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An Introduction to Computer Animation

An Introduction to Computer Animation. Michiel van de Panne. algorithm. user. mocap. Animation Sources. Motion Notation. 1700 “Choregraphie”, Feuillet 1852 “Stenochoregraphie”, Arthur Saint Leon 1928 “Notation of Movement”, Margaret Morris 1928 “Schrifttanz”, Rudolf von Laban

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An Introduction to Computer Animation

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  1. An Introduction to Computer Animation Michiel van de Panne

  2. algorithm user mocap Animation Sources

  3. Motion Notation • 1700 “Choregraphie”, Feuillet • 1852 “Stenochoregraphie”, Arthur Saint Leon • 1928 “Notation of Movement”, Margaret Morris • 1928 “Schrifttanz”, Rudolf von Laban • 1940 “Kinetography Laban” (Labanotation) • 1950’s Eshkol & Wachmann: mathematical notation • 1956 “Choreology”, Joan and Rudolf Benesh

  4. Motion Notation • Labanotation “Labanotation”, Ann Hutchinson

  5. Motion Notation • Labanotation “Labanotation”, Ann Hutchinson

  6. Motion Notation • Labanotation “Labanotation”, Ann Hutchinson

  7. Animation History • Film Animation • 1914 Windsor McCay – Gertie the Dinosaur • 1923 Walt Disney, “Alice in Wonderland” • 1928 Walt Disney, “Mickey Mouse” • 1969 Burtnyk & Wein, NRCC, computer keyframing • 1988 Pixar “Tin Toy” • 1995 Pixar “Toy Story”, full-length CG film • 2001 Square “Final Fantasy”, CG people

  8. Traditional Animation (from “The Illusion of Life”Frank Thomas and Ollie Johnson)

  9. Traditional Animation (from “The Illusion of Life”Frank Thomas and Ollie Johnson)

  10. Traditional Animation • (from “The Illusion of Life”Frank Thomas and Ollie Johnson)

  11. Traditional Animation (from “The Illusion of Life” Frank Thomas and Ollie Johnson)

  12. 3D Animation (keyframing) • p. 44, “[digital] character animation 2”, • G. Maestri p. 151, “[digital] character animation 2”, G. Maestri

  13. 3D Animation (keyframing) • Issues • complete control over motion • rigging character • time consuming • not real-time

  14. algorithm user mocap Animation Sources

  15. Motion Capture • Muybridge, 1884 • Rotoscoping (Figure from “Animals in Motion”, Muybridge)

  16. Motion Capture • Muybridge (Figure from “Animals in Motion”, Muybridge)

  17. Motion Capture (Figure from Ascension Inc.)

  18. Motion Capture (Figure from Northern Digital Inc.)

  19. Motion Capture • Issues • modifying mocap data • building graphs • annotation of data • data cleanup • data compression

  20. algorithm user mocap Animation Sources

  21. Physics-based Simulation • Issues • realistic • simulation parameters? • difficult to control

  22. Simulation of Passive Motion

  23. Simulation of Passive Motion

  24. Simulation of Active Motion

  25. Simulation of Active Motion

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