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The Content. Simple AI Simple physics Particle System Level Creation Player Classes Network play 3D sound Animated models. Program layout. WARMain Window and program main entry point WARApplication Handles more game specific stuff Takes care of DirectX, updates managers etc

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    Presentation Transcript

    1. The Content • Simple AI • Simple physics • Particle System • Level Creation • Player Classes • Network play • 3D sound • Animated models

    2. Program layout • WARMain • Window and program main entry point • WARApplication • Handles more game specific stuff • Takes care of DirectX, updates managers etc • Game states • Takes care of the current state’s logic

    3. Game States • BaseGameState • Init(), Deinit(), Update(), Render(), Input() • KeyDown()… MouseClicked()… • OnLostDevice(), OnResetDevice() • Reference to an Application object • Application works as a game state manager • Intro, Menu, Game, Level Editor

    4. Particle System • Particle • Pos, Vel, Acc, Size, Color etc • Particle System • Collection of particles and settings • Updates particles, kills, respawns • Particle Manager • Collection of particle systems • Updates, renders and removes

    5. Network • NetworkManager • Client & Server in one • Start(), Stop(), Send(), Read() • Messages • BaseNetworkMessage • Message ID • Encode() – Writes data into a stream • Decode() – Retrieves data from the stream • DerivedNetworkMessage overrides

    6. Basic Network Loop • While(Network.Read()) • Switch(Message.ID) • Case Update: • Message.Decode() • DoUpdate() • Send messages • Create new message and assign ID • NewMessage.Encode() • Network.Send(NewMessage, SendType, Connection)

    7. AI • States • Patrol • Attack • Investigate • Idle • Find Cover • Reload

    8. The Playables • Four very different classes • Engineer • Medic • Soldier • Spy

    9. Level Editor • Construct Levels On the Fly • Easy to learn and use.

    10. Object Hierarchy

    11. GUI

    12. Problems • Animated Meshes • X exporter (Panda, Official, Maya) • Networking Sync • GUI • Wallhack

    13. Further Work • Redesign a few classes • Improve AI • FX Shaders • Buildings • Multitexturing for tilemap • Graphical HUD • Missions • Improved physics (OBB) • Scripts

    14. Questions ? The end