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2019 Major Rule Changes

2019 Major Rule Changes. 10 Second Run-Off. 3 Criteria Game clock must be running Less than 1:00 remaining in 1 st or 2 nd half ONE Team….. Have an injured player OR Player loses helmet (w/o foul) OR Commit a foul that causes the clock to stop immediately .

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2019 Major Rule Changes

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  1. 2019 Major Rule Changes

  2. 10 Second Run-Off • 3 Criteria • Game clock must be running • Less than 1:00 remaining in 1st or 2nd half • ONE Team….. • Have an injured player OR • Player loses helmet (w/o foul) OR • Commit a foul that causes the clock to stop immediately. • Called time-out prevents 10 RO • If 10 RO → PC & GC start RFP • No 10 RO → PC on RFP; GC on snap

  3. 10 Second Run-Off • Examples of fouls that could cause 10 RO • Any foul that prevents the snap (FST; encroachment; DOF w/ contact) • Intentional Grounding to stop clock • Incomplete Illegal forward pass • Backward pass thrown OB to stop clock • Any other foul committed with intent to stop clock. • Offended team may accept yardage & decline 10 RO • If yardage is declined, 10 RO is declined by rule. • Chapter-used Signal for 10 RO ??????

  4. Blind-Side Block • An open field block against an opponent that is initiated outside the opponent’s field of vision, or otherwise in such a manner that the opponent cannot reasonably defend himself against the block. • Are legal except with forcible contact. • 15 yard penalty plus AFD. • Could have Blind-Side Block with Targeting.

  5. Targeting • No change to what determines targeting. Rule 9-1-3 & 9-1-4 • Basically have 2 “levels” of targeting in UIL games. • Flagrant – 15 yards; AFD; Player DQ • Non-flagrant – 15 yards: AFD; Counts as 1st toward DQ (2 = DQ) • Flagrant Targeting – No doubt there was targeting & action that could cause catastrophic injury to either player. • 1 non-flagrant targeting + 1 UNS ≠ DQ

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