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A gentle introduction to the standard template library (STL)

A gentle introduction to the standard template library (STL). Some references: http://www-leland.stanford.edu/~iburrell/cpp/stl.html http://www.cs.rpi.edu/~musser/stl.html http://www.sgi.com/Technology/STL/ (this is so comprehensive that it documents things that aren’t even part of STL yet).

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A gentle introduction to the standard template library (STL)

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  1. A gentle introduction to the standard template library (STL) • Some references: • http://www-leland.stanford.edu/~iburrell/cpp/stl.html • http://www.cs.rpi.edu/~musser/stl.html • http://www.sgi.com/Technology/STL/ (this is so comprehensive that it documents things that aren’t even part of STL yet)

  2. STL Organization • containers - hold collections of objects • iterators - iterate through a container’s elements • algorithms - use iterators to implement sort, search, etc.

  3. Where the STL code is located • Containers: • #include <list> • #include <vector> • #include <map> • Plus more: deque, queue, stack, set, bitset • Iterators (although you don’t need to include this explicitly to use iterators): • #include <iterator> • Algorithms: • #include <algorithm> • Utilities: • #include <utility> • #include <functional>

  4. STL was adopted in 1994 (fairly recently), so your compiler may not support it yet. • See http://www.cyberport.com/~tangent/programming/stl/compatibility.html • for a list of compatible compilers. • Try the following: • #include <vector> • #include <list> • using namespace std; // may or may not be necessary • ...

  5. Containers • Sequences: • basic sequences: vector, list • more exotic sequences: deque, queue, stack, priority_queue • Associative containers: • map (usually a binary tree), multimap, set, multiset • But there are no hash tables (sorry...)

  6. vector: usually implemented as a pointer to an array: • pro: implements fast indexing (looking up the nth element can be done in constant time) • con: inserting elements into the middle of an array requires copying many elements to make room for the new element • list: usually implemented as doubly linked lists • pro: easy to insert and remove elements from middle of list (just rearrange pointers, no copying needed) • con: indexing is slow (finding the nth element requires scanning through the list)

  7. common vector, list constructors • vector<float> v1; // create an empty vector of floats • vector<float> v2(10, 5.0); // create a vector that • // initially holds 10 floats, • // each initialized to 5.0 • list<float> l; // create an empty list of floats

  8. Adding elements to vectors, lists • Elements can be appended to the back of a vector with push_back: • vector<float> v1; • v1.push_back(6.0); • v1.push_back(7.0); • v1.push_back(8.0); • Now v1 contains 3 elements: {6.0, 7.0, 8.0} • Note that the vector is automatically resized so that each new element added with push_back will fit (yay!).

  9. The first and last elements of vectors and lists can be retrieved with the front() and back() member functions: • vector<float> v1; • v1.push_back(6.01); • v1.push_back(7.01); • v1.push_back(8.01); • v1.push_back(9.01); • float fFront = v1.front(); • float fBack = v1.back(); • cout << fFront << " " << fBack << endl; • This prints: • 6.01 9.01

  10. pop_back() removes the last element from the vector: • vector<float> v1; • v1.push_back(6.01); • v1.push_back(7.01); • v1.push_back(8.01); • v1.push_back(9.01); • v1.pop_back(); • cout << v1.front() << " " << v1.back() << endl; • This prints: • 6.01 8.01

  11. lists support push_front and pop_front (to insert and remove elements at the front of a list), as well as push_back and pop_back: • list<float> l; // create an empty list of floats • l.push_back(6.01); • l.push_back(7.01); • l.push_back(8.01); • l.push_front(9.01); • l.pop_back(); • cout << l.front() << " " << l.back() << endl; • This prints: • 9.01 7.01

  12. vectors support random access with [] and at(). [] performs random access with no bounds checking, while at() performs bounds checking, and throws an out_of_range exception if the index is out of bounds: • vector<float> v2(10, 5.0); // v2 has 10 elements • v2[3] = 5.0; • v2[14] = 6.0; // XXX: out of bounds! memory corruption! • v2.at(14) = 6.0; // out of bounds, throws an exception • cout << v2.at(3) << endl; • Warning: [] and at() do not resize the vector if an index is out of bounds! If you need to increase the size of the vector, use push_back to add elements.

  13. Both vectors and lists also support: • size() returns the number of elements in the container • empty() returns true if size()==0, and false otherwise

  14. Summary of functions covered so far: • vector list • ---------------------------------------- • vector() list() • vector(size, init_val) • push_back push_back • push_front • pop_back pop_back • pop_front • front front • back back • [] • at • size size • empty empty

  15. So a hypothetical, simplified, definition of vector might look like: • template <class T> class vector { • public: • vector(); • vector(int n, const T& val); • void push_back(const T& x); • void pop_back(); • T& front(); • T& back(); • T& operator[] (int n); • T& at(int n); • int size() const; • bool empty() const; • }; • A simplified list class would look similar.

  16. template <class T> class vector { • public: • vector(); • vector(int n, const T& val); • vector(const vector<T>& x); • ~vector(); • vector<T>& operator= (const vector<T>& x); • ... • }; • Of course, vector will have a copy constructor, assignment operator, and destructor. The copy constructor and assignment operator for STL container classes make copies of the entire container. This can be expensive, so if you don’t want a copy, you should pass containers by reference: • void foo(vector<float> &v); • rather than by value: • void foo(vector<float> v); // copies entire vector

  17. Even if you never make copies of entire containers, your elements may be copied as they are inserted into the containers (and at other times). • So if the elements are classes with pointers, they should implement the correct copy constructor, assignment operator and destructor.

  18. For classes that shouldn’t be copied (such as large classes or classes with virtual functions), a container of pointers to objects can be used: • vector<Shape*> shapes; • Be aware that the container will not delete the pointed-to objects for you: • vector<Shape*> shapes; • shapes.push_back(new Circle()); • shapes.pop_back(); // memory leak: the Circle • // was not deleted! • Correct: • vector<Shape*> shapes; • shapes.push_back(new Circle()); • delete shapes.back(); • shapes.pop_back();

  19. For classes that aren’t copiable (such as large classes or classes with virtual functions), a container of pointers to objects can be used: • vector<Shape*> shapes; • Also note that containers of pointers to objects are copied by shallow copy, not deep copy: • vector<Shape*> shapes1; • shapes1.push_back(new Circle()); • vector<Shape*> shapes2 = shapes1; // make copy of • // entire vector • Now both shapes1 and shapes2 point to the same Circle object. Be careful not to delete this Circle object twice!

  20. STL allows a container’s memory management to be customized with user defined allocators: • template <class T, class A = allocator<T> > class • vector { • public: • typedef typename A::size_type size_type; • vector(); • vector(size_type n, const T& val); • vector(const vector<T>& x); • ~vector(); • vector<T>& operator= (const vector<T>& x); • void push_back(const T& x); • void pop_back(); • T& front(); • T& back(); • T& operator[] (size_type n); • T& at(size_type n); • size_type size() const; • bool empty() const; • };

  21. template <class T, class A = allocator<T> > class vector { • public: • typedef typename A::size_type size_type; • vector(); • vector(size_type n, const T& val); • ... • }; • For instance, an allocator might be written so that objects are stored in a large, persistent database. In this case, size_type might be larger than a normal int (it might be a 64-bit integer, for instance). • The “= allocator<T>” specifies a default value for vector’s allocator, which is used if you don’t pass in an explicit allocator of your own. You probably will never have to worry about allocators explicitly; chances are you’ll only need the default allocator. • However, if you have an old compiler that doesn’t support default template values, you may have to pass in the default allocator explicitly (yuck): • vector<float, allocator<float> > v1(10, 5.0);

  22. Iterators • vector list • ---------------------------------------- • vector() list() • vector(size, init_val) • push_back push_back • push_front • pop_back pop_back • pop_front • front front • back back • [] • at • size size • empty empty • You may have noticed that list had operations front() and back() to read the first and last elements, but how do you get to the rest of the elements?

  23. Every container class defines one or more iterators that can be used to scan through the elements of the container: • template <class T, class A = allocator<T> > class list { • public: • typedef typename A::size_type size_type; • typedef ... iterator; • typedef ... const_iterator; • list(); • list(const list<T>& x); • ~list(); • list<T>& operator= (const list<T>& x); • void push_back(const T& x); • void push_front(const T& x); • void pop_back(); • void pop_front(); • T& front(); • T& back(); • size_type size() const; • bool empty() const; • };

  24. Example: • list<float> l; • l.push_back(6.01); • l.push_back(7.01); • l.push_back(8.01); • l.push_back(9.01); • // Use a list iterator to iterate through l: • list<float>::iterator i; • for(i = l.begin(); i != l.end(); ++i) { • cout << *i << " "; • } • This prints: • 6.01 7.01 8.01 9.01

  25. list<float>::iterator i; • for(i = l.begin(); i != l.end(); ++i) { • cout << *i << " "; • } • list<float>::iterator refers to the iterator defined in the class list: • template <class T, class A = allocator<T> > class list { • public: • typedef typename A::size_type size_type; • typedef ... iterator; • typedef ... const_iterator; • list(); • ... • };

  26. list<float>::iterator i; • for(i = l.begin(); i != l.end(); ++i) { • cout << *i << " "; • } • A list iterator supports several operations: • The dereference operator (*) returns the element pointed to by the iterator • ++ advances the iterator to the next element • != compares the iterator with another iterator to see if the end of the list has been reached • template <class T, class A = allocator<T> > class list { • public: • typedef typename A::size_type size_type; • typedef ... iterator; • typedef ... const_iterator; • list(); • ... • };

  27. list<float>::iterator i; • for(i = l.begin(); i != l.end(); ++i) { • cout << *i << " "; • } • list contains begin() and end() functions which return iterators pointing to the beginning and end of the list: • template <class T, class A = allocator<T> > class list { • public: • typedef typename A::size_type size_type; • typedef ... iterator; • typedef ... const_iterator; • iterator begin(); • const_iterator begin() const; • iterator end(); • const_iterator end() const; • ... • };

  28. list<float>::iterator i; • l.push_back(6.0); • l.push_back(7.0); • l.push_back(8.0); • l.push_back(9.0); • for(i = l.begin(); i != l.end(); ++i) { • cout << *i << " "; • } • begin() returns an iterator which points to the first element of the list • end() returns an iterator which points one element past the last element in the list. This iterator does not point to a valid element (end() is sometimes used as a “null” iterator to indicate a non-existent element). begin() end() 6 7 8 9

  29. As a second example of begin() and end(), the following prints a list in reverse order: • list<float>::iterator i; • l.push_back(6.0); • l.push_back(7.0); • l.push_back(8.0); • l.push_back(9.0); • for(i = l.end(); i != l.begin(); ) { • --i; // move backwards in the list • cout << *i << " "; • } • This prints: • 9 8 7 6 begin() end() 6 7 8 9

  30. Iterator categories • Not all iterators support the same operations. For instance, suppose we wrote a singly-linked list class: • It would be impractical to iterate backwards through this list, since the links only point forward. So an iterator for singly linked lists might support ++, but not --. begin() end() 6 7 8 9

  31. Iterators can be grouped into 5 categories, each supporting a different set of operations: • output: ++, * for writing • input: ++, ==, !=, * and -> for reading • forward: ++, ==, !=, * and -> for reading and writing • bidirectional: ++, --, ==, !=, * and -> for reading and writing • random-access: ++, --, +, -, +=, -=, ==, !=, <, >, <=, >=, * and -> for reading and writing • Examples: • a singly-linked list would create forward iterators • list (which is a doubly-linked list) creates bidirectional iterators • vector creates random-access iterators

  32. These categories form a natural hierarchy: • One might think that based on this hierarchy, iterators would be implemented as classes with appropriate virtual functions and overriding. • However, it was felt that virtual functions would be too inefficient for something as critical as iteration, so iterators were not implemented as classes with virtual functions. • In fact, iterators are not classes (or even types) at all! Instead, each category of iterator is just a set of conventions that various iterator implementations abide by. input forward bidirectional random-access output

  33. I said in the last lecture that it was bad style to use a template and to make many assumptions about the type T passed in: • template<class T> // assumes T supports rotate, draw • void rotateAndDraw(T &s, double angle) { • s.rotate(angle); • s.draw(); • } • Unfortunately, this is exactly what STL does with iterators. Sometimes this can be confusing, but as long as we understand what is required of the 5 categories of iterators, we can live with it.

  34. There are a couple more container operations, insert() and erase(), based on iterators: • vector list • ---------------------------------------- • vector() list() • vector(size, init_val) • push_back push_back • push_front • pop_back pop_back • pop_front • front front • back back • [] • at • size size • empty empty • begin, end begin, end • insert insert • erase erase

  35. insert adds a new element immediately before an iterator. • erase removes the element pointed to by an iterator • Example: • list<float> l; • l.push_back(6.0); • l.push_back(7.0); • l.push_back(8.0); • l.push_back(9.0); • list<float>::iterator i = l.begin(); • i++; • l.insert(i, 17.0); • l.erase(i); • This results in the list{6.0, 17.0, 8.0, 9.0}

  36. Warning: the erase operation causes all iterators that pointed to the erased element to be invalidated. So the following is illegal: • list<float>::iterator i = l.begin(); • i++; • l.insert(i, 17.0); • l.erase(i); • l.insert(i, 18.0); // illegal! i is invalid here

  37. For vectors, any operation that adds or removes elements invalidates all the iterators into the vector. This includes push_back, pop_back, insert, and erase: • vector<float>::iterator i = v.begin(); • i++; • v.push_back(); // this invalidates the iterator i • v.insert(i, 17.0); // illegal! i is invalid here • The reason for this is that the vector’s internal array may be copied to a new memory location when the array is resized, meaning that any iterators the pointed into the old array are no longer valid. • Also, remember that insertion and deletion are potentially expensive operations for vectors (though they are cheap operations for lists).

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