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Team 21 Pop 'Em Drop 'Em Robots

Team 21 Pop 'Em Drop 'Em Robots. TSCP #9 Environmental Impact Analysis. Jacqueline Greer. Abstract. Electronic version of Rock 'Em Sock 'Em Robots One or two players control movements of robots using Nintendo WiiMote and Nunchuk Player punches and dodges translate into robot movements

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Team 21 Pop 'Em Drop 'Em Robots

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  1. Team 21 Pop 'Em Drop 'Em Robots TSCP #9 Environmental Impact Analysis Jacqueline Greer

  2. Abstract • Electronic version of Rock 'Em Sock 'Em Robots • One or two players control movements of robots using Nintendo WiiMote and Nunchuk • Player punches and dodges translate into robot movements • Hits are recorded and deplete a health bar • Selectable battle music

  3. Product Life Cycle • Manufacturing • Normal Use • Disposal

  4. Manufacturing • PCB - formaldehyde, lead, etc contains toxins and carcinogens • LCD - sodium hexafluoride and other chemicals - global warming and ozone depletion • Packaging - wood extension to arena • Future iterations - minimize size of PCB, make arena extension not out of wood

  5. Normal Use • Two power supplies - high power consumption • Future iteration - use only one power supply

  6. Disposal • Electronic waste from PCB and LCD - recycled or reclaimed at special centers • Batteries for WiiMotes - advertise using rechargeable batteries or recycling them • Plastic arena and robots - use recyclable or biodegradable plastic, or advertise recycling it • Wood - biodegradable • Biggest issue - getting users to do something besides throw it in the trash

  7. Questions?

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