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Animation and/or Computer Animation. Dr. Stephania Loizidou Himona Associate Professor Frederick Institute of Technology. Computer Graphics deals with. Geometric Modeling Rendering Animation ***. What is Animation?. One-word definition : Vision

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Animation and or computer animation l.jpg

Animation and/or Computer Animation

Dr. Stephania Loizidou Himona

Associate Professor

Frederick Institute of Technology


Computer graphics deals with l.jpg
Computer Graphics deals with

  • Geometric Modeling

  • Rendering

  • Animation ***


What is animation l.jpg
What is Animation?

  • One-word definition : Vision

  • The illusion of motion created by the consecutive display of images of static elements : Persistence of Vision

  • The process of bringing life through the use of motion to lifeless things : e.g. Virtual Reality

  • The “copying” of the real world, to enhance and to take the essence of the motion that is there : Level of Art

  • The technique by which each frame is produced individually : In film/video production


Slide4 l.jpg

Form generation

system

Form

Selection

Animation

Coloring

Timings

Lighting

Texture


What is computer animation l.jpg
What is Computer Animation?

  • The art of creating moving images via the use of computers

  • The use of computers to create animations : also referred to as CGI (Computer Generated Imagery) – especially when used in movies

  • The modeling, motion generation, addition of surfaces and then rendering


Thus computer graphics vs animation or computer animation a subfield l.jpg
Thus, Computer Graphics vs Animation (or, Computer Animation, a subfield)

  • Inter-related issues

    • Difficult to distinguish one from the other.

    • Their improvements are done in parallel!

    • Their effects …


However l.jpg
However,

  • Major Part of their difference is that Animation involves basically and primarily the concept of

    Motion Control


Different ways of basic cgi l.jpg
Different ways of basicCGI

  • 3D Animations, create objects and then render them

  • Use standard computer painting tools to paint single frames and composite them

  • Use morphing : modify existing images and video


Its applications l.jpg

A variety of uses of

Its Applications


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Examples :

- Medicine

- Advertising

- Film

- Flight Simulation

- Television

- Simulation

- Entertainment

- Video


The possibilities of the applications are endless l.jpg
The possibilities (of the applications) are endless

Architecture, Multimedia, Engineering,

Archeology, Chemistry, Art, Education,

Scientific Visualization, Space Exploration

+anything that you can think of !!!


How is it done l.jpg
How is it done?

  • Aim : 24 distinct drawings for one second of animation

produces realistic enough movement!

i.e. perceivable due to way the eye and brain process images

e.g. Human-Body Movement

A Bouncing Ball

A Horse Galloping

etc.


But such a process l.jpg
But, such a process,

  • Very time-consuming

    • Creating the characters

    • Programmed the movement(s)

    • Rendering (a lot of time)

  • Very expensive to produce, and often,

  • Very labor intensive as well as tedious


Styles and techniques of animation l.jpg
Styles and techniques of Animation

  • Traditional Animation

    Character Animation

    Limited Animation

    Rotoscoping

  • Computer Animation

    Multi-Sketching

    Skeletal Animation

    Morph-target Animation

    Cel-shaded Animation

    Onion Skinning

    Analogue Computer Animation

    Motion Capture

    Tradigital Animation


Styles and techniques of animation continued l.jpg
Styles and techniques of Animation(continued)

  • Drawn on Film

  • Special effects Animation


To allow animation to be viewed on a computer l.jpg
To allow Animation to be viewed on a computer

  • Graphics file formats exist such as

    • GIF

    • MNG

    • SVG

    • Flash (SWF)

      etc.


How is it done continued l.jpg
How is it done (continued)

Sophisticated mathematics and/or constructive solid geometry are used

  • To manipulate complex 3D polygons

  • To apply textures

  • To apply lighting

  • To apply other effects to the polygon

    and finally,

  • To render the complete image


Sophisticated graphical user interface gui l.jpg

Sophisticated Graphical User Interface (GUI)

is used, usually, to create the animation


Some examples of cgi short films l.jpg

Finding Nemo

ReBoot (the 1st one!)

Robots

Chicken Little

Toy Story 1 & 2

Waking Life

Shrek 1 & 2

Veggie Tales

Animusic

Bratz

Ice Age

Father of the Bride

Some examples (of CGI short films)

and many-many more!


Cartoons without politics since 2001 some more recent examples l.jpg
Cartoons Without Politics (since 2001)(some more recent examples!)

Films that used CGI,

nominated for Academic Awards :

  • The Curse of the Were-Rabbit

  • Corpse Bride

  • Moving Castle

    In the future, films with excellent animated features, but perhaps without CGI!


What is rendering l.jpg
What is Rendering?

  • The process a computer uses to create an image from a data file

  • The process of generating the pixels of an image based on a high-level description of its components

  • The process of cutting a character/object from an image so that it can be used in designs


Rendering continued l.jpg
Rendering (continued)

A user handles a mesh – a rough representation of an object

When s/he is satisfied with the mesh s/he renders the image

i.e. every section of the mesh gets colored

also, inclusion of hidden-line removal


Rendering a lengthy process l.jpg
Rendering – a lengthy process

Different methods :

  • Flat shading

  • Gourad

  • Phong

  • Ray Tracing

  • Radiosity


Slide24 l.jpg

Anti-aliasing

Articulations

Binary system

Bitmap

Contouring

Coordinate systems

Digitizing

Direct Kinematics

Direct Dynamics

Face

Fractals

Human-figure animation

Inverse Kinematics

Inverse Dynamics

Keyframing

Modeling

Morphing

Mesh

Onion skinning

Pixels

Primitives

Rendering

Resolution

Surface Mapping



The future what awaits us l.jpg
The future. What awaits us?

What is expected : The current level of animation (2D, 3D) to be replaced with Virtual Reality

i.e. the person watching a movie to see himself in the movie as a person watching from the side


Slide27 l.jpg

Computer Animationto become the standard way of making every kind of a movie, not just animated movies


Realistic simulation of humans l.jpg

Realistic simulation of Humans

Photorealistic human characters

Undergoing physically-correct motion (with clothes, hair, interaction with other human characters

That is,

No difference from real actors

No difference from the real world

The possibilities are endless!!!



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