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Narrative & Transmedia

Narrative & Transmedia. By Graeme Stewart and Ryan Clement. Presentation Outline. Description of Projects and their Pros/Cons Conclusions Theoretical Discussion. Project Murmur. Established in 2003 in Kensington Market, Toronto

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Narrative & Transmedia

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  1. Narrative & Transmedia By Graeme Stewart and Ryan Clement

  2. Presentation Outline Description of Projects and their Pros/Cons Conclusions Theoretical Discussion

  3. Project Murmur Established in 2003 in Kensington Market, Toronto Allows recorded audio narratives about neighbourhood locales to be listened to via a phone call

  4. Clandestine Anomaly Under development since 2012 Sci-fi RPG augmented reality game designed for mobile devices

  5. What was effective? Local connection through narrative Easy-to-use Easy to set-up Longevity

  6. What was not effective? Mostly just a broadcast system Novelty wears off Easy to miss Longevity Antiquated (not an app, no video)

  7. What was effective? Fun idea Transplantable Transition from video games to AR Player decisions could change outcome

  8. What was not effective? Quite complicated Some elements cliché Low budget Limited connection to real world Limited technology

  9. Liquid Land Established in 2012 Collaboration between Danish filmmakers and New Orleans musicians Repurposing storm debris for musical productons Live concerts, record, documentary

  10. What was effective? Compelling concept Captures “spirit” of New Orleans through: -Innovation & Improvisation Music, Water, Perseverance Easy to access

  11. What was not effective? Lack of accessibility Closed project, no audience participation or collaboration Limited longevity

  12. Made in Kitchener Established in 2012 Walking tour through Kitchener hotspots using mobile devices Relics of the city’s industrial past mixed with digital media access points

  13. What was effective? Local connection through narrative Bridge gap between youth and elderly Encourages citizen participation Longevity

  14. What was not effective? Low quality audio/video Lack of publicity Small scope Digital interfaces could be alienating for some participants

  15. Conclusions What is the value of language? How are language and narrative inter-related? How is narrative used? How could we use narrative?

  16. Conclusions Put your audience first Find balance between interactivity and structure Work within but to the limit of your budget Have fun

  17. Works Cited See Attached Annotated Bibliography

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