1 / 25

Telecommunications

Technology Guide 4. Telecommunications. Hardware Communications media Communications networks Communications processors. Communications software Data communications providers Communication protocols Communications applications. Telecommunication System.

Roberta
Download Presentation

Telecommunications

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Technology Guide 4 Telecommunications

  2. Hardware Communications media Communications networks Communications processors Communications software Data communications providers Communication protocols Communications applications Telecommunication System Atelecommunication system is a collection of compatible hardware and software arranged to communicate information from one location to another. The major components include;

  3. Telecommunication System (cont.)

  4. Analog signals are continuous waves that “carry” information by altering the amplitudeand frequencyof the waves. Digital signals are discrete on-off pulses that convey information in terms of 1s and 0s, just like the central processing unit in computers. Electronic Signals Telecommunications media can carry two basic types of signals;

  5. Communication Processors • Modulationrefers to the conversion from digital to analog and the reverse is demodulation. • The device that performs these two processes is called a modem. • Modems are always used in pairs. • The unit at the sending end converts digital information into analog signals for transmission over analog lines; • At the receiving end, another modem converts the analog signal back into digital signals for the receiving computer.

  6. Communication Processors (cont.) • Two main alternatives to analog modems are: • Digital subscriber line (DSL) • Cable modem • A multiplexor is an electronic device that allows a single communications channel (e.g, a telephone circuit) to carry data transmissions simultaneously from many sources. • A front-end processoris a specialized computer that manages all routing communications with peripheral devices.

  7. Communications Media • Communications media (channels) refer to the physical pathway or medium for which data is communicated from one location to another. • There are two categories: • Wireline • Wireless

  8. Wireline Twisted pair wire Coaxial cable Fiber optic cable Wireless Cellular radio Microwave transmission Satellite transmission Global positioning system Radio & Infrared light Wireline vs. Wireless Media

  9. Mobile computing refers to the use of portable computer devices in multiple locations. Personal communication service (PCS) uses lower-power, higher frequency radio waves than cellular technology. As a result, PCS cells are smaller, more numerous and closer together. Personal digital assistants (PDAs) are small, pen-based, hand-held computers capable of digital communications transmission. Bluetoothis a relatively new technology that allows wireless communication between mobile phones, laptops, and other portable devices. Wireless Technologies

  10. Transmission Speed • Bandwidth refers to the range of frequencies that can be sent over a communications channel. • Abaud is a detectable change in a signal (i.e., a change from a positive to a negative voltage in a wire). • Baud rate refers to the rate at which signals can be transmitted through a communications channel. • Channel capacity is usually divided into three bandwidths: • Narrowband (e.g., telegraph lines) • Voiceband (e.g., telephone) • Broadband(e.g., microwave, cable, and fiber-optic media)

  11. Transmission Direction • Simplex data transmission uses one circuit in one direction only—similar to a doorbell, a public announcement system, or broadcast television and radio. • Half-duplex transmission also uses only one circuit, but it is used in both directions—one direction at a time. • Full-duplex transmission uses two circuits for communications—one for each direction simultaneously. • e.g, a common telephone

  12. Transmission Mode & Accuracy • Data transmissions may be either asynchronous or synchronous; • Asynchronous - only one character is transmitted or received at a time. • Synchronous - a group of characters is sent over a communications link in a continuous bit stream while data transfer is controlled by a timing signal initiated by the sending device. • Because the loss of even one bit could alter a character or control code, data transmission requires accuracy controls. • These controls consist of bits calledparity bits.

  13. Protocol • Protocolrefers to the set of rules and procedures governing transmission across a network. • The simplest protocol ispolling, where a master device polls, or contacts, each node. • In the token passing approach, a small data packet, called a token, is sent around the network. • In another approach called contention a device that wants to send a message checks the communications medium to see if it is in use. • The Transmission Control Protocol/Internet Protocol (TCP/IP) is a protocol for sending information across sometimes-unreliable networks.

  14. Communication Standards The major types of standards are; • Networking standards • Transmission standards • Software standards

  15. Networking Standards • One or more protocols define precisely how software programs on different systems interact to accomplish the functions for each layer. • The Open Systems Interconnection (OSI)model has seven layers, each having its own well-defined function: Layer 1:Physical layerLayer 5: Session layer Layer 2: Data link layerLayer 6: Presentation layer Layer 3: Network layerLayer 7: Application layer Layer 4: Transport layer

  16. Transmission Standards • A number of network bandwidth boosters address the need for greater bandwidth on networks for advanced computing applications. • These include: • FDDI (fiber distributed data interface) • ATM (asynchronous transfer mode) • LAN switches • ISDN (integrated services digital network)

  17. An interface is a physical connection between two communications devices. Parallel data transfer Serial data transfer The topology of a network is the physical layout and connectivity of a network. Ring topology Bus topology Star network Interface & Topology

  18. Local area networks (LAN) Gateway, bridge, router Network Interface Cards Private branch exchange (PBX) Wide area networks (WAN) Value-added Network (VAN) Packet Switching Frame relay Virtual private network (VPN) Network Size There are two general network sizes:

  19. Centralized Architecture • Centralized computer systems are centered around a large computer, known as the host, that provides computational power and internal storage. • Several devices that lack self-contained computer processors, such as “dumb” terminals and printers, are connected to the host. • Although mainframes have represented the dominant centralized form of computing for over 30 years, minicomputers, workstations, and powerful PCs are challenging that dominance.

  20. Non-centralized Computing • Non-centralized computing architectures are decentralized or distributed. • Decentralized computing breaks centralized computing into functionally equivalent parts, with each part essentially a smaller, centralized subsystem. • Distributed computing breaks centralized computing into many computers that may not be (and usually are not) functionally equivalent.

  21. Client/Server Architecture • The basic structure of client/server architecture is a client device(s) and a server device(s) that are distinguishable, but interact with each other. • In a client/server approach, the components of an application are distributed over the enterprise rather than being centrally controlled. • There are three application components that can be distributed: • the presentation component • the applications (or processing) logic • the data management component

  22. Client/Server Architecture (cont.) There are five models of client/server implementation; • Distributed presentation • Remote presentation • Distributed function • Remote data management • Distributed data management

  23. Peer-to-Peer Network Architecture • A peer-to-peer network architecture allows two or more computers to pool their resources together. • There are several advantages of peer-to-peer architecture:: • There is no need for a network administrator. • The network is fast and inexpensive to set up and maintain. • Each computer can make backup copies of its files to other computers for security. • It is the easiest network to build.

  24. Open Systems • Open systems provide flexibility in implementing IT solutions, optimization of computing effectiveness, and the ability to provide new levels of integrated functionality to meet user demands. • Connectivityis the ability of the various computer resources to communicate with each other through network devices without human intervention. • Open systems and connectivity have enabled networks to completely span organizations.

  25. Enterprise Networking • Portability is the ability to move applications, data, and even people from one system to another with minimal adjustments. • Interoperability refers to the ability of systems to work together by sharing applications, data, and computer resources. • Scalability refers to the ability to run applications unchanged on any open system where the hardware can range from a laptop PC to a super computer.

More Related