1 / 57

Gaming Standards Association An Introduction

Gaming Standards Association An Introduction. Agenda. Global Trends What is GSA? Why Standards? What are Gaming Standards? GSA’s three standards: BOB, S2S & GDS GSA Certification Q & A. Global Trends. Gaming Transformation from Standalone to Distribution Channel Methodology

Download Presentation

Gaming Standards Association An Introduction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Gaming Standards AssociationAn Introduction

  2. Agenda • Global Trends • What is GSA? • Why Standards? • What are Gaming Standards? • GSA’s three standards: BOB, S2S & GDS • GSA Certification • Q & A

  3. Global Trends • Gaming Transformation from Standalone to Distribution Channel Methodology • Remote Configuration (supported by current technology) • Initial game setup • Download will drive new floor network technology • Payload: code (game or peripheral - firmware/OS), Wave file, Templates… • Game themes • Server based gaming • Linking of players to enhance community experience • Operators • Streamline Operation • Increase Interoperability • Have Exit Strategy • Manufacturers • Network Centric vs Game Centric - Applications • Avoid duplication of efforts on non-core technology

  4. What is GSA?

  5. What is GSA - Our Mission GSA is an international trade association representing gaming manufacturers, suppliers, operators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.

  6. Gaming Standards Association - GSA • International trade association representing gaming manufacturers, suppliers, operators • Incorporated in 1998 as a non-profit association in CA • Currently 68+ global members • Received member commitment: $5.9M in cash and an estimated $30M in additional resources • Developed 3 core communication protocol standards • Reduced all standards to practice

  7. Our Platinum Members

  8. 2005 Board Of Directors Chair Lyle Bell Seminole Tribe of Florida Vice Chair Mark Lipparelli Bally Gaming and Systems Secretary John Boushy Harrah’s Entertainment Treasurer Fred Lychock R. Franco USA Jeanne Marie Wilkins Argosy Gaming Bob DelRossie Aristocrat Technologies Joe Bailo Atronic Americas Derrik Khoo eGenting Steve Sutherland Konami Gaming Brendan O’Connor Multimedia Games Ron Harris Rocket Gaming Jon Berkley TransAct Technologies Moti Vyas Viejos Gaming Rob Siemasko WMS Gaming

  9. Organization

  10. Membership Growth

  11. Membership Composition

  12. Global Membership

  13. Association Milestones 1998 - Gaming Manufacturers Association (GAMMA) formed 2001 - Operators invited to join the organization 2001 - GAMMA becomes the Gaming Standards Association (GSA) 2002 - Regulatory Advisory Committee to include regulators 2004 - Formal standards are released for GDS, BOB, and S2S 2004 - BOB and GDS simulators are developed (alpha test) 2005 - Formal implementation training program for developers 2005 - First S2S installations operational in Alabama and Florida 2005 - GSA announces its BOB V1.1 and S2S V1.1 standards 2005 - GSA releases GDS toolkit 2005 – GSA releases BOB Host and EGM Simulators 2005 - GSA opens its standards to the world 2005 – GSA and IGT join forces

  14. Why Standards?

  15. Dataflow without Standards

  16. Dataflow with Standards

  17. What are our Standards?

  18. Gaming Standards Drive Business Value

  19. Voucher Manager Kiosks CoinAcceptor S2S S2S GDS BOB CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive Game & Peripherals Game to Systems System to System Enable Communication on Three Levels

  20. Why Were They Developed? • To provide a standardized method for communication • To address the problem of having >30 different “languages” on the gaming floor • To enable operators to have valuable business information about patron activity

  21. How Were They Developed? • Developed by members of Gaming Standards Association (GSA): • Operators • Game and Peripheral Manufacturers • System and Lottery Suppliers • Regulators • Cross-pollination of ideas • Much richer protocols than can be developed by any one company alone

  22. Result = Improved Efficiency • Better interoperability between different manufacturers’ equipment • All 3 protocols (GDS, BOB, S2S) work together by design • More & better choices • Buying decisions can be based on quality, options and cost-effectiveness, rather than adhering to a proprietary solution • Reduce operational costs • Simpler, repeatable solutions • Deploy new technologies quickly • Maximize utilization of staff resources

  23. Value Proposition • Visibility • Standards enable data communication on three levels – GDS, BOB, S2S and provide 360 degree visibility of patron behaviors, playing habit, game preferences, dining, hospitality, entertainment activities… • Portability • More choices, simpler repeatable solutions, higher quality, Exit option • Investment Protection • Open standards are more robust • Ensures smooth migration path to achieve new functionality • Increased ROI • Increase revenues by 360 degree visibility on customer data • Decrease costs by using more effective and efficient tools to manage, analyze and evaluate productivity and profitability of operations

  24. GSA’s Three Standards

  25. Three Complementary Standards • GDS – EGM to peripheral devices. • BOB – EGM to back-end systems. • S2S – System to system and system to non-EGM devices, e.g. kiosks. • All three standards are designed to work together as a total solution.

  26. Gaming Device Standard (GDS) Protocol CoinAcceptor GDS CoinHopper GameControl NoteAcceptor Printer TouchScreen EGM to Peripherals protocol

  27. Benefits of GDS • Standardized communications between EGM and its peripheral devices. • Plug and Play USB communication. • Peripherals from different vendors can be easily swapped. • Peripheral device provides detailed information to EGM – vendor, product, serial number, etc. • Coupled with BOB, peripheral device information is sent to the host systems. • Device commands (and code) can be sent from host systems through the EGM to the peripheral device.

  28. GDS Workgroup Update • First device protocols are complete • Note Acceptor • Coin Acceptor • Coin Hopper • Touch Screen • Development suite is complete • What’s next? • Note Acceptor code download • Printer interface and template download • Standard physical connectors

  29. Best of Breed (BOB) Protocol Vouchers BOB CoinAcceptor Player Tracking CoinHopper GameControl Slot Accounting NoteAcceptor Printer Progressives TouchScreen Wagering Accounts EGM BOB Host Systems

  30. What Is BOB? • Communications between EGMs and back-end servers. • Designed for the networked casino floor environment. • Based on current, proven technology standards • XML, SOAP, Web Services, etc. • Consists of three independent components: • BOB Message Standards • BOB Transport Standards • BOB Configuration Standards • Expandable from low-speed (EGM to SMIB over a serial link) to very high-speed communications (EGM to back-end servers over Ethernet).

  31. High-level BOB Network Features • High-speed communications between EGMs and back-end systems (TCP/IP). • Standard network equipment and protocols can be used to link EGMs to back-end systems. • EGMs can communicate with multiple back-end systems. • Different systems can manage different applications. • One Host can manage vouchers while another manages player tracking.

  32. Here is what is on the gaming floor today... [Looks like hex to me…]

  33. Host Request <getMeters> <getPerfMeters meterName="coinIn" themeId = “sum” paytableId=”sum” denomId=“all” /> </getMeters> EGM Response <meterInfo metertype =“onDemand”> <perfMeter Metername="coinIn" denomid=”5” meterValue=“50015”/> <perfMeter Metername="coinIn" denomid=”25” meterValue=“1003525”/> <perfMeter Metername="coinIn" denomid=”100” meterValue=“2504100” /> </meterinfo> A BOB Meter Request [A little easier to understand]

  34. Core Classes 1) Devices 2) Communications 3) Meters 4) Cabinet 5) Processor Additional Classes 1) Coin Acceptor 2) Note Acceptor & Dispenser 3) Coin Hopper 4) Printer 5) Handpay 6) Progressive 7) Bonus 8) Player 9) Voucher 10) Wagering Account Transfer 11) Game Authentication BOB Update

  35. BOB – Current Activities • Remote Configuration (member comments) • Game and Peripheral Download (member comments) • Central Determination (member comments) • EGM Virtual Machine (in development – multi-company effort) • New classes – smart cards, tournaments, additional GDS devices.

  36. System to System (S2S) Protocol S2S Voucher Manager Kiosks CoinAcceptor S2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive S2S EGM Host Systems and other S2S devices

  37. Benefits of S2S • Standardizes communications amongst servers and devices other than EGMs. • S2S complements GDS and BOB – a consistent set of data is communicated at all levels. • Supports “plug and play” for systems and other devices. • Interfacing - all components speak the same language. • Integrating - custom solutions are developed for each new conversation. • Standardization promotes portability, interoperability and reusability.

  38. S2S Message Classes: 1) Player Registration 2) Player Rating 3) Table Games Accounting 4) Complimentaries 5) EGM Registration 6) EGM Accounting Meters 7) EGM Events 8) Vouchers 9) Wagering Account Transfers 10) Jackpots And Handpays S2S Update

  39. S2S and Class II In a Class II environment, each manufacturer provides their own server for central determination and other game functions. The Problem: three game manufacturers means • Three separate accounting reports, • Three player tracking feeds, and • Three voucher systems. • vouchers are only redeemable on the same manufacturer’s games. • vouchers are only redeemable at the same manufacturer’s cashiering station. Class II presents many of the same challenges that will be encountered with server-based gaming.

  40. Class II Before S2S

  41. The Vision

  42. The S2S Solution Each host server now talks S2S to a central consolidation server, which provides • Consolidated accounting, • Central management of all vouchers, • Central player tracking and reporting, • And, happier players and casino management!

  43. Accounting Player tracking TITO Game Servers Class II Today

  44. GSA CertificationRegulator Benefits

  45. GSA Certification • GSA Compliance testing is NOT Regulatory Approval • Independent testing by 3rd party lab using GSA tools and pre- defined test scripts • All parties benefit through • Improved speed to market for products • Products work together when they show up on your floor • Plug and Play (easier installs, reduced service calls) • Protocol certification streamlines the Regulatory process • Reduces the quantity and variety of tests that must be performed • If both devices are certified, they should work together the first time they are connected (like USB device)

  46. GSA SAS 6.01 Compliance • Current SAS implementations are all different • Interoperability Requirements Specification (Operator’s Checklist) Section 1: Minimum Required Accounting and Security Section 2: Advanced Accounting Section 3: Ticketing Section 4: Real Time Events Section 5: Progressives Section 6: System Bonusing Section 7: Cashless Section 8: Tournament Section 9: Authentication Section 10: Miscellaneous and Legacy Support

  47. Benefits for Regulators • Independently monitor EGM’s (not going through other systems) – review machine behavior • Simplification of testing and approval • Built in compliance increases security • Fewer resources required to verify compliance • Focus approval resources towards games • Simpler training for field regulators – fewer protocols • System activities easier to regulate • Access to a vendor-neutral technology forum

  48. GSA Standards / Tools for Regulators • GSA Standards are available for free • GSA Tools / development suites are available for free from RAC committee • Please contact sec@gamingstandards.com or visit our web site www.gamingstandards.com

  49. Key Features of GSA Standards • Offer 360º visibility of data communication • Support all existing features operators are used to today • Designed to meet the needs of casino, lottery and central-determination (class II) applications • Offer advanced features • Remote floor configuration • Video Lottery Extensions • Central program authentication • Detailed diagnostic data • Support server based gaming • Dynamic game configuration • Peripheral and game code downloading • Program authentication • Extensible

  50. Aristocrat Asahi Seiko Atronic Gaming Bally Gaming & Systems CashCode Coin Mechanisms, Inc. Cirsa Harrahs Entertainment IGT JCM Konami Gaming Mars Electronics MGM MoneyControls Multimedia Games NRT Nova Gaming Progressive Gaming Revive Partners R Franco Rocket Gaming Seminole Tribe WMS Gaming Companies supporting GSA Standards

More Related