400 likes | 538 Views
This session explores the challenges and solutions surrounding IT accessibility. Greg Kraus, the IT Accessibility Coordinator at North Carolina State University, discusses how to make accessibility comprehensible and engaging for all stakeholders. With practical training videos, the IT Accessibility Handbook, and Quick Guides, participants will learn to set achievable goals and break down tasks. Emphasizing that accessibility can be enjoyable, Kraus outlines strategies to integrate accessibility into existing workflows while meeting legal requirements and enhancing user experiences.
E N D
Making IT Accessibility Accessible (And Fun?) Greg Kraus (Temporarily Able Bodied) University IT Accessibility Coordinator North Carolina State University @gdkraus
The Problems with Accessibility • Accessibility can be hard to understand • People are afraid they are going to mess it up • Non-technical people are often the ones needing to fix the problems • Accessibility is not fun
Aristotle • “If you want to become a major league baseball player, you cannot simply wake up one day and declare yourself a baseball player, capable of hitting a curve ball. You must become habituated in the ways of being a baseball player through a lifetime of practice.”
How to Learn To Be a Major League Baseball Player • Start easy • Gradually build skill over time • Learn to see patterns and know how to react • Reactions become intuitive and natural • Practice
What Accessibility Needs • Achievable goals • broken down into manageable tasks • A way for everyone to be able to take responsibility for accessibility
Four Strategies • Quick Training Videos • Accessibility Handook • IT Accessibility Quick Guides • Accessibility Scan/Game
Quick Training Videos • Short (5-10 minute) videos • Each video covers 1 specific topic • (Usually) give you something actionable you can do • http://accessibility.oit.ncsu.edu/trainingvideos/
Quick Training Video Example • Microsoft Word Headings • http://www.youtube.com/watch?v=zbVl4IYqmIU
Some Quick Training Video Topics • Accessibility Evaluation Tool Tutorials • Using Headings in Microsoft Word • Using Headings in Google Docs • Accessible Math on the Web • Skip to Main Content Links • Language Attributes for Screen Readers
IT Accessibility Handbook • Resource for Web developers • Takes you through the steps for designing accessibly • Gives you a way to think about accessible design • http://go.ncsu.edu/accessibility-handbook
Section 508 • Procurement and development requirement for Federal agencies • (You don’t have to follow Section 508, unless you have to follow Section 508) • Released in 1998 • 16 criteria • 381 words long • Does not tell you how to technically do any of it
Web Content Accessibility Guidelines 2.0 (WCAG 2) • Standard published by the Web Accessibility Initiative (WAI) within the W3C • Released in 2008 • 14,000 words in the standard • 300,000 words of support documentation
Accessibility Handbook Step 1: Understand legal accessibility requirements Step 2: Choose the most appropriate technology and document format Step 3: Start with some of the basics Step 4: Plan your document structure Step 5: Plan your user interactions Step 6: Design alternate ways for users to access your content when the content is dependent on a single human sense
Accessibility Handbook Demonstration • http://go.ncsu.edu/accessibility-handbook
IT Accessibility Quick Guides • What about content creators?
IT Accessibility Quick Guides – What They Do • Overview of NC State’s accessibility responsibilities • Profiles of commonly used technologies on campus • Overview of how to build it accessibly • How to check if it is accessible • Where to get more information
IT Accessibility Quick Guide Demo • http://go.ncsu.edu/accessibility-quick-guide
IT Accessible Game • Can accessibility be fun? • Should it really be a game? • Isn’t accessibility a human right?
Gamification • Gamification [n]: the use of game design elements in non-game contexts
Competing in a Marketplace of Demands • Prioritizations • “Keeping the lights on” • Production services to run and maintain • Security and Compliance • This impacts everyone, not just “those people”
Gaming Principles • A good game… • Lets everyone play, regardless of skill level • Lets you improve skills over time • Gives you instant feedback
Make a Game Everyone Can Play 4 5 7 10 11 8 1 6 9 2 3
Prioritization • 4 = fatal error, user cannot interact at all with the element • 3 = significant error, user can only partially recover or it causes a significant hardship • 2 = significant error, but user can usually mostly, if not fully recover • 1 = minor annoyance • 0 = usually can ignore
Level 4 • Missing alternative text • Unlabeled form element • No keyboard event for an equivalent mouse event
Level 3 • A form control has more than one label • Page auto refreshes • No skip to main content link
Level 2 • Spacer image does not have an alt attribute • Pages have unique titles and don’t say “Untitled Document”
Level 1 • Invalid code • Heading levels are skipped • No titles for frames
Level 0 • No alternative content for iframes • Contrast ratio to pass WCAG 2 Level AAA
Demonstrate System • http://accessibility.oit.ncsu.edu/accessibility-scan/