1 / 57

Ch.3 Topics

Ch.3 Topics. x and y parts of motion adding vectors properties of vectors projectile and circular motion relative motion. Motion in Two Dimensions. displacements: x and y parts thus: x and y velocities Ex: 30m/s North + 40m/s East = 50m/s v x + v y = v

Mia_John
Download Presentation

Ch.3 Topics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Ch.3 Topics • x and y parts of motion • adding vectors • properties of vectors • projectile and circular motion • relative motion

  2. Motion in Two Dimensions • displacements: x and y parts • thus: x and y velocities • Ex: • 30m/s North + 40m/s East = 50m/s • vx + vy = v • component set = vector

  3. 0 Two Dimensional Motion (constant acceleration)

  4. Vector Math • Two Methods: • geometrical (graphical) method • algebraic (analytical) method

  5. Graphical, Tail-to-Head

  6. 0 Order Independent (Commutative)

  7. 0 Subtraction, head-to-head

  8. Example Subtraction: Dv.

  9. Algebraic Component Addition • trigonometry & geometry • “R” denotes “resultant” sum • Rx = sum of x-parts of each vector • Ry = sum of y-parts of each vector

  10. Addition by Parts (Components) 0

  11. Vector Components

  12. 0 Quadrants of x,y-Plane

  13. 0 Azimuth: Angle measured counter-clockwise from +x direction. Examples: East 0°, North 90°, West 180°, South 270°. Northeast = NE = 45°

  14. 0 Check your understanding: A: 180° B: 60° C: > 90° Note: All angles measured from east.

  15. Unit Vectors, i, j, k

  16. Point-Style Vector Notation Example:

  17. 0 Components Example:Given A = 2.0m @ 25°, its x, y components are: Check using Pythagorean Theorem:

  18. Vector Addition by Components: 0

  19. 0 R = (2.0m, 25°) + (3.0m, 50°):

  20. 0 (cont) Magnitude, Angle:

  21. 0 General Properties of Vectors • size and direction define a vector • location independent • change size and/or direction when multiplied by a constant • written: Bold or Arrow

  22. 0 these vectors are all the same

  23. A 0.5A -A -1.2A Multiplication by Constants 0

  24. 0 Projectile Motion • begins when projecting force ends • ends when object hits something • gravity alone acts on object

  25. vo Dy Dx = “Range” 0 Projectile Motion ax = 0 and ay = -9.8 m/s/s

  26. 0 Horizontal V Constant

  27. 0 Range vs. Angle

  28. Circular Motion • centripetal, tangential components • general acceleration vector • case of uniform circular motion

  29. Relative Motion • Examples: • people-mover at airport • airplane flying in wind • passing velocity (difference in velocities) • notation used:velocity “BA” = velocity of B – velocity of A

  30. Example:

  31. Ex. A Plane has an air speed vpa = 75m/s. The wind has a velocity with respect to the ground of vag = 8 m/s @ 330°. The plane’s path is due North relative to ground. a) Draw a vector diagram showing the relationship between the air speed and the ground speed. b) Find the ground speed and the compass heading of the plane. (similar situation)

  32. Summary • Vector Components & Addition using trig • Graphical Vector Addition & Azimuths • Example planar motions: Projectile Motion, Circular Motion • Relative Motion

  33. 0 Example 1: Calculate Range (R) vo = 6.00m/s qo = 30° xo = 0, yo = 1.6m; x = R, y = 0

  34. 0 Example 1 (cont.) Step 1

  35. 0 Quadratic Equation

  36. 0 Example 1 (cont.) End of Step 1

  37. 0 Example 1 (cont.) Step 2 (ax = 0) “Range” = 4.96m End of Example

  38. 0 PM Example 2: vo = 6.00m/s qo = 0° xo = 0, yo = 1.6m; x = R, y = 0

  39. 0 PM Example 2 (cont.) Step 1

  40. 0 PM Example 2 (cont.) Step 2 (ax = 0) “Range” = 3.43m End of Step 2

  41. PM Example 2: Speed at Impact

  42. v1 0 1. v1 and v2 are located on trajectory. a

  43. Q1. Given locate these on the trajectory and form Dv. 0

  44. 0 Kinematic Equations in Two Dimensions * many books assume that xo and yo are both zero.

  45. 0 Velocity in Two Dimensions • vavg // Dr • instantaneous “v” is limit of “vavg” as Dt  0

  46. 0 Acceleration in Two Dimensions • aavg // Dv • instantaneous “a” is limit of “aavg” as Dt  0

  47. 0 Conventions • ro = “initial” position at t = 0 • r = “final” position at time t.

More Related