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The 2010 Horizon Report

The 2010 Horizon Report. Lauren Stoll. Background. The Horizon Report is an ongoing research effort between the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC). Published annually and established in 2002.

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The 2010 Horizon Report

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  1. The 2010 Horizon Report Lauren Stoll

  2. Background • The Horizon Report is an ongoing research effort between the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC). • Published annually and established in 2002. • Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. • The 2010 Horizon Report was released earlier this month (April 2010)

  3. Time to Adoption: One Year or Less

  4. Mobile Computing • Use of network capable devices that students already carry • Smart phones/netbooks are portable tools for productivity, learning, and communication, offering an increasing range of activities fully supported by applications designed especially for mobiles. • Penn State already utilizes this (PSUTXT)

  5. Open Content • Defined as any kind of creative work or content, that is published under a license that explicitly allows copying and modifying of its information by anyone, not exclusively by a closed individual, organization, or firm. • Course content is freely available. • Response to the rising costs of education, the desire for access to learning in areas where such access is difficult, and an expression of student choice about when and how to learn.

  6. Time to Adoption: Two to Three Years

  7. Electronic Books • Combine the activities of acquiring, storing, reading, and annotating digital books, making it very easy to collect and carry hundreds of volumes in a space smaller than a single paperback book. • Electronic books promise to reduce costs, save students from carrying pounds of textbooks, and contribute to the environmental efforts of campuses.

  8. Simple Augmented Reality • Defined as a direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. • Augmented reality is establishing a foothold in the consumer sector, and in a form much easier to access than originally envisioned.

  9. Time to Adoption: Four to Five Years

  10. Gesture-Based Computing • Is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. • Devices that are controlled by natural movements of the finger, hand, arm, and body are becoming more common.

  11. Visual Data Analysis • A way of discovering and understanding patterns in large data sets via visual interpretation • Visual data analysis is an emerging field that is a blend of statistics, data mining, and visualization, that promises to make it possible for anyone to sift through, display, and understand complex concepts and relationships.

  12. References • http://net.educause.edu/ir/library/pdf/CSD5810.pdf

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