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Module 5: Pre-Game Activities - PowerPoint PPT Presentation

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Inter Association Council of Athletic Officials New Official’s Basketball Class Module 5 Pre-Game Activities Pre-Game Activities & Starting the game At the completion of this module the student should: What duties the officials are responsible for

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Inter Association Council of Athletic Officials

New Official’s Basketball Class

Module 5

Pre-Game Activities

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Pre-Game Activities & Starting the game

  • At the completion of this module the student should:

    • What duties the officials are responsible for

    • Know how table personnel plays a role in the game

    • Know what a Captain’s Meeting entails

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Table Personnel



Referee Duties

Umpire Duties

10 Minute Mark

Captain’s Meeting

Blood Rule

Injury Rule



Key Terms

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Entering the Court

  • 15 Minutes

  • Jurisdiction starts when officials arrive on the floor

  • Watch and observe players

    • Uniform

    • Equipment

    • Jewelry

    • Dunking/Hanging on rim and net

  • Counting players

  • Table Personnel

  • Referee Duties

  • Address any safety issueswith players or court

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Safety Concerns(3-7)

The rule was clarified to prohibit any item, in the judgment of the official, that constitutes a safety concern.

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Table Personnel

  • 10 Minute Mark

  • Verify the basketball

  • Check Alternating Possession Arrow

  • Scorer

  • Timer

  • Check the scorebook

  • Verify the information

  • Sign the book

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  • Keeps roster records

    • Names

    • Numbers

    • Starters

    • Substitutes

    • Time outs

    • Fouls

    • Alternating Possession

    • Warnings

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  • Notify officials of rules infractions with the scorebook

  • Recommended they keep team members in numerical order

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  • Controls the clock and scoreboard

  • Times the timeouts

  • Sounds a warning horn for timeouts and intermissions

  • Sounds warning horn for disqualified or injured players

  • Read Rule 2-12

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10 Minute Mark

  • Information in the scorebook must be submitted by 10 minutes before the game

  • One Technical Foul is given if(Rule 3-2)

    • Designated starter is changed

    • Adding a name to the team member list

    • Changing team member’s or player’s name in scorebook

    • Changing a number in the scorebook

    • Requiring a player to change to a (jersey) number in the book

    • Having identical numbers on team members and/or players

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10 Minute Mark

  • Do everything to prevent a scorebook technical foul

  • Go to the table around 12 minutes

  • Immediately correct any obvious mistakes

  • Do not nitpick scorer mistakes as team mistakes

  • Do not go looking for trouble

  • After one of these technical fouls are given, you allow any changes after the penalty

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  • One player on each team (by rule)

  • Teams usually have two or more captains

  • May address official for interpretations and other essential information in a courteous manner

  • Captain may request a defensive match up

    • Three or more subs are involved

  • Any player can request a timeout

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    Captains Meeting

    • Takes place near the scorer’s table

    • Captains

    • Head Coach

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    Captains Meeting

    • What needs to be addressed?

      • Head Coach

        • “Are your players properly equipped and ready to play?”

      • Sportsmanship talk

      • Court and ground rule issues

        • Not common to address

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    After the Captain’s Meeting

    • Referee deals with any table issues

    • All officials continue to watch and observe players

    • Prepare for team introductions

    • Observe actions during introductions

    • Go to positions right before Jump ball

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    • Subs must report to the scorer giving their number

    • Subs must stay outside the boundary line until beckoned by an official

    • Subs must enter the court immediately upon being beckoned

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    • Subs cannot replace jumper or free throw shooter, unless there is an injury or shooting a technical foul.

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    • When does a sub become a player?

      • When the he/she legally enters the court

  • What if the entry is not legal?

    • When the ball becomes live

  • Player entering the court without authorization of an official is a technical foul

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    • A player not properly wearing the uniform cannot come into the game

    • A player not properly wearing the uniform must leave the game

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    • Injured player must be replaced if coach or any bench personnel is beckoned onto the court

    • A player who is bleeding, has an open wound, has any amount of blood on his/her uniform shall be replaced immediately

    • Applies to Injury and blood situations

      • Player can stay in the game if team calls a timeout and problem is taken care of by the end of the timeout

      • If two opponents are injured or have blood on jersey, each team must request a timeout to keep their player in the game

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    Replacing an Injured Player(2-12-5 Note)

    A note was added to clarify when the clock starts to replace an injured player.

    The official signals the timer to begin the 20-second interval to replace an injured player AFTER that player has been removed from the court and the head coach has been notified.

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    • A player that is determined to be unconscious shall not return to the game without written authorization from a physician (MD/DO)

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    Review Questions

    • Who watches the players before the game?

    • When should you talk to the Table?

    • What do you need to ask the Head Coach?

    • How much blood must be on a jersey to require a player to be subbed for?

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    Module 5


    New Officials Basketball Class

    Module 5

    Pre-Game Activities