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IML 101: The Languages of New Media

IML 101: The Languages of New Media. Introduction: The Stakes of Multimedia. What ’ s at stake?. History 2. Subjectivity 3. Representation . What ’ s at stake?. History How do we think about the past? What do we remember about the past? How do we construct the past in the present?

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IML 101: The Languages of New Media

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  1. IML 101: The Languages of New Media Introduction: The Stakes of Multimedia

  2. What’s at stake? History 2. Subjectivity 3. Representation

  3. What’s at stake? History How do we think about the past? What do we remember about the past? How do we construct the past in the present? Why is the past important?

  4. Odilon Redon Odilon Redon or The Eye Like a Strange Balloon Mounts Toward Infinity Guy Maddin

  5. How do we talk about an art work? Evaluate 2. Describe 3. Interpret

  6. How do we talk about an art work? Evaluate -good/bad/enjoyable 2. Describe -formal aspects/composition/aesthetics 3. Interpret -understand multiple levels of meaning -decode ideology

  7. What’s at stake? 2. Subjectivity (Race, class, gender) Who are we? How do we perceive and think about the world? How are we defined through technology? Who do we want to be?

  8. Ann Lee Ann Lee You Proposes Dr. Frankenskippy

  9. What’s at stake? 3. Representation How do we show the world and people in it? How does the world show us? How are power relations expressed through representational systems? How do we become producers rather than mere consumers of visual culture?

  10. Star Guitar Star Guitar -- The Chemical Brothers Michel Gondry

  11. The IML and its methodology emerge at the intersection of four theoretical traditions

  12. Art history & Visual culture fine arts, photography, graphic design

  13. Cinema studiesvisual and sound design, narrative theory

  14. Electronic media telegraph/radio/TV/telecommunications

  15. Digital culturecomputers, interactive media, games, networks

  16. History / Historiography History that is self-conscious, even skeptical, about the process of its own construction

  17. Critical multimedia / Meta-critical multimedia Research-based multimedia that is fully conscious of the tools and strategies by which it is created

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