Redefining a PC Franchise for the Nintendo Wii - PowerPoint PPT Presentation

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Small Changes, Big Results. Redefining a PC Franchise for the Nintendo Wii. Hello!. AI/Games GDC Workshops Sims EP Team Lead Designer: Wii!. Let’s Chat. Franchise Analysis (1/3) Designing to New (1/3) Takeaways (1/3). MDA. What is MDA?. Formal Vocabulary Common Language

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Redefining a pc franchise for the nintendo wii l.jpg

Small Changes,

Big Results

Redefining a PC Franchise for the Nintendo Wii


Hello l.jpg

Hello!

  • AI/Games

  • GDC Workshops

  • Sims EP Team

  • Lead Designer: Wii!


Let s chat l.jpg

Let’s Chat

  • Franchise Analysis (1/3)

  • Designing to New (1/3)

  • Takeaways (1/3)


Slide4 l.jpg

MDA


What is mda l.jpg

What is MDA?

  • Formal Vocabulary

  • Common Language

  • Flexible, Extensible

    Not a Methodology


How games work l.jpg

Rules

Behavior

Fun

How Games Work


In other words l.jpg

Mechanics

Behavior

Fun

In other words…

The rules and concepts that formally specify the game-as-system.


In other words8 l.jpg

Mechanics

Dynamics

Fun

In other words…

The run-time behavior of the game-as-system.


In other words9 l.jpg

Mechanics

Dynamics

Aesthetics

In other words…

The desirable emotional responses evoked by the game dynamics.


Design perspective l.jpg

Mechanics

Dynamics

Aesthetics

Design Perspective

Player

Designer


Player perspective l.jpg

Mechanics

Dynamics

Aesthetics

Player Perspective

Player

Designer


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The Sims


Mechanics l.jpg

Mechanics

  • Manage Motives

  • Work for $

  • Spend $ to Build/Buy

  • Objects & Social = mood ++

  • Get promoted!


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Mechanics


Mechanics16 l.jpg

Mechanics

  • Manage Motives

  • Work for $

  • Spend $ to Build/Buy

  • Objects & Social = mood ++

  • Get promoted!

    Events, object & social failures


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Dynamics

  • Motives vs. Fun vs. Work

  • Social for Goals

    • Lothario

    • Miser

    • Slacker

  • Keeping up with the Jones’

    • Plate Spinning/RTS Compulsions


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Aesthetics

  • Groundhog Day

  • Fixably Broken

  • Unique Successes and Failures

    “How funny! Should I fix it?”


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Success!

  • Millions of units sold

  • Player community thrives

    • Houses

    • Objects

    • Sims

    • Stories!


Q more l.jpg

Q: More?

  • Controls (more to balance)

  • Tools (more to shape)

  • Information (more storytelling)


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A: Storytelling

  • Dream… or Nightmare?

  • Romance… or Feud?

  • Real… or Fantasy?


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Storytelling

  • Dream… or Nightmare?

  • Romance… or Feud?

  • Real… or Fantasy?

    Life!


The sims of our lives l.jpg

The Sims of our Lives

  • Aesthetic: Lifetime

  • Dynamics: Generations

  • Mechanics: Aging, Wants & Fears


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Aesthetics First

  • Aesthetic: Lifetime

  • Dynamics: Generations

  • Mechanics: Aging, Wants & Fears

    Play to Tell Your Story!


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Fan-tastic!


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Aesthetic… Verbs

  • Savor

  • Experiment

  • Create

  • Achieve


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Wii Ho!

  • New Context

  • New UI

  • New Game


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First Impressions

  • Aesthetics

    • Tactile

    • Clean Lines

    • Family-oriented


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First Impressions

  • Dynamics

    • Active

    • Expressive

    • Communal


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Mechanics?

  • Consider

    • Core Activities

    • Tactile world

    • New Look

    • Simple but powerful tools


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A New World

  • Comfortable pace

    • Savor

    • Create

  • Clear goals

    • Achieve

    • Experiment


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MySims

  • Core Cycle

    • Explore (Look what I found!)

    • Build (Look what I made!)

    • Exchange (Look what they did!)


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Achievement?

  • Growth

    • More Sims

    • More Buildings

    • More Levels


Slide45 l.jpg

Collect

Town Growth

Build +

Customize

Socialize

Sim Needs

Exchange


Look what i found l.jpg

Look What I Found!

  • Mechanic:

    • Open world, hidden goodies

  • Dynamic:

    • Explore and discover

  • Aesthetic:

    • World, not a Set


Look what i made l.jpg

Look What I Made!

  • Mechanic:

    • Decomposable/Recomposable

  • Dynamic:

    • Design + Build things

  • Aesthetic:

    • You control it!


Look what they did l.jpg

Look What They Did!

  • Mechanic:

    • Reactive/Responsive Sims

  • Dynamic:

    • Individual and Group Expression

  • Aesthetic:

    • Comic, clockwork world


Takeaways l.jpg

Takeaways


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It’s all about Tactility

  • Controller lets players

    • Touch the world

    • Poke the systems

    • Build a community for their Sims


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Aesthetics are key

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key52 l.jpg

Aesthetics are key

  • Touch

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key53 l.jpg

Aesthetics are key

  • Touch

  • Poke

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key54 l.jpg

Aesthetics are key

  • Touch

  • Poke

  • Shape

  • Savor

  • Experiment

  • Create

  • Achieve


Aesthetics are key55 l.jpg

Aesthetics are key

  • Touch

  • Poke

  • Shape

  • Drive

  • Savor

  • Experiment

  • Create

  • Achieve


M supports a l.jpg

M Supports A

  • Mechanics are our domain

  • Aesthetics are closer to player

  • Creativity is the goal


Shared design l.jpg

Shared Design

  • Support expression

    • Iconic Sims + Powerful Tools


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Shared Design

  • Support exploration

    • World of Nooks n’ Crannies


Shared design59 l.jpg

Shared Design

  • Reflect Investments

    • Player = Clever

    • Sims are X, Y, Z – because of you!!!

    • “It’s in your hands!”


Sexy video l.jpg

(sexy video)


Stay tuned l.jpg

Stay Tuned…

  • mysims.com

    Turn in your Eval!


  • Login