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Using Digital Games to Enhance Learning in Your Online Course

Using Digital Games to Enhance Learning in Your Online Course. Bonita Bray e-Learning Support Specialist E-Learning Group, CNS. Today’s “Play Time”. Point to a few reasons why games can enhance learning Explore three types of games Create three games: Crossword

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Using Digital Games to Enhance Learning in Your Online Course

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  1. Using Digital Games to Enhance Learning in Your Online Course Bonita Bray e-Learning Support Specialist E-Learning Group, CNS

  2. Today’s “Play Time” • Point to a few reasons why games can enhance learning • Explore three types of games • Create three games: • Crossword • Millionaire® - style board game • Hangman game

  3. Background • Began using games almost 5 years • Taught games course for Faculty of Extension, CACE program and for now teaching for University of Calgary CAL program • Ongoing excellent feedback • Enhanced and increased learning

  4. Why Use Games? • .

  5. Why Use Games? • Games are engaging • Games encourage active learning I hear and I forget. I see and I remember. I do and I understand.

  6. More Reasons to Use Games? • Games provide a more comfortable and enjoyable environment to • Learn and apply course materials • To “fail” if necessary • Games increase the fun quotient

  7. Real-World Reasons Allows instructors to: • Use variety of presentation/drill methods • Allow for individualized pace • Address different types of learners • Incorporate easily-recognizable milestones

  8. Now is the Time • New generation of learners • Games Generation/Digital Natives • Traditional lectures/assessments may seem boring. • Games are one solution to this new reality

  9. Literature Supports Playing • “A brain enjoying itself is functioning more efficiently". (Rose and Nicholl, 1998) . • Games increase motivation (Spectre and Prensky, 2003) • Games provide "active learning" and the "rich rapid feedback" that are essential elements to learning (Chickering and Gamson 1987).

  10. Student Feedback Positive • Lots of enthusiasm and excitement during sessions • Evaluation comments of “awesome” to “kick-ass fun” • Learning enhanced – repetition fun • Active learning supported.

  11. What is a Game Definition: A game is a recreational activity involving • a goal that the players try to reach, • some set of rules that determines what the players can do. Games involve one or more players and are played primarily for enjoyment, but may also serve an educational or simulational role.

  12. Elements of Games According to Mark Prensky, the essential elements of games are: • Goals and Objectives • Outcomes and Feedback • Competition/Challenge/Opposition • Interaction • Representation or Story • Rules

  13. LEARNING Goals and Objectives Outcomes and Feedback Challenge Interaction Information Policies GAMES Goals and Objectives Outcomes and Feedback Competition/Challenge/Opposition Interaction Representation or Story Rules Lets Compare…

  14. Email games Card games Tic-Tac-Toe Hangman Jigsaw puzzles Individual games and puzzles

  15. Crossword puzzles Scavenger hunts (web quests) TV quiz games Concentration matching games Millionaire™ Jeopardy™ Individual games and puzzles

  16. Let’s Go See • Super Tic Tac Toe • Jig Saw • Crosswords • Millionaire How can we use these to enhance learning?

  17. Let’s Go Play • Snakes ‘n’ Ladders” • Board Game • Multiple-Choice Questions • Single/Multiple Players • Challenge • ‘Jeopardy’-type • Multiple-choice Questions • Single/Multiple Players

  18. Focused individual games • Review and reinforce basic information • Lower levels of Bloom’s Taxonomy • Knowledge • Comprehension • Played repeatedly until “win” • Awards for completion and score

  19. Want to Try Using E-Learning Games? Find ready-made games • Generic • Not relevant Create your own games • Lots of $$ • Lots of time • Steep learning curve

  20. Develop-Yourself Games You may find yourself feeling like this.

  21. A Productive Approach Build on experience of others: experience: • Use games generators • Online programmes • Standalone programmes • Links available from http://www.ualberta.ca/webct/games/index.

  22. Our Criteria for Game Generators • Free or very inexpensive • Easily incorporate customized questions or information • Run within WebCT • Works with the material and learning objectives • Appropriate for audience

  23. “Advance to “GO” and Collect $200!” • UTS hands-on workshop • May 4, 2:30 – 4:30 • Hope to see you there

  24. Conclusion • Games have potential to introduce active learning • for learners of all ages and learning styles • in almost all teaching environments. • We hope you’ll try it

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