1 / 17

Assessment Practices in Digital Learning Environments

Assessment Practices in Digital Learning Environments. Geoffrey Crisp Dean Learning and Teaching, RMIT ALTC National Teaching Fellow. Acknowledgements. http://www.transformingassessment.com. Shamim Joarder. Mathew Hillier. Mathew Hillier. Shamim Joarder.

Download Presentation

Assessment Practices in Digital Learning Environments

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Assessment Practices in Digital Learning Environments Geoffrey Crisp Dean Learning and Teaching, RMIT ALTC National Teaching Fellow

  2. Acknowledgements http://www.transformingassessment.com Shamim Joarder Mathew Hillier Mathew Hillier Shamim Joarder

  3. Table 1. Example of 21st century employability skills (adapted from content by Ripley, 2010) 21st century employability skills

  4. Learning and assessment • Employers are expecting graduates to be able to perform appropriately in proactive, task-directed ways where they implement their discipline specific knowledge in a context that involves many stakeholders • Universities are often concerned with students mastering the conceptual understanding of core discipline principles and applying these to artificially constructed tasks designed for assessments that can be easily delivered and marked

  5. Jmol: Open-source Java viewer for chemical structures in 3D

  6. Interactive tools for assessment

  7. Second Life examples http://www.youtube.com/watch?v=Ncj7xokweOc

  8. Second Life examples - Sloodle

  9. Second Life examples - QuizHUD

  10. Augmented reality examples

  11. Augmented reality examples Physical hardware can be connected to the Internet Students can use the equipment 24/7 thus increasing use time

  12. Augmented reality examples

  13. Augmented reality examples Music – drum sequences Music – band / instruments Engineering exploded models

  14. Scenario based learning - SBLi Timer Clickable Image Part Location Window Action Window Environment Window Configurable by Teachers Question Release date Question Feedback Release date Moodle Compatible Maximum Attempt Number Content Window

  15. Serious Games

  16. Rethinking curriculum design We need to rethink our curriculum design so that it facilitates both the development and assessment of discipline skills and capabilities, as well as the application of these skills and capabilities in an authentic environment

More Related