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CS 501: Software Engineering

CS 501: Software Engineering. Lecture 2 The Software Process. Administration. Project statements Announcements Wednesday evenings Lecture on The Software Process Discussion of Suggested Projects. Some Books.  Frederick P. Brooks, Jr. The Mythical Man Month. Addison-Wesley, 1972.

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CS 501: Software Engineering

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  1. CS 501: Software Engineering Lecture 2 The Software Process

  2. Administration • Project statements • Announcements • Wednesday evenings • Lecture on The Software Process • Discussion of Suggested Projects

  3. Some Books  Frederick P. Brooks, Jr. The Mythical Man Month. Addison-Wesley, 1972.  Ian Sommerville, Software Engineering, 6th edition. Addison-Wesley, 2000.  Grady Booch, James Rumbach, Ivar Jacobson, The Unified Modeling Language. Addison-Wesley 1999.

  4. Variety of Software Products Software products are very varied --> Client requirements are very different --> There is no standard process for software engineering --> There is no best language, operating system, platform, database system, development environment, etc. A skilled software developer knows about a wide variety of approaches, methods, tools. The craftof software engineering is to select appropriate methods and apply them effectively.

  5. Software Process Fundamental Assumption: Good processes lead to good software Good processes reduce risk

  6. The Software Process (Simplified) Feasibility and Planning Requirements Design Operation and Maintenance Implementation

  7. The Waterfall Model Requirements Analysis System design Program design Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance

  8. Project Presentations Requirements Requirements Analysis System design Design Program design Implementation Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance

  9. Requirements Analysis and Definition • The system's services, constraints and goals are established by consultation with system users. They are then defined in a manner that is understandable by both users and development staff. • This phase can be divided into: • Feasibility study (often carried out separately) • Requirements analysis • Requirements definition • Requirements specification

  10. System and Program Design • System design: Partition the requirements to hardware or software systems. Establishes an overall system architecture • Software design: Represent the software system functions in a form that can be transformed into one or more executable programs • Unified Modeling Language (UML)

  11. Programming and Unit Testing The software design is realized as a set of programs or program units. (Written specifically, acquired from elsewhere, or modified.) Individual components are tested against specifications.

  12. Integration and System Testing The individual program units are: integrated and tested as a complete system tested against the requirements as specified delivered to the client

  13. Acceptance Testing The client carries out independent tests before accepting the system and putting it into production.

  14. Operation and Maintenance Operation: The system is put into practical use. Maintenance: Errors and problems are identified and fixed. Evolution: The system evolves over time as requirements change, to add new functions or adapt the technical environment. Phase out: The system is withdrawn from service.

  15. Discussion of the Waterfall Model Advantages:  Process visibility  Dependence on individuals  Quality control  Cost control Disadvantages: Each stage in the process reveals new understanding of the previous stages, that requires the earlier stages to be revised.

  16. Feedback in the Waterfall Model Requirements Analysis System design Program design Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance

  17. Iterative Refinement(Evolutionary Development) Concept: Initial implementation for user comment, followed by refinement until system is complete.  Vaporware: user interface mock-up  Throw-away software components  Dummy modules  Rapid prototyping  Successive refinement

  18. Iterative Refinement Requirements Evaluation Implementation (prototype) Design

  19. Iterative Refinement Concurrent Activities Initial Version Requirements Outline Description Intermediate Versions Design Implementation Final Version

  20. Iterative Refinement & Software Process Concurrent Activities Outline Description Requirements Design Implementation Final Version

  21. Phased Development • Concept • A simple system with basic functionality if brought quickly into production (Phase 1). • Subsequent phases are based on experience gained from users of each previous phase. • Advantages • Pay-back on investment begins soon. • Requirement are more clearly understood in developing • subsequent phases • Example: NSDL

  22. Iterative Refinement + Waterfall Model: Graphics for Basic Outline Description: Add vector graphics to Dartmouth Basic. Phase 1: Extend current language with a preprocessor and run-time support package. (1976/77) Phase 2: Write new compiler and run-time system incorporating graphics elements. (1978/80)

  23. Iterative Refinement + Waterfall Model: Graphics for Basic Design Issues:  Pictorial subprograms: coordinate systems, window/viewport  User specification of perspective Design Strategy: (Iterative Refinement)  Write a series of prototypes with various proposed semantics  Evaluate with a set of programming tasks

  24. Iterative Refinement + Waterfall Model: Graphics for Basic Phase 1: Implementation (Waterfall)  When the final specification was agreed, the entire preprocessor and run-time support were coded from new.  The system was almost entirely bug-free. Phase 2: New compiler (Waterfall) Phase 1 was used as the requirements definition for the final version.

  25. Observations about Software Processes Completed projects should look like the Waterfall Model but ... the development process is always partly evolutionary. Risk is lowered by:  Prototyping key components  Dividing into phases  Following a visible software process  Making use of reusable components Conclusion It is not possible to complete each step and throw it over the wall.

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