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XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012. Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users. Denise N. Nogueira Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz.

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analyzing the use of sounds in fps games and its impact for hearing impaired users

XI Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2012

Analyzing the Use of Sounds in FPS games and its Impact for Hearing Impaired Users

Denise N. Nogueira

Flávio R. S. Coutinho Wellington A. S. Junior Raquel O. Prates Luiz Chaimowicz

motivation
Motivation
  • There are manybarriers in games for peoplewithhearingdisabilities;
    • FPS games are disliked by the Brazilian deaf community;
  • Still notmany works in this field;
  • An extension of previous work [Coutinho et al. SBGames´11].
goals
Goals
  • To present how the sound strategies of communication were used;
  • To present the impact of the visual redundancies on the studied games, when the sound is not perceived.
methodology
Methodology

¹[Coutinho et al. SBGames´11]

redundancies
Redundancies
  • Enabling sound localization
redundancies1
Redundancies
  • Communicating threat
redundancies2
Redundancies
  • Raising emotions and sensations
conclusion
Conclusion
  • Contributions:
    • Assiststhe design ofnew games;
    • Useful for evaluations.
  • Future work:
    • To analyze more FPS games;
    • To analyze othertypeof games, such as RTS (Real-TimeStrategy) games, adventure games, andothers.
thanks
Thanks!

Denise N. Nogueira (denotini@dcc.ufmg.br)

Laboratório Multidisciplinar de Pesquisa em Jogos

www.j.dcc.ufmg.br

Núcleo de Pesquisa em Engenharia Semiótica e Interação

www.pensi.dcc.ufmg.br