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RAIR Lab Visit, Ken Gertz 010604 (draft v3; final)

RAIR Lab Visit, Ken Gertz 010604 (draft v3; final). Rensselaer AI & Reasoning (RAIR) Lab Personnel: Faculty: Selmer Bringsjord, Konstantine Arkoudas, Marc Destefano, Jim Fahey, Bram van Heuveln, Ron Sun, Yingrui Yang, Michael Zenzen GRAs: Paul Bello, Bettina Schimanski

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RAIR Lab Visit, Ken Gertz 010604 (draft v3; final)

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  1. RAIR Lab Visit, Ken Gertz010604(draft v3; final) Rensselaer AI & Reasoning (RAIR) Lab Personnel: Faculty: Selmer Bringsjord, Konstantine Arkoudas, Marc Destefano, Jim Fahey, Bram van Heuveln, Ron Sun, Yingrui Yang, Michael Zenzen GRAs: Paul Bello, Bettina Schimanski URAs: Andrew Shilliday, Josh Taylor, Owen Kellett

  2. RAIR Lab Visit, Ken Gertz010604(draft v3; final) Rensselaer AI & Reasoning (RAIR) Lab Personnel: Faculty: Selmer Bringsjord, Konstantine Arkoudas, Marc Destefano, Jim Fahey, Bram van Heuveln, Ron Sun, Yingrui Yang, Michael Zenzen GRAs: Paul Bello, Bettina Schimanski URAs: Andrew Shilliday, Josh Taylor, Owen Kellett

  3. The Problem(Perhaps not Coincidentally:Institutions Without “Cognitive Power”)

  4. Looking at Trends Paints the Same Picture 2001 How? 2010

  5. What is Cognitive Science? • Cognitive Science is the attempt to understand, simulate, and replicate cognitive systems or intelligent agents (which are embodied in minds/brains/machines), in information processing and (frequently) representational schemes. • Cognitive Science can be understood as the attempt to harness IT in order to understand, simulate, and replicate the mind/brain. • Cognitive Science includes relevant parts of: • Artificial Intelligence • Psychology • Philosophy/Logic • Educational Technology • Linguistics • Neuroscience • Anthropology = our disciplines

  6. The Cognitive Science Department’s Four Foci…

  7. Perception and Action Low-level High-level Perception subdeclarative computation Environment Action Cognitive System

  8. Computational Cognitive Modeling Low-level High-level Perception subdeclarative computation Short Term Memory Clarion, ACT-R Environment Long Term Memory Perception & Action Action Cognitive System

  9. Human & Machine Reasoning Low-level High-level Perception subdeclarative computation Short Term Memory Syntactic Reasoning Mental Metalogic Environment ACT-R Long Term Memory Semantic Reasoning Perception & Action Action Cognitive System

  10. Cognitive Engineeering Low-level High-level Perception subdeclarative computation Short Term Memory Syntactic Reasoning Mental Metalogic Environment ACT-R Long Term Memory Semantic Reasoning Perception & Action Action Cognitive System

  11. The Rensselaer AI & Reasoning Lab(The RAIR Lab) Busy Beaver Project; Intelligent Tutoring Systems (mathematical logic) Over $1million internal seeding Slate (Intelligence Analysis) Item generation (theorem proving-based generation) synthetic characters/psychological time

  12. The Paradox of Human vs. Machine Reasoning • On the one hand, machine reasoners are getting faster, and can do some impressive things. • On the other hand, as Herb Simon, one of the grandfathers of AI, admitted before he died, machine reasoning is absolutely nowhere when stacked against first-rate human reasoning.

  13. Response:Next-Generation AI publication-wise, lots: e.g., Ron Sun has joined CSD! Yingrui Yang is prolific! see CD

  14. Proof using Hybrid Reasoning from Mental MetaLogic (Proof Construction in Hyperproof)

  15. Applications (interconnected) •Defense • intelligence analysis (ARDA) • cognitive architectures (Clarion, ACT-R, Soar) • “3rd generation” wargaming (w/ AFRL) • Frontier-Breaking Logic & AI/Computer Science • Athena • MARMML/CHOGIC • EGs, ATP based in  and  • The  Cracking (“Busy Beaver”) Project (NSF) • AI & Interactive Digital Entertainment • State-of-the-art in teaching game development • Including advanced synthetic characters • Co-Locational Digital Entertainment (CLIDE)? • AI & Education/Edutainment • intelligent tutoring systems (ITS) • Including, again, advanced synthetic characters • Cognitive Prostheses (exploratory only at this stage)

  16. Some Upcoming Props • NSF -> Ed -> K-12 -> IMD (Simlog; Chogic) • NSF -> Ed -> CCLI-EMD (ITS; in-person meet in DC before submission) • Retreat to seed $ prop, DARPA • Seed $ AFRL (tomorrow to Rome) • NSF CyberTrust?

  17. Demo Sequence (blue ones on for 1.6.04) • Selmer gives overview start @ 205p; done @ 215 (all slots include reasonable Q&A) • Busy Beaver Competition (SB for Owen Kellett) 215-220 • http://www.cs.rpi.edu/~kelleo/busybeaver • NIMD, Slate & a simple scenario (Josh Taylor) 220-235 • Slate & empirical investigation of reasoning using cave & recording of subjects tackling micro-scenario (Jason Wodicka) • Advanced Synthetic Characters (Selmer et al.) ppt on CD • Clarion demo (Ron Sun) Ron is in China! • EG-based machine reasoning (Bram van Heuveln) •  & PERI (Bettina Schimanski) 235-250 • Athena & railroad example (Kostas Arkoudas) 250-310 • include run showing soundness of UNIX OS, and brief explanation • tie to CyberTrust • Digital Entertainment (including wargaming) (Marc Destefano (representing AFRL’s Paul Bello as well)) 310-325 • includes best two games created by RPI students • uses Paul’s slides, and alludes to exploratory collaboration with Rome AFRL • includes quick mention of commercial wargames/strategy-based conflict • Introductory Cognitive Robotics (Marc Destefano) 325-335 • use video I just used in DC? • Superteaching (Marc Destefano) 335-345 • Discussion, Q&A etc. last 15 minutes

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