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I/O Devices and Drivers

I/O Devices and Drivers. Vivek Pai / Kai Li Princeton University. Mechanics. I’ve figured out the next project Regular precepts next week It should be fun, I hope Still feeling run down Office hours by appointment – e-mail My DSL connection is bad Makes working from home harder.

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I/O Devices and Drivers

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  1. I/O Devices and Drivers Vivek Pai / Kai Li Princeton University

  2. Mechanics • I’ve figured out the next project • Regular precepts next week • It should be fun, I hope • Still feeling run down • Office hours by appointment – e-mail • My DSL connection is bad • Makes working from home harder

  3. Gaining Flexibility • Question: how do you make a file descriptor refer to non-files? • Answer: treat it as an object • System calls have a shared part of code • Actual work done by calls to function ptrs • Each type of object exports a structure of func ptrs that handle all file-related syscalls

  4. Overview Data must enter/leave the system • How do we communicate with devices? • How does data get transferred? • How do we structure the OS? • How do we increase flexibility?

  5. Definitions & General Method • Overhead • CPU time to initiate operation (cannot be overlapped) • Latency • Time to perform 1-byte I/O operation • Bandwidth • Rate of I/O transfer, once initiated • General method • Abstraction of byte transfers • Batch transfers into block I/O for efficiency to prorate overhead and latency over a large unit

  6. Overview Data must enter/leave the system • How do we communicate with devices? • Special instructions (in/out port/device) • Memory-mapped – logic on adaptor • How does data get transferred? • How do we structure the OS? • How do we increase flexibility?

  7. Overview Data must enter/leave the system • How do we communicate with devices? • How does data get transferred? • Each byte moved manually – handshaking • Separate engine arranges movement • How do we structure the OS? • How do we increase flexibility?

  8. Device Data registers Status register(ready, busy, interrupt, … ) A simple mouse design Put (X, Y) in data registers on a move Interrupt Perform an input On an interrupt reads values in X, Y registers sets ready bit wakes up a process/thread or execute a piece of code Programmed I/O “Slow” Input Device CPU Memory L2 Cache I/O Bus Interface X Y

  9. Programmed I/O Output Device • Device • Data registers • Status registers (ready, busy, … ) • Perform an output • Polls the busy bit • Writes the data to data register(s) • Sets ready bit • Controller sets busy bit and transfers data • Controller clears the ready bit and busy bit

  10. Perform DMA from host CPU Device driver call (kernel mode) Wait until DMA device is free Initiate a DMA transaction(command, memory address, size) Block DMA interface DMA data to device(size--; address++) Interrupt on completion(size == 0) Interrupt handler (on completion) Wakeup the blocked process Direct Memory Access (DMA) Free to move data during DMA CPU Memory L2 Cache I/O Bus DMA Interface

  11. Overview Data must enter/leave the system • How do we communicate with devices? • How does data get transferred? • How do we structure the OS? • Standard interface between OS/device • Moves “intimate knowledge” out of OS • How do we increase flexibility?

  12. Device Drivers I/O System Rest of the operating system Device controller Device driver Device Device controller Device driver Device . . . . . . Device Device controller Device driver Device

  13. Device Driver Design Issues • Operating system and driver communication • Commands and data between OS and device drivers • Driver and hardware communication • Commands and data between driver and hardware • Driver operations • Initialize devices • Interpreting commands from OS • Schedule multiple outstanding requests • Manage data transfers • Accept and process interrupts • Maintain the integrity of driver and kernel data structures

  14. Device Driver Interface • Open( deviceNumber ) • Initialization and allocate resources (buffers) • Close( deviceNumber ) • Cleanup, deallocate, and possibly turnoff • Device driver types • Block: fixed sized block data transfer • Character: variable sized data transfer • Terminal: character driver with terminal control • Network: streams for networking

  15. Block Device Interface • read( deviceNumber, deviceAddr, bufferAddr ) • transfer a block of data from “deviceAddr” to “bufferAddr” • write( deviceNumber, deviceAddr, bufferAddr ) • transfer a block of data from “bufferAddr” to “deviceAddr” • seek( deviceNumber, deviceAddress ) • move the head to the correct position • usually not necessary

  16. Character Device Interface • read( deviceNumber, bufferAddr, size ) • reads “size” bytes from a byte stream device to “bufferAddr” • write( deviceNumber, bufferAddr, size ) • write “size” bytes from “bufferSize” to a byte stream device

  17. Unix Device Driver Interface Entry Points • init(): Initialize hardware • start(): Boot time initialization (require system services) • open(dev, flag, id): initialization for read or write • close(dev, flag, id): release resources after read and write • halt(): call before the system is shutdown • intr(vector): called by the kernel on a hardware interrupt • read/write calls: data transfer • poll(pri): called by the kernel 25 to 100 times a second • ioctl(dev, cmd, arg, mode): special request processing

  18. Overview Data must enter/leave the system • How do we communicate with devices? • How does data get transferred? • How do we structure the OS? • How do we increase flexibility? • Sync/Async I/O, buffering in kernel • Dynamic loading/binding

  19. Why Buffering • Speed mismatch between producer and consumer • Character device and block device, for example • Adapt different data transfer sizes • Packets vs. streams • Support copy semantics • Deal with address translation • I/O devices see physical memory, but programs use virtual memory • Spooling • Avoid deadlock problems • Caching • Avoid I/O operations

  20. Detailed Steps of Blocked Read • A process issues a read call which executes a system call • System call code checks for correctness and cache • If it needs to perform I/O, it will issues a device driver call • Device driver allocates a buffer for read and schedules I/O • Controller performs DMA data transfer, blocks the process • Device generates an interrupt on completion • Interrupt handler stores any data and notifies completion • Move data from kernel buffer to user buffer and wakeup blocked process • User process continues

  21. Asynchronous I/O • Why do we want asynchronous I/O? • Life is simple if all I/O is synchronous • How to implement asynchronous I/O? • On a read • copy data from a system buffer if the data is thereOtherwise, initiate I/O • How does process find out about completion? • On a write • copy to a system buffer, initiate the write and return

  22. Other Design Issues • Build device drivers • statically • dynamically • How to down load device driver dynamically? • load drivers into kernel memory • install entry points and maintain related data structures • initialize the device drivers

  23. Dynamic Binding with An Indirect Table Open( 1, … ); Indirect table Driver for device 0 … open(…) { } Driver-kernel interface read(…) { } Interrupt handlers Driver for device 1 … open(…) { } Other Kernel services read(…) { }

  24. Dynamic Binding • Download drivers by users (may require a reboot) • Allocate a piece of kernel memory • Put device driver into the memory • Bind device driver with the device • Pros: flexible and support ISVs and IHVs • Cons: security holes

  25. Think About Performance • A terminal connects to computer via a serial line • Type character and get characters back to display • RS-232 is bit serial: start bit, character code, stop bit (9600 baud) • Do we have any cycles left? • 10 users or 10 modems • 900 interrupts/sec per user • Overhead of handing an interrupt = 100 msec

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