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Small Changes, Big Results. Redefining a PC Franchise for the Nintendo Wii. Hello! . AI/Games GDC Workshops Sims EP Team Lead Designer: Wii!. Let’s Chat. Franchise Analysis (1/3) Designing to New (1/3) Takeaways (1/3). MDA. What is MDA?. Formal Vocabulary Common Language

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redefining a pc franchise for the nintendo wii

Small Changes,

Big Results

Redefining a PC Franchise for the Nintendo Wii

hello
Hello!
  • AI/Games
  • GDC Workshops
  • Sims EP Team
  • Lead Designer: Wii!
let s chat
Let’s Chat
  • Franchise Analysis (1/3)
  • Designing to New (1/3)
  • Takeaways (1/3)
what is mda
What is MDA?
  • Formal Vocabulary
  • Common Language
  • Flexible, Extensible

Not a Methodology

in other words

Mechanics

Behavior

Fun

In other words…

The rules and concepts that formally specify the game-as-system.

in other words8

Mechanics

Dynamics

Fun

In other words…

The run-time behavior of the game-as-system.

in other words9

Mechanics

Dynamics

Aesthetics

In other words…

The desirable emotional responses evoked by the game dynamics.

design perspective

Mechanics

Dynamics

Aesthetics

Design Perspective

Player

Designer

player perspective

Mechanics

Dynamics

Aesthetics

Player Perspective

Player

Designer

mechanics
Mechanics
  • Manage Motives
  • Work for $
  • Spend $ to Build/Buy
  • Objects & Social = mood ++
  • Get promoted!
mechanics16
Mechanics
  • Manage Motives
  • Work for $
  • Spend $ to Build/Buy
  • Objects & Social = mood ++
  • Get promoted!

Events, object & social failures

dynamics
Dynamics
  • Motives vs. Fun vs. Work
  • Social for Goals
    • Lothario
    • Miser
    • Slacker
  • Keeping up with the Jones’
    • Plate Spinning/RTS Compulsions
aesthetics
Aesthetics
  • Groundhog Day
  • Fixably Broken
  • Unique Successes and Failures

“How funny! Should I fix it?”

success
Success!
  • Millions of units sold
  • Player community thrives
    • Houses
    • Objects
    • Sims
    • Stories!
q more
Q: More?
  • Controls (more to balance)
  • Tools (more to shape)
  • Information (more storytelling)
a storytelling
A: Storytelling
  • Dream… or Nightmare?
  • Romance… or Feud?
  • Real… or Fantasy?
storytelling
Storytelling
  • Dream… or Nightmare?
  • Romance… or Feud?
  • Real… or Fantasy?

Life!

the sims of our lives
The Sims of our Lives
  • Aesthetic: Lifetime
  • Dynamics: Generations
  • Mechanics: Aging, Wants & Fears
aesthetics first
Aesthetics First
  • Aesthetic: Lifetime
  • Dynamics: Generations
  • Mechanics: Aging, Wants & Fears

Play to Tell Your Story!

aesthetic verbs
Aesthetic… Verbs
  • Savor
  • Experiment
  • Create
  • Achieve
wii ho
Wii Ho!
  • New Context
  • New UI
  • New Game
first impressions
First Impressions
  • Aesthetics
    • Tactile
    • Clean Lines
    • Family-oriented
first impressions40
First Impressions
  • Dynamics
    • Active
    • Expressive
    • Communal
mechanics41
Mechanics?
  • Consider
    • Core Activities
    • Tactile world
    • New Look
    • Simple but powerful tools
a new world
A New World
  • Comfortable pace
    • Savor
    • Create
  • Clear goals
    • Achieve
    • Experiment
mysims
MySims
  • Core Cycle
    • Explore (Look what I found!)
    • Build (Look what I made!)
    • Exchange (Look what they did!)
achievement
Achievement?
  • Growth
    • More Sims
    • More Buildings
    • More Levels
slide45

Collect

Town Growth

Build +

Customize

Socialize

Sim Needs

Exchange

look what i found
Look What I Found!
  • Mechanic:
    • Open world, hidden goodies
  • Dynamic:
    • Explore and discover
  • Aesthetic:
    • World, not a Set
look what i made
Look What I Made!
  • Mechanic:
    • Decomposable/Recomposable
  • Dynamic:
    • Design + Build things
  • Aesthetic:
    • You control it!
look what they did
Look What They Did!
  • Mechanic:
    • Reactive/Responsive Sims
  • Dynamic:
    • Individual and Group Expression
  • Aesthetic:
    • Comic, clockwork world
it s all about tactility
It’s all about Tactility
  • Controller lets players
    • Touch the world
    • Poke the systems
    • Build a community for their Sims
aesthetics are key
Aesthetics are key
  • Savor
  • Experiment
  • Create
  • Achieve
aesthetics are key52
Aesthetics are key
  • Touch
  • Savor
  • Experiment
  • Create
  • Achieve
aesthetics are key53
Aesthetics are key
  • Touch
  • Poke
  • Savor
  • Experiment
  • Create
  • Achieve
aesthetics are key54
Aesthetics are key
  • Touch
  • Poke
  • Shape
  • Savor
  • Experiment
  • Create
  • Achieve
aesthetics are key55
Aesthetics are key
  • Touch
  • Poke
  • Shape
  • Drive
  • Savor
  • Experiment
  • Create
  • Achieve
m supports a
M Supports A
  • Mechanics are our domain
  • Aesthetics are closer to player
  • Creativity is the goal
shared design
Shared Design
  • Support expression
    • Iconic Sims + Powerful Tools
shared design58
Shared Design
  • Support exploration
    • World of Nooks n’ Crannies
shared design59
Shared Design
  • Reflect Investments
    • Player = Clever
    • Sims are X, Y, Z – because of you!!!
    • “It’s in your hands!”
stay tuned
Stay Tuned…
  • mysims.com

Turn in your Eval!

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