1 / 21

# Projectile Motion (Two Dimensional) - PowerPoint PPT Presentation

Projectile Motion (Two Dimensional). Accounting for Drag. Learning Objectives. Know the equation to compute the drag force on an object due to air friction

Related searches for Projectile Motion (Two Dimensional)

I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.

## PowerPoint Slideshow about 'Projectile Motion (Two Dimensional)' - ziven

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.

- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

### Projectile Motion(Two Dimensional)

Accounting for Drag

• Know the equation to compute the drag force on an object due to air friction

• Apply Newton's Second Law and the relationship between acceleration, velocity and position to solve a two-dimensional projectile problem, including the affects of drag.

• Prepare an Excel spreadsheet to implement solution to two-dimensional projectile with drag.

V0

y

Position:

q

x

Velocity: Acceleration:

Vx = Vocos(q) ax = 0

Vy = Vosin(q) - g t ay = -g

• All projectiles are subject to the effects of drag.

• Drag caused by air is significant.

• Drag is a function of the properties of the air (viscosity, density), projectile shape and projectile velocity.

• The drag FORCE acting on the projectile causes it to decelerate according to Newton's Law:

where: FD = drag force

m = mass of projectile

• The drag force due to wind (air) acting on an object can be found by:

FD = 0.00256 CDV2A

where: FD = drag force (lbf)

CD = drag coefficient (no units)

V = velocity of object (mph)

A = projected area (ft2)

• As a pair, take 3 minutes to convert the proportionality factor in the drag force equation on the previous slide if the

• units of velocity are ft/s, and

• the units of area are in2

• The drag coefficient is a function of the shape of the object (see Table 10.4).

• For a spherical shape the drag coefficient ranges from 0.1 to 300, depending upon Reynolds Number (see next slide).

• For the projectile velocities studied in this course, drag coefficients from 0.6 to 1.2 are reasonable.

Projectile Problem - Drag

• Consider the projectile, weighing W, and travelling at velocity V, at an angle q.

• The drag force acts opposite

to the velocity vector, V.

q

Projectile Problem - Drag

• The three forces acting on the projectile are:

• the weight of the projectile

• the drag force in the x-direction

• the drag force in the y-direction

• The total drag force can be computed by:

FD = 8.264 x 10-6 (CDV2 A)

where:

|V2|= Vx2 + Vy2

• The X and Y components of the drag force can be computed by:

FDx = -FD cos(q)

FDy = -FD sin(q)

where: q = arctan(Vy/Vx)

• Derive equations for ax and ay from FDx and FDy.

• Assuming ax and ay are constant during a brief instant of time, derive equations for Vx and Vy at time ti knowing Vx and Vy at time ti-1 .

• Assuming Vx and Vy are constant during a brief instant of time, derive equations for x and y at time ti knowing x and y at time ti-1 .

• Develop an Excel spreadsheet that describes the motion of a softball projectile:

1) neglecting drag and

2) including drag

More

• Plot the trajectory of the softball (Y vs. X)

• assuming no drag

• assuming drag

• Answer the following for each case:

• max. height of ball

• horizontal distance at impact with the ground

More

• Assume the projectile is a softball with the following parameters:

• W = 0.400 lbf

• m = 0.400 lbm

• Diameter = 3.80 in

• Initial Velocity = 100 ft/s at 30o

• CD = 0.6

• g = 32.174 ft/s2 (yes, assume you are on planet Earth)

More

• Reminder for the AES:

F = ma/gc

where gc = 32.174 (lbm ft)/(lbf s2)

• The equations of acceleration for this problem are:

ax = (FDx )gc/m

ay = (FDy -W)gc/m

More

• What is a reasonable Dt ?

• What happens to the direction of the drag force after the projectile reaches maximum height?

More