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Impenetrable Scuttlebutt

Impenetrable Scuttlebutt. Presents… The Hounds of Zaroff Adam Files (mrfiles@fullsail.edu) Ryan Jones (squeadge@fullsail.edu) Joseph Malta II (ikpl56@fullsail.edu) Luke Pederson (zilchius@gmail.com) John O’Leske (joleske@fullsail.com). Game Synopsis.

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Impenetrable Scuttlebutt

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  1. Impenetrable Scuttlebutt Presents… The Hounds of Zaroff Adam Files (mrfiles@fullsail.edu) Ryan Jones (squeadge@fullsail.edu) Joseph Malta II (ikpl56@fullsail.edu) Luke Pederson (zilchius@gmail.com) John O’Leske (joleske@fullsail.com)

  2. Game Synopsis Play as Rainsford, running for your life from big game hunter, General Zaroff. Team Spins • Theme: Literature • Misfortune: +$10k/SWAG

  3. Team Adam Files (Gameplay) – Collision, AI and Animations Ryan Jones (Technical) – Camera, Tiles and Level Design Joseph Malta (Interface) – Controls, Time Trials and Particle System John O’Leske (AP) – Direction, QA and Support Luke Pederson (Project) – Documentation, Cutscenesand Class Heirarchy

  4. Milestones First Playable Alpha Beta Gold

  5. Tips and Tricks Do… …meet often. …collaborate. …ask for assistance. …implement earlyand polish later. Don’t… …get assets late. …have your laptops stolen. …forget to double check your documentation.

  6. Post Mortem(what went right) • The team always knew the goal • Everyone was on the same page • We were almost always on schedule • The team meshed really well and rarely ran into interpersonal issues

  7. Post Mortem(what went wrong) • Some features were implemented late • Pretzels were not eaten frequently enough

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