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EGR115 Introduction to Computer Programming for Engineers

EGR115 Introduction to Computer Programming for Engineers. Introduction to EGR115. Welcome! Your instructors Class format Requirements Topics Grading Help. Welcome!.

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EGR115 Introduction to Computer Programming for Engineers

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  1. EGR115 Introduction to Computer Programming for Engineers

  2. Introduction to EGR115 Welcome! Your instructors Class format Requirements Topics Grading Help

  3. Welcome! EGR115 is designed to introduce the new engineer to the exciting, spectacular, unbelievable, awe-inspiring, fantastic, death-defying world of computer programming! We assume very little about your experience. We expect great results – after all, you’re at ERAU! 3

  4. To Succeed Take notes and follow the lectures Practice – do the assignments and lab exercises and then try to do just a little bit more You may expect 6-10 hours of outside work per week – some will need more, others less Ask questions! Seek help!

  5. Your Instructors Mr. Matthew Kindy BS Chemistry, Purdue University BS Applied Math, Purdue University MS Computer Science, UCF 10 years in automotive & plastics industries Ms. Caroline Liron BS AE, Embry-Riddle DB MS AE, Embry-Riddle DB 5

  6. Your Instructors Dr. RemziSeker BS EE, Cukurova University PhD Computer Engr, Univ. Alabama Birm. Dr. Li Ding BS Envir. Engr, Tsignhua Univ. PhD Civil Engr, Univ. of Illinois (UIUC) 6

  7. Other Instructors Dr. James Pembridge BS AE, Virginia Tech PhD Engineering Ed, Virginia Tech Dr. Matthew Verleger BS Computer Engr, Purdue University MSE Ag & Bio Engr, Purdue University PhD Engineering Ed, Purdue University

  8. Class Format 2+2 format Lecture twice a week: Tuesday and Thursday 9:45am – 10:45am in IC101 Lab twice a week: Wednesday and Friday in LB172 02: 9:15 03: 10:30 05: 1:00 04: 11:45 06: 2:15 07: 3:30 Dr. Ding Mr. Kindy Ms. Liron Dr. Seker 8

  9. Class Format What will we be doing? Programming is a skill, i.e. you must develop experience - Very little “bookwork” - Moderate amount of theory - Much practice, in lab and outside - 5-10 programming assignments - Many “snippet” programs - Major final project 9

  10. Lectures The purpose of the lecture is to provide the information that used to be presented during the lab – now we can use the lab to get some real learning done! - Attendance is required and tracked - No laptops, cell phones, iPods, etc in use - Slides will be posted on the section websites – usually just before lecture - Lectures are good source of quiz & exam questions… 10

  11. Labs How labs are used - Demonstrate lecture concepts - Practice implementing lecture concepts - Apply concepts to solve problems - Attempt to extend beyond the base 11

  12. Labs Quizzes and Exams - Each section is evaluated independently - Quizzes and exams are given in the lab - Most assessments will be via Blackboard (Get your IT issues resolved: x66990) 12

  13. Requirements You must have a valid Eagle card and be enrolled in the course. Swipe your card every time you come to lecture. Swipe your card when you visit the tutoring labs You must have a working Blackboard account You must have a working ERAU email account. If you prefer, forward your email to your (Gmail / Hotmail / Yahoo) account. 13

  14. LIVE MAIL forwarding Step1: Log into your Ernie account and click to open your mailbox Step2:Find the OPTIONS button. Click it. 5/6

  15. Configure the forwarding Step4: Fill in the email of your other preferred email. Step3: in MAIL, click FORWARDING Step5: Click APPLY to confirm the rule. 6/6

  16. Requirements Be certain that emails from your instructor do not end up in the Junk box.

  17. Make a WHITELIST

  18. Make a WHITELIST

  19. Be Careful! Do not trust the technology! Check your junk / spam folder – especially when you are expecting an email! Save your work in multiple places! C: drive, P: drive, USB drive, email

  20. Topics A (very) brief history of computing The (very) basics of computer hardware Computing terminology Designing solutions for computers Implementing solutions Repeat the following: Learn new programming feature (of MATLAB) Design solution using new feature (in MATLAB) Implement solution (in MATLAB) 20

  21. Topics Example topics: Simple, Formatted, and Graphical User I/O Data types and variables Library Functions Simple data structures Logical operations & conditionals Loops, sorting, searching Modular design with functions File I/O 21

  22. Topics Final Projects Each student will develop a final project of his/her own design and creation which utilizes as many concepts from the course as possible. The specific requirements will be provided by your instructor. 22

  23. Grading Each instructor is responsible for his/her sections’ grades. Common grading format: 10% Quizzes, Exercises, misc 20% Programming assignments 50% Exams: 3 20% Final Project 23

  24. Help How to get assistance: Ask questions during the lecture Ask questions during the lab Ask questions in any instructor’s office hours Ask your instructor: office, email, AIM Use tutoring hours in A106 (modular) - Mon-Thu: 2pm – 6pm Use tutoring hours in LB172 - Sun-Thu: 7pm – 10pm Discuss with others (but do not copy!) 24

  25. Office Hours(subject to change) All instructors’ office hours can be found using the link at http:// EGR115.com 25

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