  2. Schedule • Welcome/housekeeping • English warm up • Book report interviews / Battleship game • Go fish

  3. Schedule

  4. EnglishProverbs • When Rome, do as the Romans do. • The squeaky wheel gets the grease. • When the going gets tough, the tough get going. • No man is an island.

  5. EnglishProverbs • People who live in a glass house should not throw stones. • Birds of a feather flock together. • There’s no such thing as a free lunch. • The early bird catches the worm.

  6. EnglishProverbs • A watched pot never boils. • Beggars can’t be choosers. • Actions speak louder than words. • If it ain’t broke, don’t fix it.

  7. EnglishProverbs • Too many cooks spoil the broth. • Don’t count your chickens before they hatch. • If you can’t beat them, join them. • Absence makes the heart grow fonder.

  8. Book Interviews • I’ll call you up one at a time to talk about your book • You can bring notes • If you have your book, please bring it up! If not, that’s ok too. • Interviews are ~3-5 minutes

  9. Make your own Battleship Game (example, injury battleship game) • Groups of 2 or 3 • Decide your focus (vocab or grammar) • Put words/sentences into chart • Important points: • Make sure each possible sentence is grammatically correct. • Decide how students will say “Hit” and “Miss” • Decide how long each conversation will last • Decide how many boats

  10. Discussion • What are the benefits of this activity? • What are the limitations of this activity? • How could you use this activity in your class?

  11. Go Fish (2-6+ students) • Traditionally played with a deck of cards • Your goal is to get all of one kind • Each person starts with 5 cards • Look at your deck and decide which card you want to get • Ask a person in your group for the card • If she has it, take it (she • If she doesn’t have it, go fish! (draw from the pile)

  12. Discussion • What are the benefits of this activity? • What are the limitations of this activity? • How could you use this activity in your class?

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