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WP1 – Strategic Coordination

WP1 – Strategic Coordination. ELIOS Lab – DIBE – University of Genoa. Target. Strategic coordination of the NoE on 3 major axes Research Integration De-fragmentation of topics & processes in SG R&D Joint Research Activities Addressing hot topics in SG research Spreading of Excellence

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WP1 – Strategic Coordination

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  1. WP1 – Strategic Coordination ELIOS Lab – DIBE – University of Genoa

  2. Target • Strategic coordination of the NoE on 3 major axes • Research Integration • De-fragmentation of topics & processes in SG R&D • Joint Research Activities • Addressing hot topics in SG research • Spreading of Excellence • Supporting international visibility of the SG field and a proper coordination among SG research activities at EU level

  3. Criticism 1 – Shaping other WPs • “Level of coordination in this WP is rather negligible” • What we presented/delivered: • Summary of requirements from business meetings: • Users & stakeholders • Show to potential customers effectiveness of educational value • Examples of good practices of integration • Designers & developers • Rules/tools from pedagogy/objectives • Researchers • Outlets for publications • Common ground among disciplines • Closer relationships with end-users industries • Industries • Huge production costs for the educational part • Lack of suited business models for SGs • Markets • Gamification • Gaming on social network platforms

  4. Crit. 1 – Negligible coord. in shaping other WPs • Suggested actions • Showing in D1.1 the mapping to tasks • Objectives and outcomes stated in both D1.1 and DX.Y, for all the deliverables • Metrics • Number of mapped tasks • Year 2 target: 9 (at least one ) • To be agreed with every WP leader in London. So, please remember the list • Considered in the partner performance evaluation (WP leader) • Percentage of coordination achieved for every mapped task • Y2 target: at least 80% of the tasks over 80% in the year expected

  5. Suggested actions • Performance metrics coordination • All discussed, coordinated with WP1 + Quality Manager • Final approval needed • Status • WP2 – Advanced paper discussion • WP9 – No feedback from Wp1 • WP3 – Discussion in course • Other WPs - No • Partner assessment • For every metrics, consider per-partner numbers • Every WP leader to check feasibility • (Retroactive in Y1) • Score system to be defined • Fair, challenging, compelling • Integration with the GaLA Game

  6. Criticism 1 – Shaping other WPs • Associate partnership • There were 4 partners • Situation now is: • Xx new partners • Yy are in contact • Associate partner list on the website • Cito participating in London • Imaginary and Games2Growth showed interest • Actions • Invite GaLA partners to be proactive. • Metrics • Number of associate partners • Year 1: 4 • Year 2 target: 8 • Per GaLA partner

  7. Sustainability of integration methodologies/tools • Virtual Research Environment (T8.1) • WP1: guarantee a global view over the SG landscape • Considering the various WPs, stakeholders • Living Labs (T8.2) • WP1: guarantee a global view over the SG landscape • Young Academy (T5.1) • WP1: synergies with website, conferences, publications, didactics • New: student competition (T5.8, Damien Djaouti) • Suggested actions • WP leaders to refer to Y1 Del1.1 (see also target mapping – slide 4) • Check carefully slides before the reviews • More detailed description in next version of D1.1 • Metrics: • Nr. of covered integration methodologies/tools • Joint assessment (WP1 and WP/Tx.y lead + QM) - % achieviem. of the y. targets • Yearly targets to be set here in London

  8. Sustainability • PhD and MSc projects • 32 PhD projects active • Several joint effort business-academia • Metrics: • Stand-alone projects, target: 40 • To be briefly reported by each partner: • Joint PhD projects, target: 8 • Double score? (per each partner) • But overlap with Seed projects. If the same, we drop here

  9. 2- Joint research activities • Coordinate WPs based on: • Fundamental research (WP2&3); external stakeholder requirements • Major indications: • WP2 – Scientific and Technological R&D • Map pedagogical objectives to game meachanics • Assessment of learning effectiveness • Interoperability and content re-use • WP3 - Applications • Learning impact • Best practice on development and adoption of SGs • Understand discrepancies among app domains • WP4 – Industrial engagement • Definition of business models • Branding of SGs • WP5 – Education • Interdisciplinary knowledge in Alignment Schools • Multidiscplinary paths for SG design education

  10. Major indications to WPs • WP6 – Integration in educational process • User studies to demonstrate effectiveness of SGs for education • Good practice examples of integration of SG into formal education • Meta-analysis of learning outcomes • WP7 – Integration in corporate training • User studies to demonstrate effectiveness of SGs for education • Provide good practice examples of SG integration into companies • WP8 – Services • User-centered design for the VRE and the LLs • VRE design to support a wide inter-sectorial view on the SG field • Establish of a common ground among SG disciplines • WP9 – Spreading of excellence and dissemination • Appropriate publication outlets (conference) • Coverage of all social media • High-quality contents

  11. Major indications to WPs • Actions: • Performance metrics: • Nr of reccomendations provided • 18 (at least 2 per WP) • To be agreed here in London with all WP leaders • % of achievement (score shared with the relevant WP/T leader, score ) • Target: at least 80% with at least 80% • Self-assigned score. Validation by the QM

  12. Promote joint R&D projects • Identification of topics • Key issues from R&D and app domains (WP2 and WP3) • Evaluation of SG effectiveness (Impact on learning) • User assessment • Pedagogically-driven design • Adaptation, personalization and recommendation in serious games • Integration of SGs in curricular activities • SG character development • Simulations • Deployment of SGs and user studies • Actions • Identification of topics for Y2 • Based on the new version of D2.1 • Check correspondence with the Y1 list (above) – WP2/3 leaders

  13. Promote R&D team forces • Seed projects • Strong concern by the reviewers! • Increase the number (PhD/MSc projects) • Short report (Max 2 pages, template to be provided) • No joint proposals (despite explicitly cited in the contract as an objective proof of collaboration among partners) • GaLA game Tuesday and Wednesday • Metrics • Template for seed project activity description. Target: done • Number of collaborative seed projects: 8 (Y1: 3) • Partner assessment

  14. 3- Spreading of excellence • Relationships with other EU-TEL projects • Stellar, 80Days, eCircus, Elektra, Target, Siren • Most of them are finished • Other • Terence, xDELIA, Segan, eSG, Magika, chernug, ecute, new ones? • What objectives? • Metrics • Number of EU projects in contact (per partner assessment as well) • Target: 10 • Number of joint activities (per partner assessment as well) • Target: 5?

  15. T1.2 – SG metrics • Work done on taxonomies, state of the art etc. • Rule for taxonomies • High level: WP1 (game types, pedagogies, game mechanisms) • To be agreed (if probs, discussion in the next slot) and used by all WPs • WP3 SIGs: domain-specific taxonomies • WP4 Market taxonomies (if relevant) • Proposal for GaLA VRE game description and classification • Targets • In-depth understanding of SGs through a detailed description of their mechanisms (Serious game studies) • Apply existing games into learning and training contexts, considering appropriate pedagogies • Design new games and enhance existing games, identifying weak points • SG assessment metrics are included as well • Multidisciplinary approach described in the next slot

  16. T1.3 – Roadmap • Johann Riedel leader • Contribution expected by all WPs

  17. T1.4 - Constitution of the European Society on SGs • Issues: name • European Serious Game Association • 2 points: • European • Criticized by reviewers • Serious Game Association, just born in the US • Simulation • Simulation for learning is an emerging concept • Realism, no «contraddiction in terms», as for serious games • Game and Simulation for Learning Society • GSLS, G&S, G&S 4L, GS4L • In a short time, UniGe account system open again after end-of-year inventary • Estimated costs • Registration tax: 170€, Legal costs: 500 € • Metrics • Number of partners. Target: 45?

  18. Further suggestions by reviewers • Stronger emphasis on NoE identity • Focus on impact on learning • Game studies • Assessment modalities • User studies • Game mechanics • Serious use of games • All WPs, TCs, SIGs should modulate this topic/ into their goals an practices • Overlap among TCs • Discussion with WP and TC leaders • Attention in presentations: be focused

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