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Armourgeddon. Beta2 Playtest Results Benjamin Roye 11/25/2013. Beta Test Overview. 11/25/2013 Includes polish done in Beta milestone IndieDB Downloads since last playtest ~20 Downloads 32 Questionnaire Respondents from SMU. “How did you feel about the game?”. 5.59 (out of 7).
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Armourgeddon Beta2 Playtest Results Benjamin Roye 11/25/2013
Beta Test Overview • 11/25/2013 • Includes polish done in Beta milestone • IndieDB Downloads since last playtest • ~20 Downloads • 32 Questionnaire Respondents from SMU
“How did you feelabout the game?” 5.59 (out of 7)
“What did you like about the game?” • Level is visually stunning; setting • Clean controls • Melee combat fast and fluid • Weapon choices • Felt powerful • Storyline (1) • Variety of enemies • Intensity of combat • Movement • Easy to learn • Super attacks are hook • Different strategies to take down boss stages • Not a fan of computer games, but it was impressive • Rush [spear regular] was terrific
“What did you dislike?” • Iphone game start screen • Objectives unclear at times • Flamethrower seems underpowered • Difficult to see safe zone in boss 3 (bug) • Too bright ( > 2 people, stopped counting) • Difficult to see health bars on mechanical stuff • Not enough landmarks; difficult to navigate • Tutorial was slow because had to wait for dialogue • Getting hit by enemies was hard to recognize ( > 2 ) • Camera angles got weird sometimes • Weapons did not improve • Minimap needs improvement
“Difficult bits?” • Factory (3) • Hard to tell damage received and dealt • Boss; swarmed by enemies • Final boss (bug) • Understanding where to go (minimap) • Tight spots with limited motion made combat difficult • Matinees spit player out in group of enemies and take lots of damage before can do anything about it
“Easy bits?” • Super gatling murders boss 2 • Could avoid lots of combat by dashing • Super rockets destroys swarms of enemies • Double charge bot encounter bc they get hung up on benches etc. • Ant enemies – [I have no idea] • Enemies get stuck in general
“How challengingwas the game?” 3.76 (out of 7) (4 is “About Right”)
“How does health work?” • It was clear what my health was • Shinies and gears heal me • Killing enemies heals me • Didn’t notice health until I died
“Visuals?” • Everything was mostly highly regarded: • Character • level • theme • Weapons and effects • Robots • Color use • HUD seems too big • Need enhanced visuals for taking damage • Colors were off • Some framerate stutters • Didn’t notice destructibles
“Audio?” • English accents were classy • Weapon / enemy destruction became repetitive • Weapons were very nicely done • Objectives made clear • Sound effects > music • I heard that song at a nightclub recently • Didn’t notice any cityscape sound effects • Didn’t like voice acting • Couldn’t tell when taking damage • Need varied music
Action Items – Teach the Player • Tutorial needs: • Teach gears heal
Action Items – Objective / Story Conveyance • Matinee for boss 1 • Matinee for boss death • Matinee for tutorial intro • Matinees explaining objectives: need to fix bots shooting invisible player and spawning player inside of groups of enemies • Pause menu needs objectives clearly stated in bullet format, preferably with completed objectives crossed out • Minimap icons need to blink every time we tell the player to go somewhere • Minimap character location needs orientation (like an arrow that rotates)
Action Items – HUD / Menus • Normally, player’s back needs to be blacked out / null • List one line objectives clearly on the pause menu • NEED MOAR PAUSE MENU • NEED MOAR OPTIONS MENU • Main menu needs polish • Need to reimplement keyboard v. controller HUD when player is using one versus the other • Minimap icons blink
Action Items – Super Mode • Super attacks take half bar each • Cool super mode music • Need to notify player better when charged • Activating super mode needs to not tick down super bar until player presses next weapon key
“Bugs / Concerns?” • Camera goes into buildings • Keyboard controls didn’t display on HUD • Can fall through the floor • Keyboard: selecting weapons difficult • Story dialogue long • Flamethrower seems weak; seemed to lose range at some points; doesn’t have a use; poor range caused too close to enemies and swift death • Spear easy to abuse; hard to control • Super needs notification when charged
Action Items – Bugs • Now is the time to go through the bug list and fix all bugs • Write in new bugs that you find • Let’s try to kill all the bugs in the list • If we do, the game will be much better for it
Questions? We’re almost there