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IML 101: The Languages of New Media. Introduction: The Stakes of Multimedia. What ’ s at stake?. History 2. Subjectivity 3. Representation . What ’ s at stake?. History How do we think about the past? What do we remember about the past? How do we construct the past in the present?

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IML 101: The Languages of New Media

Introduction: The Stakes of Multimedia


What s at stake l.jpg

What’s at stake?

History

2. Subjectivity

3. Representation


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What’s at stake?

History

How do we think about the past?

What do we remember about the past?

How do we construct the past in the present?

Why is the past important?


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Odilon Redon

Odilon Redon or The Eye Like a Strange Balloon Mounts Toward Infinity

Guy Maddin


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How do we talk about an art work?

Evaluate

2. Describe

3. Interpret


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How do we talk about an art work?

Evaluate

-good/bad/enjoyable

2. Describe

-formal aspects/composition/aesthetics

3. Interpret

-understand multiple levels of meaning

-decode ideology


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What’s at stake?

2. Subjectivity (Race, class, gender)

Who are we?

How do we perceive and think about the world?

How are we defined through technology?

Who do we want to be?


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Ann Lee

Ann Lee You Proposes

Dr. Frankenskippy


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What’s at stake?

3. Representation

How do we show the world and people in it?

How does the world show us?

How are power relations expressed through representational systems?

How do we become producers rather than mere consumers of visual culture?


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Star Guitar

Star Guitar -- The Chemical Brothers

Michel Gondry



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Art history & Visual culture four theoretical traditions fine arts, photography, graphic design


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Cinema studies four theoretical traditionsvisual and sound design, narrative theory


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Electronic media four theoretical traditions telegraph/radio/TV/telecommunications


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Digital culture four theoretical traditionscomputers, interactive media, games, networks


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History / Historiography four theoretical traditions

History that is self-conscious, even skeptical, about the process of its own construction


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Critical multimedia four theoretical traditions/ Meta-critical multimedia

Research-based multimedia that is fully conscious of the tools and strategies by which it is created


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