Winning Attention Maximizing Advantages from Contests. The Team. (demo). Why us?. Not to be cocky. How can your game win awards?. =. Toblo tries to be… Unique + Simple + Polished. Of course, so do some other games:. Development, Development,Development. Unique, physics-based gameplay.
How can your game win awards?
Unique + Simple + Polished
Five-ten minutes to beat.
(Or, maybe, experience the full game in five-ten minutes.)
Have a real beta, to polish things.
We had a Summer. We added things like spinning text.
First time destruction was fun!
# ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity.
Enter all the competitions you can find.
Independent Games Festival
And they have a sweet website.
(Audience input requested.)
We thought, “Why not?”
Or have been nominated.
Or at least you’ve made a good game.
Dealing with fame.
Never turn down the chance to write an article.
Never turn down the opportunity to present at E for All!
And wrote two articles.
4,000 from Download.com.
DigiPen.edu doesn’t track its downloads.
(But probably a lot.)
And all the other mirrors on the net.
A huge advantage.
Professors might recommend you.
Great for a resume.
Steve works at 5TH Cell and shipped Drawn to Life for the Nintendo DS last month. He started in May 2006.
Ben, Brad, Zach, and John work at Snowblind Studios. Nintendo DS last month. He started in May 2006.
They started in 2007 and are working on unannounced Xbox 360 and PlayStation 3 title(s).
www.toblo.info Nintendo DS last month. He started in May 2006.